UA Mystery Thread 3: The Canonn

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Timocani. ... in Mobious 7pm BST. Be there or be square :)

Yeah, about that; took a small detour, will be slightly delayed, say 2-3 weeks? - Tell you what, you can join me at Sag A*, or maybe you can just go ahead and start without me? :)

SagA.jpg

PS: Good hunting in 1.3 :)
 
It's called a "Lagrange" point.
A point where the gravitational fources of 2 objects cancel each other out.
So you're accelerating away from the object behind you, then it's pull drops effectively to zero and the pull from the object in front of you takes over! causing it so momentary accelerate WITH the pull of the object in front of you. This causes the onboard system to tell you to slow down till it compensates.

OR an asteroid belt...

I figured asteroid belts - quite common to be booting out towards a planet a few hundred ls away and be told to slow down, seemingly for no reason.

But I did not know that the game models L points - that's a little bit crazy :)
 
I figured asteroid belts - quite common to be booting out towards a planet a few hundred ls away and be told to slow down, seemingly for no reason.

But I did not know that the game models L points - that's a little bit crazy :)

I don't know, but they put the Alfa Centauri CG in now. That Lagrange planet (Lagrange) is even mentioned in the timeline.

I must admit that I was checking L points in Sirius in search for the Antares a few weeks ago :)
 
L Points? No, not seen any evidence of that, it's just asteroid belts.
Proof or dev comments on L-points anywhere? Just curious if I missed it.
AFAIK the engine only manages 'attraction' (in lack of better terms) to one body at a time.

You can notice which object you're atteched to by looking at the navigation panel (left MFD) and check where the 'blue caret' is attached.
This is your body of reference.
 
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So much for 64 Arietis. Apparently it's an anarchy with law enforcement and bounties. I got scanned by a patrol craft I did not notice coming into an instance and whacked with a 165k fine, whiping out the small amount of money I was trying to make.

I carried on now just trying to break even. I got my kill bounties up to 140k then accidental opened up on a sidewinder a second too soon. Now I have a 160k bounty in that system I can't clear.

That pushed my over the irritation line. I docked up and sold the fkin UA. Now I'm going to go have fun somewhere.
 
So much for 64 Arietis. Apparently it's an anarchy with law enforcement and bounties. I got scanned by a patrol craft I did not notice coming into an instance and whacked with a 165k fine, whiping out the small amount of money I was trying to make.

I carried on now just trying to break even. I got my kill bounties up to 140k then accidental opened up on a sidewinder a second too soon. Now I have a 160k bounty in that system I can't clear.

That pushed my over the irritation line. I docked up and sold the fkin UA. Now I'm going to go have fun somewhere.

That's why we are called UA "Bearers" :)
 
L Points? No, not seen any evidence of that, it's just asteroid belts.
Proof or dev comments on L-points anywhere? Just curious if I missed it.
AFAIK the engine only manages 'attraction' (in lack of better terms) to one body at a time.

You can notice which object you're atteched to by looking at the navigation panel (left MFD) and check where the 'blue caret' is attached.
This is your body of reference.

I think this is esentially true for our ships, but even then there will be a 'switch' at L1. The other points are probably undetectable.

For the system simulation, there has to be a n-body simulation of some kind. Probably fullt Newtonian. This should have all L points.
 
Folk, I'd like to ask some advice.

If I am travelling between two locations in a system - and there is NOTHING between them, not on the map - what would cause the message "Slow Down" to appear?

My ship heaves, the speed drains as if one is passing a star, then it continues again normally.

I've repeated the test between the two locations in the Pleiades, and every time the "Slow Down" message occurs at EXACTLY the same point between the two places.

Any ideas?

did you get a proximity warning too? either asteroid belt or could be a hidden comet! they've been in game since launch we just can't see them.
I had the same experience a few days ago but didn't write down the system, I thought my verbose logging was still on :(
I hope I can track down the system
 
I think this is esentially true for our ships, but even then there will be a 'switch' at L1. The other points are probably undetectable.

For the system simulation, there has to be a n-body simulation of some kind. Probably fullt Newtonian. This should have all L points.

I hear what you're saying, 'has to be' because not implementing it would make Elite 'less immersive' or 'less accurate' perhaps?

To me it looks like they chose to do the simple method; 'Nearest object' for your frame of reference, and you'll follow that object in orbit.
As for L-points, all the references would need to be re-calculated in real time because of all the reference bodies moving about.
This would require quite a bit overhead for no gameplay benefit.

They are not simply undetectable, we don't use L-points for anything.
It wouldn't make sense for FD to implement it; time & resources & less CPU cycles available for other things.
IMO, they just use the simple model - 'nearest object of reference' and thats it. Which makes sense in regards of cost (resources, time and cpu).

And thats how we disagree :)
 
#Biscuit Barrel III - RL got in the way, hoped to be there all prepped and early, but am en route now and just stopping off to refit correctly. Sorry to anybody looking around and thinking, "Where's that Powell flake? Getting us here while he's sunning himself somewhere, no doubt! Typical! Gets on the Council and now he's too good to go camping!" Really am en route. Promise!

As to the Civil War there, noted, but since we still had extreme success despite such malarkey during BB1 and the "I-Can't-Believe-It's-Not-Biscuit-Barrel" Barrel 1.5 unless participants want to change venue let's stick with Timocani.
 
