Type 10 spoiler looks so stupid

When it's shaped like a faceted hockey puck, adding a small tailplane to the back is like putting fletching on a foam brick to improve it's aerodynamics.
<snip>.

I don't want to get into a long-winded discussion, but I'm not sure I follow what you mean — keeping it simple: you don't improve aerodynamics by simply adding wings. Wings are for lift in an atmosphere.
The main body of an airplane is aerodynamic...but it provides very little lift, unless it it's a lifting body, which requires a specific shape (aerofoil).
(Example: https://www.quora.com/Why-arent-lifting-bodies-more-widely-used-in-airliners)
 
Arguably, a space craft that can enter an atmosphere has a far more practical reason for such a thing to exist...than a car/van.

There are some visual examples at around 5:11 in this video.
https://youtu.be/H7Z04Tl1-1Q


That being said, as a 3D Artist — I would never slap a spoiler or tailwing on a boxy design like Type-9, because I know the layman doesn't understand any of that.
Instead, I would design the "spoiler" with a special visual cue. Like Star Trek's Reliant, where the "spoiler" holds the torpedo launchers;
https://i.ytimg.com/vi/Mfwi1zb2Ea4/hqdefault.jpg

Well... the thing is planes are relatively light and all their shape it designed to minimise drag and wide wings provide sufficient lift.

Even space shuttles used to work the same way to some extent when landing.

7CE18rz.jpg


Now... Type-10 Defender...

WUOpfn2.jpg


I think the spoiler in the game is even smaller.
 
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And fluffy dice. Mother of god Frontier why do we not have fluffy dice yet? Who are you people.

Inhuman freaks, is who. The lack of fluffy dice is just wrong.

Instead, I would design the "spoiler" with a special visual cue. Like Star Trek's Reliant, where the "spoiler" holds the torpedo launchers;
https://i.ytimg.com/vi/Mfwi1zb2Ea4/hqdefault.jpg

Fun factoid: The original design of the Reliant had the engine nacelles on top and the spoiler with torpedo pod slung underneath, hewing much closer to the design principles of the Enterprise. But when the film director Nicholas Meyer approved the blueprint he was looking at it upside down. Rather than trying to get the correct orientation re-approved during a hectic production schedule (Meyer was at the time in Israel, trying to finish shooting of another film), they just decided to run with it.
 
Well... the thing is planes are relatively light and all their shape it designed to minimise drag and wide wings provide sufficient lift.

Even space shuttles used to work the same way to some extent when landing.

https://i.imgur.com/7CE18rz.jpg

Now... Type-10 Defender...

https://i.imgur.com/WUOpfn2.jpg

I think the spoiler in the game is even smaller.

So you are saying it should be 5x bigger?

Yes, please. I want this thing to slice a Coriolis in half!
 
So what are you saying? That Type-10 Defender can glide? [haha]


The alternative is essentially calling a spaceship a car.
Spoilers and wings and horizontal stabilizers all share the air part.

But yes indeed, right as you approach a planet I'm pretty sure it will glide, and tell you so.
It's a pretty cool feature all of the ships have, be it a bit unrealistic.

;)
 

Deleted member 115407

D
The alternative is essentially calling a spaceship a car.
Spoilers and wings and horizontal stabilizers all share the air part.

But yes indeed, right as you approach a planet I'm pretty sure it will glide, and tell you so.
It's a pretty cool feature all of the ships have, be it a bit unrealistic.

;)

So... what you're saying is that upon re-entry most of ships should just tumble like a giant space rock? :D
 
So... what you're saying is that upon re-entry most of ships should just tumble like a giant space rock? :D


It would be interesting!

What I don't like is having to do is boost while falling, should I bork the glide somehow.
Seems the same amount of button presses should be used for slowing down instead.

They should smooth out the spiral decent too.
I don't get why it has that halting effect.
 
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