UAs, Barnacles and other mysteries Thread 8 - The Canonn

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Congratulations on finding free-floating UPs! I'm surprised that they were not found sooner, given that many people take an interest in Ammonia Worlds. I do close flybys to get a screenshot or two (and to check the night side for lights... just in case) and I'm not the only one, so perhaps it's just certain planets?
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In case it helps, I've gone through the Ammonia Worlds I have recorded over the last few months, since ~May time (sadly my screenshot records prior to this were lost after my OS became corrupted and needed to be reinstalled and I did not record many on paper). I have one in the Pleiades Sector and several in other barnacle-hosting nebulae, which I'll share here in case anyone wants to check them out as well:
  • Pleiades Sector IR-W d1-55 6 (3074 Ls)
  • California Sector JC-V c2-2 1 (1715 Ls)
  • California Sector BA-A e6-7 (251 Ls)
  • Witch Head Sector DL-Y d9 8 (2451 Ls)

Thanks for posting these. I searched all of these (details below) but unfortunately didn't find anything:


  • Pleiades Sector IR-W d1-55 6 (1 hour, 4 signal sources)
  • California Sector JC-V c2-2 1 (30 minutes, 1 signal source)
  • California Sector BA-A e6-7 (30 minutes, 1 signal sources)
  • Witch Head Sector DL-Y d9 8 (1 hour, 2 signal sources)

The Witch Head ammonia world is well inside a barnacle-bearing nebula and bordering Col 70, so it looked like a good candidate. The Pleiades one is probably still worth a longer look since it is not far (26 LY) from Merope, if someone has the patience to do it!
 
48 hours of breakthroughs at Canonn

I think we should submit a Galnet article, so the people in game get to know about this. Title as above, suggested text follows. Please advise factual corrections...for example, forum name may not match cmdr name...

<begin>
After several weeks of frustrating stalemate, researchers at the Cannon Interstellar Research Group have made a flurry of breakthroughs in their research of the Unknown Probe ("UP").

The stalemate had been caused by the extremely rare supply of UPs for researchers to work with, since the only known source was, according to our source, "disreputable". Cmdr Ilo broke this barrier at 3:28am 16 Aug by discovering a UP floating in an "Unknown anomaly" signal source in close proximity to an ammonia world, inside what is referred to as "the UA shell" (a sphere of locations where Unknown Artefacts can be found).

Over the next 24 hours, many other researchers had acquired UPs, and then CMDR MyklAtrum discovered a new signal from the UP, which could be heard by placing your ship on the Merope 5C side of the UP. (The group had previously discovered that the UP always aligns itself towards that planet.)

Shortly after that, CMDR Gaplant noticed a pattern of binary triplets in the new signal which CMDR Han_Zen transcribed as 5 sections of binary (the triplets indicating octal), with separators, with 4 of those having binary prefixes matching the binary found in the spectrogram of the sound produced by the UP after being 'honked' with any discovery scanner (previously discovered by CMDR Rizal).

Then in an astonishing feat of ingenuity CMDR Muetdhiver worked out that when the pair of numbers from each section were used as a numerator and a denominator, yielding a fraction, and for one of the sets, it's value matched the gravity of the planet where the UP was, relative to the gravity of Merope 5C. This was quickly followed by him also revealing that the other values represented the relative radius and surface temperature; and that the 4th sequence represented analysis of the planets atmospheric content, expressed using atomic element numbers.

The value without the prefix was thought to be the relative distance from a reference planet (with 1 representing the distance of Merope 5C). CMDR Wace used this to triangulate the position of the reference system as "Col 70 Sector FY-N c21-3" and reported that the system was inaccessible.

Dr Arcanonn was quoted as "speechless" at these discoveries; but the CIRG has expressed it thanks to those who made this possible, including countless individuals whose tireless hours of research bore no fruit. They also pointed out that there were still many aspects to this mystery which are unsolved, so the research will continue... "For Science!"
<end>

Ninja'd Muetdhiver has submitted a more succinct version https://forums.frontier.co.uk/showthread.php?p=4369471; but maybe this summary will make the front page of this thread.
 
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Not sure how many will agree with me on this, but I see 4 distinct "arms" in the transmission stills. Two full arms - either actual legs or wings, and one or possibly two chunks that look to be broken. There's a very clear resemblance between the arm I marked on the left, and the one coming in from the bottom right of the frame. They definitely resemble something with a blade or a sharp edge (visible on the bottom right chunk). You can also clearly see the serrated edges or spikes on the legs/wings/arms/whatever they are. The two "complete arms" are 100% the same shape. I would absolutely bet on them being two in the same, ejecting off of a body or possibly even a hull.


