Ships Type-10 Offender...regarding shields!

I am sorry, I had to post this title, somebody had to do it.

So I got:

8A Shields. 6 x Shieldboosters. 8A Powerplant.
Result: 1200 shieldpower.

You call THIS a defender?

My "Fat Ivette" Corvette has double the amount at the same setting with 7A shields.
No engineers by the way.

As a matter of fact the Corvette is the Defender and the Type-10 is...I have no idea what that brick actually is.
It certainly is not a fighting ship. I went into war zones with different kinds of settings and I get shredded fast as soon as 3 or 4 ships are hitting me at the same time, which is the normal procedure in war zones.
You COULD possibly use it as a killer-hunter for hit-jobs.
But since the Type 10 lacks any defense it is useless in massive combat settings.

I own a Anaconda, Corvette, Cutter and Type-10 (besides all the rest of the ship-zoo, of course).

TAGS: you-gonne-need-a-bigger-shield
 
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If it's going against Thargoids, my experience tells me the shields are not the most important item, whereas hull tanking is.
 
If it's going against Thargoids, my experience tells me the shields are not the most important item, whereas hull tanking is.

Depends on the Thargoid and general situation. A well engineered ship can keep its shields up against a Cyclops. Main thing is: Forget resistances (until corrosive resistance is available), just engineer for total strength.

Edit: The Anaconda is so much better against the Thargoids, that I wonder, which role the T10 is meant for. It is a good long range trader, if you lack the rank for a Cutter.
The Lakon marketing had a different focus, but the hardpoint layout combined with non-availability of AX-gimbals and non-effectiveness of the AX-turrets make the T10 inadequate for the intended AX-role.
 
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The T-10 is a multicrew anti-Thargoid design that will be used by the players as a more dependable shield-less T-9 trader alternative.
 
Some established PvP players also consider shields more or less meaningless and useless in PvP battles anyway.
I know that. In PvP hull is all that counts.

Thus the Type10 might be a good PvP ship. Is that so?
 
Er, say what now?

That was some serious memo I must have missed.

One very accomplished PvP player with a youtube channel that has at some time 1000+ live viewers (at a live stream max). But mostly 300-500 live viewers.
He is actually right. His logic is this:
1) pack attack in PvP. = 3 beam laser / Plasma ships to melt your shields.
2) the big ships to kill your hull.

It does not make any difference if you have 2000, 3000 or 5000 shields. It only gives you slightly more time to react. You will lose your shields very fast anyway, the only thing that is important is the hull.
And he is correct.
Also do not forget the rail gun cascade. In PvP, on the high end, shields are more or less useless.
--> in 1 on 1 fights it could be a different story. But do the math: hull is not as easy to crack. Corrosive g4 Multicanon and dumbfire missiles will do its work with the big plasmas but the total amount of depletion can't be engineered into oblivion. You can calculate the hull damage.

You need to see his videos. Very scientific.
 
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One very accomplished PvP player with a youtube channel that has at some time 1000+ live viewers (at a live stream max). But mostly 300-500 live viewers.
He is actually right. His logic is this:
1) pack attack in PvP. = 3 beam laser / Plasma ships to melt your shields.
2) the big ships to kill your hull.

It does not make any difference if you have 2000, 3000 or 5000 shields. It only gives you slightly more time to react. You will lose your shields very fast anyway, the only thing that is important is the hull.
And he is correct.
Also do not forget the rail gun cascade. In PvP, on the high end, shields are more or less useless.
--> in 1 on 1 fights it could be a different story. But do the math: hull is not as easy to crack. Corrosive g4 Multicanon and dumbfire missiles will do its work with the big plasmas but the total amount of depletion can't be engineered into oblivion. You can calculate the hull damage.

You need to see his videos. Very scientific.

Why don’t you post the vid here so we can see.
 
Well, that dude does only live streams on youtube.
I can look him up.

Sure even name would be good. Curious about his POV is all. In my experience shields very much do matter but type and resistances are more suited to different styles of play and ship types.
Soloing a wing of pvp ships is not the sort of thing most players are capable of under the best circumstances so not really sure how that applies. I have a Conda and it’s shielding is a hair under 2K (very resistant) and they are crucial to the ships survival in combat even when I have to run. SCB breaker feedback rails are very effective and near universal in wing fights but that little extra time you get from larger shields is the difference between making it out of a scrape and being scraped off a gankers boot.
 
Sure even name would be good. Curious about his POV is all. In my experience shields very much do matter but type and resistances are more suited to different styles of play and ship types.
Soloing a wing of pvp ships is not the sort of thing most players are capable of under the best circumstances so not really sure how that applies. I have a Conda and it’s shielding is a hair under 2K (very resistant) and they are crucial to the ships survival in combat even when I have to run. SCB breaker feedback rails are very effective and near universal in wing fights but that little extra time you get from larger shields is the difference between making it out of a scrape and being scraped off a gankers boot.

You are totally correct.

Look at the Rinzler: https://www.youtube.com/channel/UC4vir24Bk_RPUu5AKVYsEOA

And also Rusty Dog:

https://www.youtube.com/channel/UCCYbs_5j-vyU19a9ZhEJi6w

Rinzler is an ace.
Rusty was and now mostly does sight seeing for his fans.

