UAs, Barnacles & More Thread 6 - The Canonn

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Not necessarily. The UA shell found originally could have just been the beginning, what was released into the game to get us started on the mystery. It's potentially up to us now to spread the barnacles around.

Sorry, im very confused on your -time changing- theory.
 
To validate that theory your best chance is to go to California Nebula and find an UA shell, much better than doing any experiment in any other blue star I guess.

Has anybody already tried the brute force approach to this, i.e. start at Merope, set California Sector DL-Y D4 C6 as target, set economic jumps, and then work your way from system to system? You should hit the Merope shell after some time to validate that your UA search technique is correct, after that, it should be just a matter of thickheadedness.
 
So theory is that the UA's are responsible for the barnacles. They make them grow by sending a type of seed signal into a particular type of star in a nebula. Merope lights up a nebula, so does Maia. There is a star named Xi Persei (not sure what its called in game, has a few designations in real life), "The shoulder of the Pleaides" that does the same to California nebula.

I think you are confusing what I am saying. The UA does not point to the star because of the barnacles, the barnacles show up because the UA points to the star.

Not necessarily. The UA shell found originally could have just been the beginning, what was released into the game to get us started on the mystery. It's potentially up to us now to spread the barnacles around.

Edit: To elaborate, the shell is a source of the UA, their origin for whatever reason. Taking one away to grow more barnacles doesn't necessarily mean more UA's would mysteriously spawn. UA's don't grow UA's, they grow barnacles.

So, UAs grow Barnacles, expect in California that they are growing because we brought them there?

Also, what about all those barnacles in other systems where there are no any UA pointing? I don't get it.
 
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Sorry, im very confused on your -time changing- theory.

To elaborate for those that are having trouble following, the shell is the source of the UA, their origin for whatever reason. Taking one away to grow more barnacles doesn't necessarily mean more UA's would mysteriously spawn. UA's don't grow UA's, they grow barnacles.
 
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To elaborate for those that are having trouble following, the shell is the source of the UA, their origin for whatever reason. Taking one away to grow more barnacles doesn't necessarily mean more UA's would mysteriously spawn. UA's don't grow UA's, they grow barnacles.

Please, keep elaborating.. how many UAs do you need to spawn a barnacle, 1, or thousands?
 
Not necessarily. The UA shell found originally could have just been the beginning, what was released into the game to get us started on the mystery. It's potentially up to us now to spread the barnacles around.

Except... It has been suggested - and encouraged as 'a good line of thinking' (sic) by Mr B - that the UAs pointing to Merope isn't really to do with the Barnacles at all. It's coincidence; not causation.

Also - to return to something particularly insightful that Han Zen said a few pages back now - if there was another UA shell, then it stands to reason that dropping another UA nearby or within it would identify its centre, because it would no longer point to Merope, but the centre of that shell.

UAs have been taken a very long way from Merope, and definitely to Cali Nebula - and yet they always point to Merope. The only time they don't is when there's some kind of bug, and you have to 'nudge' it with your ship to get it to wake up and reorient itself.

I'd like to believe that UAs are barnacle 'seeds', or that barnacles 'produce' UAs - but there's just no real evidence to support that. The only interaction we have between the two is that MAs inhibit or 'satisfy' the UAs self-repair mechanism to stop them from harvesting everything around them. It *could* be that the purpose of the Barnacle is specifically to do that but, the question would then be *who* 'plants' the barnacle for that purpose and why is stopping the UA self-repair mechanism important to *them*.

Interestingly, the only reason to block the UA self-repair seems to be to enable them to be brought inside larger ships/stations to store or transport them. If that's the reason why MAs exist, then whoever 'made' them must see the storage and/or transportation of UAs as being important for some reason.

That might suggest that UAs are more valuable, or have more capabilities, than those we have observed till now - the clear presence of enormous power contained within the UA would support that.

Perhaps unknown fragments are the key to unlocking that knowledge...

Or perhaps the unknown probes are. Am now wracking by brains trying to think of likely places where Unknown Probes might be found :)
 
Has anybody already tried the brute force approach to this, i.e. start at Merope, set California Sector DL-Y D4 C6 as target, set economic jumps, and then work your way from system to system? You should hit the Merope shell after some time to validate that your UA search technique is correct, after that, it should be just a matter of thickheadedness.

Yes, I this is my normal method for searching for UA Shells. Approach to about 200+ly (no idea where the central systems is). Eco jump until about 100ly from the nebula, waiting an appropriate time in each system. When I tried this in 2.0, I waited 10-15 mins in each, in 2.1 I think you would need to wait a good while longer (30mins +) which makes it a rather long process.

