Type 9 Heavy that doesn't run from pirates possible?

I've heard all the legends about reverberating cascade mines on a T9 as a PvP deterrent. Not sure how well it would work for PvE.


That doesnt really work in pve. Them NPC use to pack PDT

Up to now Quain has assumed an Imperial Cutter is the end game trading ship and earned the rank of Imperial Duke and almost has enough credits to buy it plus insurance at the right spec.
But you cannot buy a Cutter in Colonia and it would cost to close to all of his credits to do it. Need another 300 million to do it comfortably and have credits to buy cargo to trade.
The T9 heavy delivers on cargo capacity, but everyone says you focus on escaping from pirates in this ship which violates rule 2. above.
Is there a strategy for using a T9 that can defeat at least one pirate interdiction?


Those being said, Combat T9? It's like shooting yourself in the leg then going to run for marathon. You might reach the finish line, but it wont be efficient nor fun.
Especially if you stack supply/delivery missions.
Go for the Cutter. Take a suicidewinder back to the bubble, get your Cutter, visit the Carrier discord (you should be able to find the link here on forums) and arrange to take a Carrier back to Colonia.

If you really insist on running the marathon one-legged, try this and use Gu-97 with fixed pulse and pdt as fighters.... but only 560t of cargo and quite a waste of engineering😒

... so better get your Cutter. It can do 700+ tons while still having way more shields and firepower and speed
 
Wow, boat loads of ideas here. I have read all answers so far. Prismatic shields and packhounds need some time pledged to an appropriate Imperial factions before I can access them.
Amazed someone has kept turreted beams going off an engineered class 6 PD.
Ramming is also an appealing idea.
I've been in the receiving end of reverb cascade torpedoes playing in open with the Anaconda rescuing people from burning Marlinist stations - someone hitting ships as they land at rescue ship.
Fortunately G5 engineered armour meant the 'Conda survived the encounter.
 
That doesnt really work in pve. Them NPC use to pack PDT




Those being said, Combat T9? It's like shooting yourself in the leg then going to run for marathon. You might reach the finish line, but it wont be efficient nor fun.
Especially if you stack supply/delivery missions.
Go for the Cutter. Take a suicidewinder back to the bubble, get your Cutter, visit the Carrier discord (you should be able to find the link here on forums) and arrange to take a Carrier back to Colonia.

If you really insist on running the marathon one-legged, try this and use Gu-97 with fixed pulse and pdt as fighters.... but only 560t of cargo and quite a waste of engineering😒

... so better get your Cutter. It can do 700+ tons while still having way more shields and firepower and speed
Mmm, yes that is too much cargo capacity given up and while I have some engineered MCs and shield boosters that can be borrowed if I transfer them from bubble to Colonia, it's still a lot of engineering for a suboptimal ship that will stay in Colonia. I wouldn't move a Cutter to Colonia. It would be for use in the bubble area.
 
Good luck with T9. There will always be compromise. Once you loaded up your T9 with strong shields and weapons, your full laden T9 will have crappy jump range. Also with the manoeuvrability of a beached whale, you'll have a hard time fighting small agile pirates. I guess maybe you want all these challenges to make ED more exciting again ;)
 
Why T9 specifically? If you want flying fortress with cargo that can fight, just pick T10. It's almost same thing but with sexy spoiler and lots more hardpoints for weapons + SLF hangar. If you're into roleplay, minmaxing cargo capacity shouldn't be №1 priority for you anyway.
 
Why T9 specifically? If you want flying fortress with cargo that can fight, just pick T10. It's almost same thing but with sexy spoiler and lots more hardpoints for weapons + SLF hangar. If you're into roleplay, minmaxing cargo capacity shouldn't be №1 priority for you anyway.

He does have a point . . . T10 is faster as well.
 
@Cmdr. Numa 's build disagrees.
The overload packhounds deal with shields, their thermal damage equals a short range huge beam. The explosive damage takes care of the hull. All while the small seekers keep the target slowed and well lit. The beauty of the build is that it needs zero pips to weapons, so I can put everything into shields and still maintain two to engines. The fun is over after two interdictions though, out of ammo, and synthesis costs a lot for missiles. So this build is nothing for cargo missions, where the game sends 4 Condas after you.
 