100% this is a foreign object on the surface of a planet, and not a geological feature. But I also think it's safe to assume this is an organic-type object, since the texture somewhat resembles the barnacle spires (as far as we can see at least due to noise)

http://i.imgur.com/VVvNH8h.gif
Far right: barnacle spires, upside down, encasing a UP/UA
Left bits: the cracked, broken remains of the upper white bits of the barnacle

Lore speaks of Thar ships having support drones. UAs and UPs seem to be pretty close in that function.
How the UP/UA interacts with the barnacle, resulting in their merger, will most likely be revealed to us around the 28th or during 2.2.
This could also potentially validate the claims that UAs are somehow seeds for barnacles.
 
I know there's a bunch of these, but here's the best clean-up I was able to get. My goal was to get a better sense of what the image as a whole is, at the cost of lower resolution. Lots of Gaussian blur followed by sharpening, after adding the frames together.

http://imgur.com/a/octpn

I can't unsee a small, glowing red eye of something crawling out of the ground and eating a barnacle.
 
You beat me to the gun a little there :) Was planning in writing a post-mortem on finding free-floating UPs...

The crucial aspect that seems to get missed in the implementation of this stuff is that it doesn't follow any gameplay interaction the game has "trained" us to do. As a sometimes-DM I know this feeling all too well. I write my own campaign stories rather than use packaged ones, and there's been plenty of times when I've had secrets miss the mark, and I've had to drop very directing clues to get the party there.

Starting with free-floating Unknown Artefacts, these were implemented mostly well. Exploration trains us to fly around unknown systems for up to an hour, scanning the objects in it. Every now and then we'll spot a signal source which, under todays game mechanics, we know to at least check the category of and threat level and, if it's anything weird or possibly something we want, we'll drop out. Combine those two, while scanning bodies in a shell-system we might stumble across an unknown signal source, which happens to be a T4 anomaly containing a UA. Cool. The only issue is the particular region of space they spawn made it pretty much just chance-based that we found them.

Barnacles on the other hand... the game teaches us "fly around the surface at 2km+ with your radar zoomed out looking for blue circles (which are points of interest) to find interesting stuff". So because of that, what players *aren't* going to do is fly around the surface of a map at 2km+ looking around where there *aren't* blue circles. That's very dumb, because it's the exact opposite of what the game taught us to do. We eventually found some, but the proof of the pudding is that we're still finding new ones on known planets. We needed to be dropped a lot of hints to look in the general right area too (heck, apparently the Merope barnacle which was the first find was one of the harder ones to find... sounds very familiar to the UP...).

Conversely, Tip-offs are great! Engaging normal gameplay (running missions) we suddenly get dropped a hint that "There might be something of interest on this planet at this location". It's easy since it's quite specific, but it doesn't have to be. What if tip-off style mechanics, when doing a detailed surface scan of a planet containing barnacles, simply dropped a message into your inbox simply reading "Anomolous signals detected on this planet". As much as I hate the fact barnacles don't show up as blue spots,, we now have a mechanic for scanning a planet and letting us know *something* is there. And that's the hint to go scouring the planet for anything, whether it shows up as a blue poi or not.

Which brings us to the UP. Location-based USS spawns were a hinted at thing... that Shipping Lanes vs Deep Space vs Proximity to a stellar object would spawn different USS.
What does exploration teach us again? Fly around a planet, point at things when you're in-range til they scan (which takes a couple seconds), move on to the next target", which is pretty much the polar opposite of "Fly around in relative proximity to a rare type of planet for up to an hour, waiting for a USS to spawn and hope it's an anomaly on the first or second go".

Nothing in the game teaches us to fly around in proximity of a planet in an unknown system for up to an hour or longer, cycling through potentially tens of USS waiting for an Anomaly to spawn. Do we know the exact spawn mechanics? No, but given UAs can also take up to an hour to spawn anywhere in a suitable system, it's likely UPs have the same USS-spawn rules, and the requirement simply is being IVO an ammonia planet. But this just deepens the problem that normal gameplay won't get you anywhere near likely to get one of these spawns. Factor in it's Ammonia planets possibly only in a certain region of space. These factors stack, and not linearly either. In summary, UP free-floater spawns are:
- (probably) In a very small subsection of the universe
- Spawn IVO a very rare type of planet
- Spawn so rarely you have to hang around them up to an hour or more to be satisfied they are/aren't spawning, and
- Have a player-search mechanic that isn't reflected in any other gameplay activity*

So what can I do to make this not just complaining, and actually more productive? What I've been suggesting for probably the lifetime of these things.
- Introduce mechanics around the scanner/detailed surface scanning that, at the very least, go as vague as "Hey, that solar body, i'd pay more attention to this than usual", or as specific as "Anomolous signal at (coordinates of fixed POI like a barnacle)"
- Make Barnacles show up as blue POIs (seriously... at the very least this will help all the people complaining about UA bombing...)*
- If you rely on RNG rarity, make activities related to finding these things tie-in with common game and activities, so people stand some chance of stumbling across them.