Both have the same perspective about shields after all.
On ace level seconds are everything while you are right in your notion that the setting of the fight sets the strategy.

I am not saying that "no shields" is an option I just say that little shields CAN be an option if you are solo going into packs.
 
You are totally correct.

Look at the Rinzler: https://www.youtube.com/channel/UC4vir24Bk_RPUu5AKVYsEOA

And also Rusty Dog:

https://www.youtube.com/channel/UCCYbs_5j-vyU19a9ZhEJi6w

Rinzler is an ace.
Rusty was and now mostly does sight seeing for his fans.

Both have the same perspective about shields after all.
On ace level seconds are everything while you are right in your notion that the setting of the fight sets the strategy.

I am not saying that "no shields" is an option I just say that little shields CAN be an option if you are solo going into packs.

Yeah I tend to agree here. Rinz is a pretty cool character too and always happy to give advice. I don’t know the other guy but look forward to watching.
 
One very accomplished PvP player with a youtube channel that has at some time 1000+ live viewers (at a live stream max). But mostly 300-500 live viewers.
He is actually right. His logic is this:
1) pack attack in PvP. = 3 beam laser / Plasma ships to melt your shields.
2) the big ships to kill your hull.

It does not make any difference if you have 2000, 3000 or 5000 shields. It only gives you slightly more time to react. You will lose your shields very fast anyway, the only thing that is important is the hull.
And he is correct.
Also do not forget the rail gun cascade. In PvP, on the high end, shields are more or less useless.
--> in 1 on 1 fights it could be a different story. But do the math: hull is not as easy to crack. Corrosive g4 Multicanon and dumbfire missiles will do its work with the big plasmas but the total amount of depletion can't be engineered into oblivion. You can calculate the hull damage.

You need to see his videos. Very scientific.

Why lasers? Most shields will be engineered for thermal resistance, making thermal attacks typically less useful against shields than kinetic, and forgetting plasma is highly effectively against hull too, you can only assume plasma will hit against big ships; come to me with a video showing yourself nailing the best pilots in a shielded FDL with every plasma shot and we'll talk. The same applies to a lesser extent with cascade rail, which notably also only helps for SCB builds.

To say only hull is important is absolutely beyond asinine. For a single slot dedicated to shields on most builds you gain several hundred mj rechargeable HP with incredibly easy to improve resistances and HP; this is particularly noticeably on hybrid builds or agile fighters.

Meanwhile running as a hull tank only, i.e. with no shields, leaves you massively open to a huge number of module crunching techniques. High yield cannons, emissive packhounds, super penetrator rails, penetrator dumbfires, any well utilised gimbal setup...the list continues.

In most conflicts between two relatively equal pilots, one piloting a pure hull tank and the other a shield tank, the hull tank's important modules will have gone down before the other's shields have even dropped.

I appreciate you may have heard some interesting PvP videos but remember that the most skilled pilots can easily beat the odds. I think you're possibly taking some praise for hull tanks to extremes; perhaps get some experience in the area yourself - I'm very seriously happy to help there - and we can talk.

The notion that "shields are more or less useless" is possibly the funniest comment I've heard in relation to PvP in a long time. Thanks for that one ;)
 
I think the T10 has the best DPS in the game but has less defense.

This build gives it around 1k DPS. Specifically 977.99 dps. More if you can get better damage rolls.

https://eddp.co/u/QrDQxG5e

To load you need to preload with premium ammo:

72 Ainc
18 Tungsten
9 Arsenic
9 Mercury
18 Antimony

126

Then fill the cargo with:

216 Zinc
54 Tungsten
27 Arsenic
27 Mercury
54 Antimony

378
/ 384 Cargo (upgraded to 400 cargo)

For a total of:

288 Zinc
72 Tungsten
36 Arsenic
36 Mercury
72 Antimony

The point is to mine separately and load it with premium +30% ammo then fill the cargo with 3x more refills. This give 300k of damage potential overall. Making it the single hardest and fastest hitter in the game if I'm not mistaken. Because of it's number of gun placements it seems designed for this type of loadout potentially. It technically doesn't need the larger power distributor.

You can also set it up as a mining vessel / 2 / 3 and then switch out the parts when you filled it. or just keep the mining lasers for slightly lower dps. No guarantee these are the best outfited besides the weapons. But you can swap out armor and other things for what is needed. Just watch the energy on the power efficient one. And if you bought everything on sale you could probably get the insurance down to around 24 million if you can get 20% on everything or whatever the max is.

It's the cheapest of the big ship and the most powerful gun wise. It defends via offense! ><

It also has a better heat abilities so it should be better at stealth potentially.
 
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And my experience is that shields are most important, second is firepower and third is armor . As long you have shields you get minor hull damage, no module damage and you can pack some different stuff on your ship not only HRP and MRP . If you have very low shields you need lots and lots of armor and MRP to not get powerplant sniped .

I started too , with as much armor as i could ignoring everything else and it was risky and in many cases fatal . 6k armor and 1k shields is simply bad setup imo , currently i use Cutter with 5k shields and only 3k armor . Never lost shields in fight and in worst scenario i ended up with 70% hull , on average it is ~80%
 
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