Why T9 specifically? If you want flying fortress with cargo that can fight, just pick T10. It's almost same thing but with sexy spoiler and lots more hardpoints for weapons + SLF hangar. If you're into roleplay, minmaxing cargo capacity shouldn't be №1 priority for you anyway.
T10 does not have the cargo capacity to get near the 80 million per hour profit target. This is part of the challenge that only a Cutter or T9 has a chance to meet.
I've been trading in an Anaconda for quite some time while easily being able to buy a T9 partly for role play / entertainment reasons, but now trying to step up the profit margin.
 
Mmm, yes that is too much cargo capacity given up and while I have some engineered MCs and shield boosters that can be borrowed if I transfer them from bubble to Colonia, it's still a lot of engineering for a suboptimal ship that will stay in Colonia. I wouldn't move a Cutter to Colonia. It would be for use in the bubble area.

if you think you can survive with less shields (1190 vs 1513) and with a 5D hangar instead of a 6D, you can free the size 7 internal.
like this - 640 tons cargo.

And since people mention T10 - DO NOT Fall for that.
T10 is a joke in terms of cargo capacity (it should really have at least another Size 7 optional internal)

Check this (i only engineered the shields and the shield boosters - so check the shields):
T10 - 460t cargo
Anaconda, 454t cargo
 
if you think you can survive with less shields (1190 vs 1513) and with a 5D hangar instead of a 6D, you can free the size 7 internal.
like this - 640 tons cargo.

And since people mention T10 - DO NOT Fall for that.
T10 is a joke in terms of cargo capacity (it should really have at least another Size 7 optional internal)

Check this (i only engineered the shields and the shield boosters - so check the shields):
T10 - 460t cargo
Anaconda, 454t cargo
No point in going T10 when I already have this 400T capacity Anaconda with 6C bi-weave engineered shields originally made for my Krait II.
I sometimes put class 5 guardian FSD booster in it which drops cargo to around 360T.

640T in a T9 should yield 70 million an hour on a good day for prices. Close enough to the 80 million target.
 
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How successful this will depend on your skills at combat and what combat rank you have.

If you have low combat rank, then you will encounter low ranked pirates, but as your combat rank increases, so does the level of pirates coming after you, especially mission pirates scale up.

Also, do intend to just survive until Authority ships arrives or do you expect to kill the pirates on your own?



I get by in a Type-9 with a 5A Prismatic shield. which you can approximate to be the same as a 6A Shield, both in strength and weight! Weight is not an issue on Type-9, as you will not outrun any pirate!
If you do engineering, I would go for the reactive hull, it is expensive, but coupled with a one heat resistant hull reinforcement, with Thermal Resist will make the best hull combo to get armour points.

My main goal is to survive long enough get help by authority, since my shields are to weak for any longer battle. My main goal was to have 750 T of cargo, and if that is not important, you use both a bigger shield and even add a SLF.
Since I can't be bothered with learning to FA off boost turn this behemoth, I went with full turret load. and it also saves me from shooting the authority ships by mistake.

So if you have not unlocked them, I can truly recommend, if you are taking your time, it should be very doable to unlock one in a ~3 play session, not stressing about, but do read som tips first on going ther with a ship with point defence on the top of tyour ship, take a small/medium ship etc. makes it easier, or less stressful
Guardian FSD Booster,
Guardian Power Distributor
Guardian Power Plant

Also I cannot stress how good Prismatic shields are on most cargo ships!


As for the engineering, I had teh time and material, so no need to bonkers... So just going to G3-G4 is easy on the materials and keeping the material gathering down.
Hull, Heavy Duty Deep plating
Shield, Reinforced, Hi-cap
Powerplant, overcharge as needed or use a Guardian
Power Distributor, Charge enhanced, or use a Guardian

FSD, usually increased range, your choice.

Life Support, does not make much difference to make them lighter
Sensors, does not make much difference to make them lighter

Thrusters, if you are going to engineer these, Dirty Drives...

Shield boosters, a mix of Heavy Duty and Resistance Augmented.



I do not play with SCB, so I have limited experience with those, and cannot say if these are useful on Type 9, my philosophy is that I need a big enough shield so that it last the pirate encounter, I do not worry about recharge time, or broken regen, because if my shield is down, it is time to disengage. Since Type 98 havepretty weak shields to start with, I am not confident that a Bi-weave is a good option if you still want to carry cargo...