For what it's worth, as one last comparison point, a week or so ago I was spending time flying around the orbit of planets in systems within the shell (Remember when I asked if anyone had had a UA spawn within the radius of a planet in a system in the shell?) , so I guess it wasn't that outlandish an idea, but I didn't pursue it more than two or three planets because once again, these things have no feedback to tell you if you're on the right path or not (like the disco scan suggestion), and, frankly, I have better things to do than get into orbit of a planet, set a low-but-not-zero speed so I don't go flying off into deep space, and do other things around the house for an hour or so while I wait for that faithful click indicating "Discovered new signal source".

*EDIT: Also, barnacles have been around a while now, and they're being actively researched. Surely there's a "Barnacle surface scanner" by now from Palin or something that could make them show as blue POIs...
Couldn't have possibly put it any better myself. Have a bucketload of virtual rep :)

And while I'm here: Top work on the code-smashing to Muetdhiver o7
BUT
I'm not 'feeling' this Glyph explanation thing either as a 'fact' or as an explanation as to what triggered the 'Ammonia-connection'. Somebody been file-diving?
 
I think we should submit a Galnet article, so the people in game get to know about this. Title as above, suggested text follows. Please advise factual corrections...for example, forum name may not match cmdr name...

<begin>
After several weeks of frustrating stalemate, researchers at the Cannon Interstellar Research Group have made a flurry of breakthroughs in their research of the Unknown Probe ("UP").

The stalemate had been caused by the extremely rare supply of UPs for researchers to work with, since the only known source was, according to our source, "disreputable". Cmdr Ilo broke this barrier at 3:28am 16 Aug by discovering a UP floating in an "Unknown anomaly" signal source in close proximity to an ammonia world, inside what is referred to as "the UA shell" (a sphere of locations where Unknown Artefacts can be found).

Over the next 24 hours, many other researchers had acquired UPs, and then CMDR MyklAtrum discovered a new signal from the UP, which could be heard by placing your ship on the Merope 5C side of the UP. (The group had previously discovered that the UP always aligns itself towards that planet.)

Shortly after that, CMDR Gaplant noticed a pattern of binary triplets in the new signal which CMDR Han_Zen transcribed as 5 sections of binary (the triplets indicating octal), with separators, with 4 of those having binary prefixes matching the binary found in the spectrogram of the sound produced by the UP after being 'honked' with any discovery scanner (previously discovered by CMDR Rizal).

Then in an astonishing feat of ingenuity CMDR Muetdhiver worked out that when the pair of numbers from each section were used as a numerator and a denominator, yielding a fraction, and for one of the sets, it's value matched the gravity of the planet where the UP was, relative to the gravity of Merope 5C. This was quickly followed by him also revealing that the other values represented the relative radius and surface temperature; and that the 4th sequence represented analysis of the planets atmospheric content, expressed using atomic element numbers.

The value without the prefix was thought to be the relative distance from a reference planet (with 1 representing the distance of Merope 5C). CMDR Wace used this to triangulate the position of the reference system as "Col 70 Sector FY-N c21-3" and reported that the system was inaccessible.

Dr Arcanonn was quoted as "speechless" at these discoveries; but the CIRG has expressed it thanks to those who made this possible, including countless individuals whose tireless hours of research bore no fruit. They also pointed out that there were still many aspects to this mystery which are unsolved, so the research will continue... "For Science!"
<end>

Ninja'd Muetdhiver has submitted a more succinct version https://forums.frontier.co.uk/showthread.php?p=4369471; but maybe this summary will make the front page of this thread.

Nice article! To the commanders who discovered and solved the UP mysteries, o7! I am amazed at your intellect and resolve. I still think this particular puzzle points to the generation ships rather than the Thargoids, but I've been wrong about everything else . . . (have to try to save a shred of dignity afterall).
 
