Michael Brookes
Game Director
But Michael, I guess that is my point above - how do we know this? Unless we can somehow clearly see feedback that our actions are changing or triggering things, and when and how, it might as well just be a fixed storyline, as we will never know what effect we had on it. That is not very rewarding for folks who have literally committed hundreds of hours, or more, to this.
In some cases that will be possible, but in others it kind of reveals what's going on and we aren't far enough in the storyline for the reveals yet.
Edit: Another issue is that we're not always able to react, although some of the changes for 1.4 will help with that.
Michael
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