So ignore my choice of weapons and pick what you prefer. Anyway here you have my Type-9 that do survive OK against a single Elite Anaconda Pirate, but I am not skilled enough to take them down solo (Dangerous works solo), so I wait for help to arrive...

Will not turn v2

And this is also my ship for doing Powerplay module shopping. when I do not fly my drift king Cutter, with a legacy class 5 shield...
 
These Elite T10s that chase me give me a hard time in my mission T9.. I can take them but if I get a second one my shield will be low on health. It helps if security drops in to assist.
I adjust my t9 accordingly. Add a fighter to the c7 slot or equip a scb in the c5 slot

 
How successful this will depend on your skills at combat and what combat rank you have.

If you have low combat rank, then you will encounter low ranked pirates, but as your combat rank increases, so does the level of pirates coming after you, especially mission pirates scale up.

Also, do intend to just survive until Authority ships arrives or do you expect to kill the pirates on your own?



I get by in a Type-9 with a 5A Prismatic shield. which you can approximate to be the same as a 6A Shield, both in strength and weight! Weight is not an issue on Type-9, as you will not outrun any pirate!
If you do engineering, I would go for the reactive hull, it is expensive, but coupled with a one heat resistant hull reinforcement, with Thermal Resist will make the best hull combo to get armour points.

My main goal is to survive long enough get help by authority, since my shields are to weak for any longer battle. My main goal was to have 750 T of cargo, and if that is not important, you use both a bigger shield and even add a SLF.
Since I can't be bothered with learning to FA off boost turn this behemoth, I went with full turret load. and it also saves me from shooting the authority ships by mistake.

So if you have not unlocked them, I can truly recommend, if you are taking your time, it should be very doable to unlock one in a ~3 play session, not stressing about, but do read som tips first on going ther with a ship with point defence on the top of tyour ship, take a small/medium ship etc. makes it easier, or less stressful
Guardian FSD Booster,
Guardian Power Distributor
Guardian Power Plant

Also I cannot stress how good Prismatic shields are on most cargo ships!


As for the engineering, I had teh time and material, so no need to bonkers... So just going to G3-G4 is easy on the materials and keeping the material gathering down.
Hull, Heavy Duty Deep plating
Shield, Reinforced, Hi-cap
Powerplant, overcharge as needed or use a Guardian
Power Distributor, Charge enhanced, or use a Guardian

FSD, usually increased range, your choice.

Life Support, does not make much difference to make them lighter
Sensors, does not make much difference to make them lighter

Thrusters, if you are going to engineer these, Dirty Drives...

Shield boosters, a mix of Heavy Duty and Resistance Augmented.



I do not play with SCB, so I have limited experience with those, and cannot say if these are useful on Type 9, my philosophy is that I need a big enough shield so that it last the pirate encounter, I do not worry about recharge time, or broken regen, because if my shield is down, it is time to disengage. Since Type 98 havepretty weak shields to start with, I am not confident that a Bi-weave is a good option if you still want to carry cargo...


So ignore my choice of weapons and pick what you prefer. Anyway here you have my Type-9 that do survive OK against a single Elite Anaconda Pirate, but I am not skilled enough to take them down solo (Dangerous works solo), so I wait for help to arrive...

Will not turn v2

And this is also my ship for doing Powerplay module shopping. when I do not fly my drift king Cutter, with a legacy class 5 shield...
Good point on combat rank - only Novice so pirate encounters are simple to deal with in the Anaconda or Krait II. By the time I'm on higher combat rank and back in the bubble I can purchase the Cutter and revisit the Guardian site for more modules and I keep a DBX with a point defence on top for this purpose and materials gathering in general.
I'm not sure how much scope for profit there is straight trading in Colonia. As far as I can tell using online tools 14K per ton profit is the best you can get. 22K to 25K is typical in the bubble with some one way routes giving 27K.
It looks like I need T9 capacity in Colonia just to make the same as you can in the bubble with Anaconda cargo capacity.

I am actually puzzled as to why you would use a T9 at all if you have access to a Cutter.

I'll have to look carefully at the requirements to obtain prismatic shields. The extra weight has put me off looking into them so far, and a recent encounter with cascading reverb torpedoes makes me not want to be over reliant on shields. I tend to go for hull and module reinforcement modules rather than more shield strength via SCBs or Guardian shield reinforcements.

I don't have an objection to having system authority ships help me kill off pirates. I just want them destroyed and then I'll salvage the engineering materials.
 
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