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the ammonia connection came about because ilo found a probe around an ammonia planet, then MB confirmed that ammonia was the main thing here. Pure guesswork and luck. I'm still not convinced that the "symbol" is an ammonia molecule. It's more likely the Probe's program, its instructions on what to find and what information to send back (imo of course). people are shoehorning ammonia chemical symbols onto it, but I'm still not convinced by that.

Re: the crashed thing. Star patterns don't match anything near our Col 70 system so far, so I'm kind of leaning on it being the other side of Merope, more towards Elephants Trunk Nebula. So thats where i'm off next. May take a while lol. (then again, we may get more video clues today so I'm not going 2000 ly yet)
 
I have attempted test 29 with Anomaly #KF001 for science! I found a UP and decided to head over to the crater on Merope 5c with the intention of performing as much science as my decaying cargo hatch would allow (stupidly, I had stripped out the AFM before coming back as I was about to embark on the 5000ly journey for Palin). I jettisoned the UP on to the surface (rookie mistake) and proceeded to honk the UP. I did get a bit more kickback than I've experienced in previous space-based tests but that may be fluke. Result? Nothing! No portal, no new POI, no alien ship looming down on me. Quite disappointing, really.

http://imgur.com/CS1taoz.jpg

It suddenly dawned on me that the UP was expiring as I didn't jettison it from the SRV. By the time I was able to land and get near it, it expired on my final approach. I guess I should go find another UP. And an AFM!

Album here http://imgur.com/a/VAbTI

Ah, science, congratulations on the test, and commiserations on losing Probey.
it may not have been exhaustive testing but I would have expected something to happen. How close to the central peak did you drop it? (can't see from yr album, my eyes haven't had enough coffee yet)
have you updated the UP test sheet?

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I agree with you, but I also dislike the idea a little bit.. think of this: UP average price 400k. An extremely high spawning rate -to guarantee it always appears- and we would have 50% of the stations bombed just because of blackmarket sales, not even gameplay.

Not: assuming UP bombing is a thing.

Anyone heard from Jmanis recently? :rolleyes:
 
Anyone heard from Jmanis recently? :rolleyes:

Rest assured, I'm "Out of the game" so to speak. The new spawn mechanics mean that it's up to groups of players to successfully bomb stations. At a rate of 1 UP/hr on average for me so far, and around 100 (UAs) needed to send a station into trouble, that'd take me 33 days of farming UAs (playing three hours a night). Ain't nobody got time for that. But a dedicated group of 25 pilots could happily spend two nights bombing a station.

Maverick individuals can do this no more :(
 
Rest assured, I'm "Out of the game" so to speak. The new spawn mechanics mean that it's up to groups of players to successfully bomb stations. At a rate of 1 UP/hr on average for me so far, and around 100 (UAs) needed to send a station into trouble, that'd take me 33 days of farming UAs (playing three hours a night). Ain't nobody got time for that. But a dedicated group of 25 pilots could happily spend two nights bombing a station.

Maverick individuals can do this no more :(

ah well, everything changes. You might be able to do some "Paul" UA bombing soon! ;)
 
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I think we should submit a Galnet article, so the people in game get to know about this. Title as above, suggested text follows. Please advise factual corrections...for example, forum name may not match cmdr name...

<begin>
After several weeks of frustrating stalemate, researchers at the Cannon Interstellar Research Group have made a flurry of breakthroughs in their research of the Unknown Probe ("UP").

The stalemate had been caused by the extremely rare supply of UPs for researchers to work with, since the only known source was, according to our source, "disreputable". Cmdr Ilo broke this barrier at 3:28am 16 Aug by discovering a UP floating in an "Unknown anomaly" signal source in close proximity to an ammonia world, inside what is referred to as "the UA shell" (a sphere of locations where Unknown Artefacts can be found).

Over the next 24 hours, many other researchers had acquired UPs, and then CMDR MyklAtrum discovered a new signal from the UP, which could be heard by placing your ship on the Merope 5C side of the UP. (The group had previously discovered that the UP always aligns itself towards that planet.)

Shortly after that, CMDR Gaplant noticed a pattern of binary triplets in the new signal which CMDR Han_Zen transcribed as 5 sections of binary (the triplets indicating octal), with separators, with 4 of those having binary prefixes matching the binary found in the spectrogram of the sound produced by the UP after being 'honked' with any discovery scanner (previously discovered by CMDR Rizal).

Then in an astonishing feat of ingenuity CMDR Muetdhiver worked out that when the pair of numbers from each section were used as a numerator and a denominator, yielding a fraction, and for one of the sets, it's value matched the gravity of the planet where the UP was, relative to the gravity of Merope 5C. This was quickly followed by him also revealing that the other values represented the relative radius and surface temperature; and that the 4th sequence represented analysis of the planets atmospheric content, expressed using atomic element numbers.

