How successful this will depend on your skills at combat and what combat rank you have.
If you have low combat rank, then you will encounter low ranked pirates, but as your combat rank increases, so does the level of pirates coming after you, especially mission pirates scale up.
Also, do intend to just survive until Authority ships arrives or do you expect to kill the pirates on your own?
I get by in a Type-9 with a 5A Prismatic shield. which you can approximate to be the same as a 6A Shield, both in strength and weight! Weight is not an issue on Type-9, as you will not outrun any pirate!
If you do engineering, I would go for the reactive hull, it is expensive, but coupled with a one heat resistant hull reinforcement, with Thermal Resist will make the best hull combo to get armour points.
My main goal is to survive long enough get help by authority, since my shields are to weak for any longer battle. My main goal was to have 750 T of cargo, and if that is not important, you use both a bigger shield and even add a SLF.
Since I can't be bothered with learning to FA off boost turn this behemoth, I went with full turret load. and it also saves me from shooting the authority ships by mistake.
So if you have not unlocked them, I can truly recommend, if you are taking your time, it should be very doable to unlock one in a ~3 play session, not stressing about, but do read som tips first on going ther with a ship with point defence on the top of tyour ship, take a small/medium ship etc. makes it easier, or less stressful
Guardian FSD Booster,
Guardian Power Distributor
Guardian Power Plant
Also I cannot stress how good Prismatic shields are on most cargo ships!
As for the engineering, I had teh time and material, so no need to bonkers... So just going to G3-G4 is easy on the materials and keeping the material gathering down.
Hull, Heavy Duty Deep plating
Shield, Reinforced, Hi-cap
Powerplant, overcharge as needed or use a Guardian
Power Distributor, Charge enhanced, or use a Guardian
FSD, usually increased range, your choice.
Life Support, does not make much difference to make them lighter
Sensors, does not make much difference to make them lighter
Thrusters, if you are going to engineer these, Dirty Drives...
Shield boosters, a mix of Heavy Duty and Resistance Augmented.
I do not play with SCB, so I have limited experience with those, and cannot say if these are useful on Type 9, my philosophy is that I need a big enough shield so that it last the pirate encounter, I do not worry about recharge time, or broken regen, because if my shield is down, it is time to disengage. Since Type 98 havepretty weak shields to start with, I am not confident that a Bi-weave is a good option if you still want to carry cargo...
So ignore my choice of weapons and pick what you prefer. Anyway here you have my Type-9 that do survive OK against a single Elite Anaconda Pirate, but I am not skilled enough to take them down solo (Dangerous works solo), so I wait for help to arrive...
Will not turn v2
And this is also my ship for doing Powerplay module shopping. when I do not fly my drift king Cutter, with a legacy class 5 shield...