#Biscuit Barrel III - RL got in the way, hoped to be there all prepped and early, but am en route now and just stopping off to refit correctly. Sorry to anybody looking around and thinking, "Where's that Powell flake? Getting us here while he's sunning himself somewhere, no doubt! Typical! Gets on the Council and now he's too good to go camping!" Really am en route. Promise!

As to the Civil War there, noted, but since we still had extreme success despite such malarkey during BB1 and the "I-Can't-Believe-It's-Not-Biscuit-Barrel" Barrel 1.5 unless participants want to change venue let's stick with Timocani.
Well, eagerly awaiting the arrival of the big biscuit leader, settling in Seega Port for now. I've brought enough tea for a full wing, so as long as someone else brings the biscuits, or we actually capture some, this looks like it will be a swell tea party.

And lets ignore the bickering the locals are doing, they are just annoyed we showed up with tea and cookies at their BBQ.
 
Ok. 64 Arietis is my new home for now.

The Anarchy status "Never Surrender" plastered on the outside of the slot should have given it away. The system also sports RES sites (handy if you fit a warrant scanner and save up some bounties for later). A Black Market (nice free low level income from WSS sites). 20Ly closer to Merope than Ngobe, and very well stocked shipyard and outfitting. +1 delivered (metaphorically, I'm not allowed to give you one right now).


I got repaired at
Ngobe. thanks guys. not having much luck with SSS today. Parked up for the evening. spawn rate must have been reached in 1.3 for today, not sure. i have access to 1.4 but have not downloaded thus far.
 
So much for 64 Arietis. Apparently it's an anarchy with law enforcement and bounties. I got scanned by a patrol craft I did not notice coming into an instance and whacked with a 165k fine, whiping out the small amount of money I was trying to make.

I carried on now just trying to break even. I got my kill bounties up to 140k then accidental opened up on a sidewinder a second too soon. Now I have a 160k bounty in that system I can't clear.

That pushed my over the irritation line. I docked up and sold the fkin UA. Now I'm going to go have fun somewhere.

Sorry for that, but the Patrols showing up in instances and in RES could happen everywhere :(
If you plan to do Bounty Hunting with an UA in hold, you should take this in account.

For me, while having the UA, no Bounty Hunting, just docking, repairing, re arming, outfitting, exploring and... Science.
When interdicted by those ships specifically looking for my UA: 30 SECONDS to blow the up, thanks to the DBX Large hardpoint, then immediately away from the instance, to avoid the unexpected cops ;)
But 64 Arietis Station is still not patrolled so far.
 
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I have my PC hooked up to my TV.....what comes before UA?......bloody X-Factor....sometimes I hate my Wife :)
Just show her the UA. I bet none of the competitors can sing as pretty as a UA. And have such a mysterious presence. And how so many people mesmerized. ;)
 
I hear what you're saying, 'has to be' because not implementing it would make Elite 'less immersive' or 'less accurate' perhaps?

To me it looks like they chose to do the simple method; 'Nearest object' for your frame of reference, and you'll follow that object in orbit.
As for L-points, all the references would need to be re-calculated in real time because of all the reference bodies moving about.
This would require quite a bit overhead for no gameplay benefit.

They are not simply undetectable, we don't use L-points for anything.
It wouldn't make sense for FD to implement it; time & resources & less CPU cycles available for other things.
IMO, they just use the simple model - 'nearest object of reference' and thats it. Which makes sense in regards of cost (resources, time and cpu).

And thats how we disagree :)

We do agree. Allmost.
It is not the nearest body that always is frame of reference. It's more like each body has a bubble around it. When in that bubble, you are locked to that body.
If not in any bubble, you are in deep space and the main star is your reference.
If two.bubbles intersect you will have a switch when you move from one to the other.

When I talk of Lagrange points in game, I think of the planet simulation. How stars and planets move relative to each other in a system.
In a simulation like that you will automatically get L points. It does not mean that we can detect them, but if you put a small moon there. It would stay there.
 
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Just show her the UA. I bet none of the competitors can sing as pretty as a UA. And have such a mysterious presence. And how so many people mesmerized. ;)

Just saying... my wife is totally uninterested in ED.
But when I told her about the UA mystery, and I shown her my UA, she got interested... :D
She elaborated 10 theories all in one time... :D
Unfortunately, the same theories we are talking about in 5 months so far...
 
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Owing to a terrible miscalculation of responsibility, I am not currently able to be a part of 'Barrel 3'. Which leaves me far to much time on my hands (I've given myself the night off from the 'grind'). So, illustrious colleagues: with 1.4 incoming presently, and us despite many (not my) valiant attempts, no closer to unravelling the mystery as it stands in 1.3, it is my firm belief that more can still be gleaned from 1.3.
Hints, though sadly lacking any tips, from various respectable 'informants', lead me to the unshakeable conclusion that we already have all the information necessary to take the step! What is it we aren't seeing? Hearing? Thinking about? How much of this is 'puzzle' and how much is (in my view more likely) lateral thinking? I'm trawling the wiki, what are we missing??

I have this awful suspicion that we're all going to be kicking ourselves when we find out.
 
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