The value without the prefix was thought to be the relative distance from a reference planet (with 1 representing the distance of Merope 5C). CMDR Wace used this to triangulate the position of the reference system as "Col 70 Sector FY-N c21-3" and reported that the system was inaccessible.

Dr Arcanonn was quoted as "speechless" at these discoveries; but the CIRG has expressed it thanks to those who made this possible, including countless individuals whose tireless hours of research bore no fruit. They also pointed out that there were still many aspects to this mystery which are unsolved, so the research will continue... "For Science!"
<end>

Ninja'd Muetdhiver has submitted a more succinct version https://forums.frontier.co.uk/showthread.php?p=4369471; but maybe this summary will make the front page of this thread.

That's all very interesting Doc, but we really need to know is, do they bleed?
 
I was recently (3 days ago) very near Maia on a return run to the bubble (you don't need to know why) when I got intercepted by an AI pirate. I killed him and picked up a 77k cr bounty voucher for the League Empire or some such name. I now note that the voucher can be redeemed with the Merope Expeditionary Fleet, i.e. the redeeming faction has changed. Normally when on business I run from intercepts so I don't see many vouchers but I have never seen one change the redeeming faction before. Might be nothing of value as it might not be unusual but thought I'd pass it on.
 
Now there's the right question, also do I bring guns or biscuits?.

So we can now see the Tharglets?........Where are the mother ships? I'm not in anyway expecting this to turn nasty, so Ive bought and equipped an FDL (not that I think that will help much)..........I'm so engrossed I haven't had a biscuit for 27 minutes. (True story).
 
So we can now see the Tharglets?........Where are the mother ships? I'm not in anyway expecting this to turn nasty, so Ive bought and equipped an FDL (not that I think that will help much)..........I'm so engrossed I haven't had a biscuit for 27 minutes. (True story).

Shh everybody. The BOSS is back ;)
 
So we can now see the Tharglets?........Where are the mother ships? I'm not in anyway expecting this to turn nasty, so Ive bought and equipped an FDL (not that I think that will help much)..........I'm so engrossed I haven't had a biscuit for 27 minutes. (True story).


(ANOTHER TRUE STORY) yellow sun gone down behind a blue gas giant giving an erie green glowhalo effect with purple (jaques station area) nebula, lotsa stars and a redish blobthrown into the mix. All very pretty, but I do so hate mining rings in the dark! And I just had a chocolate frosted doughnut, for dinner


in the dark I half expect something with glowing eyes to crawl around from the other side of the rock
 
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Possibly, but if my third day of looking doesn't turn one up then they may as well not exist as far as my game is concerned.
Enough people have found them to suggest the spawning conditions aren't complicated, and I'm pretty sure I've circled the two planets I've visited so far in a way that covers most directions at many distances.

This is a trust issue for me about participating in these stories. If the game doesn't share the story with me there's not much point trying to take part in it.

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Because I want to play the UP game as well, not just read about everyone else playing it.
And we're a long way from knowing all there is to know about UAs and UPs.

I get you. I had the same issue a couple of days ago, must have waited about 2-3 hours at sites with no spawns (not even Degraded Emissions).

Then I bumped into CMDR Arguendo waiting at the same location. I didn't get a spawn, he did and kindly invited me in to drop on the signal.

This was rather like barnacles to me. To begin with I could only visit them if someone was already in the instance.

However, the next day, I got a spawn at the same location after about 20 minutes, then a second about 5 minutes later.
 
Shh everybody. The BOSS is back ;)
Haha I’m sure “boss” is the wrong word, and I only post when I briefly escape from the secure lab (padded cell) that the council long since “assigned” me to……
While were on that subject Lord Zoltan my TV remote batteries are flat AGAIN!.....................undoubtedly Thargoid related. [blah]
 
...The only purpose remaining for them is UP-bombing and monetary value....

well, from my feeling not quite correct though, with the developments to come having some extra cash for
change fittings and engineering might not be wrong,
but more important aspect from that angle:
UP emitts EMP (self-denfence?) upon beeing triggered and that one hampers OUR ships already badly.
As UP (bio)tech and our hardware are technically quite appart, who to predict the results
of using that EMP on a bio-engineered (and hence technically more near) structure/base/ship,
the results logically should be more devastating even, so yes, UP-Bombing (other than our stations)
might be a final solution to something :)
 
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