Ship Builds & Load Outs Type 10 PVE build... Help

What is the best load out. Fully engineered core internals. Access to armour and most weapon engineering. No prismatic Shields. No guardian tech. I never got around to it.

I love the ship. It feels like a flying fortress. I'm planning on grinding elite combat with it. I'm sick of flying the anaconda. Help me build this Hoss. Given the limitations above what would you do?
 
I use something close to this, but with guardian shield reinforcements, 7 bi-weaves & an 8 SCB.

8 bi-weaves are nice, but fast charge really taxes the PD, it's still doable, but takes some pip management. Weapons are totally a personal thing in my opinion. But lasers in the mediums & smalls and 4 large MCs works for me and is pretty devastating. Time on target is the limiting factor, so an SLF and gimbals work good for me, and a seeker to take out chaff can really help speed up kills too.

Outside of wing assassination missions I don't really ever lose shields, but I like an AFMU to top of MRPs with it, though that along with a few HRP slots are really entirely optional/overkill for pve.

Cargo and limpets of course optional too, but I hate to see mats go to waste and am too lazy to scoop.
 
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But lasers in the mediums & smalls and 4 large MCs works for me and is pretty devastating. Time on target is the limiting factor, so an SLF and gimbals work good for me, and a seeker to take out chaff can really help speed up kills too.

Thank you for the help. I'll try this out. How should I mod the shields.
 
How should I mod the shields.

If you run bi-weaves I'd go thermal resist then either fast charge or low draw if they draw to much from SYS for your liking. Thermal resist shields with 2 resistant augmented boosters (plus more heavy duty boosters as wanted) are pretty standard (non Thargoid) pve fare.
 
I'm not a T-10 pilot. Not my sort of ship. But I looked at your build Vedmo and that's really nice. Great job on your resistances across the board. Thermal resist is the key isn't it? Both hull and shields are nicely balanced. What a beast the T10 is.
 
This is my T-10 setup https://is.gd/Ytb2CH

All turreted Burst Lasers on top mounts, gimballed MCs on the others, a Packhound just for fun. 2x SLF bay. Plenty of point defence and chaff.

Looks good except for the guardian reinforcement. I don't have that unlocked. Why burst instead of beam? Power draw? Or is there an experimental you run to good effect?
 
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Outside of wing assassination missions I don't really ever lose shields, but I like an AFMU to top of MRPs with it, though that along with a few HRP slots are really entirely optional/overkill for pve.
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My 3 MRPs gives too much penalty to interest.

P.S.
I also like this ship, for its appearance, 4 sensor, the best in the game HPD, difficult to overheat this ship, but unfortunately because of its speed and maneuverability on it is difficult to play in ... pvp :(
 
Looks good except for the guardian reinforcement. I don't have that unlocked. Why burst instead of beam? Power draw? Or is there an experimental you run to good effect?

Bursts can fire continuously throught the fight, whereas Beams would drain my capacitor too quickly. I just fire off the turrets at the start of the engagement and just focus on the MCs. Haven't tried it in a CZ yet though.

Sorry, I missed the no Guardian part. I don't get into shield cell banks, but maybe you could bung a few of those in instead.
 
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