I have done this to Cal more than once, and the first 5 or 6 nebula on the DWE route to BP.
 
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Has anybody already tried the brute force approach to this, i.e. start at Merope, set California Sector DL-Y D4 C6 as target, set economic jumps, and then work your way from system to system? You should hit the Merope shell after some time to validate that your UA search technique is correct, after that, it should be just a matter of thickheadedness.

I did it the other way round spent months looking for ua shells then went to the known shell to discover even in Known UA spawning systems i couldn't find one. Tryed for hours and hours . but i know other people have found them there using the same technique since 2.1

my conclusion is i have very bad luck.

ps i used to find and sell loads of them back when.



Pps


They are close, i can feel it in foil
 
You know what. Forget it.
First principle of good sciencing here?

Work out how to do it nicely with others. We're working together not against each other.

The direct UA <-> Barnacle link has been thoroughly refused - MB's comment (detailed many times recently on this thread) was that the Merope 5C barnacle was a particularly hard one to find and a surprise. The 'lead' was coincidence not intent.
 
So I just came across this... while in Warp. is that thing on the right?! thats no moon.
https://forums.frontier.co.uk/misc.php?do=bbcode#spoiler
oUhokzT.png
 
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Yes, I this is my normal method for searching for UA Shells. Approach to about 200+ly (no idea where the central systems is). Eco jump until about 100ly from the nebula, waiting an appropriate time in each system. When I tried this in 2.0, I waited 10-15 mins in each, in 2.1 I think you would need to wait a good while longer (30mins +) which makes it a rather long process.

I have done this to Cal more than once, and the first 5 or 6 nebula on the DWE route to BP.

Thanks, I will keep this idea on the back burner for now as I do not have unlimited play time. Of course, who said that the shell in/around the California nebula is at 135-150 LY just because the Pleiades/Merope one is? Might as well be 270 LY to 300 LY (double) or 62.5 LY to 75 LY (half), or anything in between. And it would not surprise me at all if this shell is made up of UP rather than UA (from a software development standpoint, this would be the easiest solution).

On the searching, my post-2.1-only experience in Aries Dark Region GW-W d1-52 is that lurking in SC at throttle 0 will not produce USS even after long wait periods. Lurking at throttle for 5-10 minutes and then starting off, on the other hand, produces USS rather quickly. Just flying around looks to be between these two extremes. However, please take this with a large grain of salt as the data basis is rather thin (only one player, only about 10 USS), and Aries Dark Region GW-W d1-52 is not normal with regards to the spawn rate in the first place.

Once I have finished my current round of RNGneer grinding, I will hop down there again and do some more experiments.
 
I don't mean to be rude, but I find it hard to believe everything has been tried like you say, especially with no proof or records. Just the first "UA's have been taken everywhere" is ridiculous. Every CMDR put together has not been everywhere in this game.

Anyway, if my particular theory had been done, if the person trying it couldn't simply record their findings then I don't really trust their ability to carry out the experiment properly anyway. So when I can I will do it myself.

Thank you all anyway.

07
First forgive me: I am in thread catch up mode and therefore don't yet know what other replies you will receive and not only that, whilst I have vague recollections of the post which gave rise to Dommarraa's reply, I honestly can't be bothered to check. My bad.
If you can think of something that can be done with a UA, it has been done. I seem to recall some intrepid Commander schlepping one all the way out to Sag A* for instance.
In fact, if you haven't taken the time to slog all the way through every post on all the preceding instances of this here threadnaught (a concatenation of 'thread' and juggernaught') you will be unaware of just how much extraneous 'testing' has been done. Mind-boggling just doesn't cover it.
Now, with that in mind sure, sure come up with a new idea. But if you are that invested in it: go do it yourself. Whereupon you will be feted and much lauded for your efforts, and the resulting information will be added to the enormous list of 'things we know' and possibly the list of 'things we care about'. If your endeavours lead to some fresh insight who knows, we may even add your insight to the somewhat less unwieldy list of 'things that actually matter'.

In any event, don't be too salty. We hate salt :)
 
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Thanks, I will keep this idea on the back burner for now as I do not have unlimited play time. Of course, who said that the shell in/around the California nebula is at 135-150 LY just because the Pleiades/Merope one is? Might as well be 270 LY to 300 LY (double) or 62.5 LY to 75 LY (half), or anything in between. And it would not surprise me at all if this shell is made up of UP rather than UA (from a software development standpoint, this would be the easiest solution).

On the searching, my post-2.1-only experience in Aries Dark Region GW-W d1-52 is that lurking in SC at throttle 0 will not produce USS even after long wait periods. Lurking at throttle for 5-10 minutes and then starting off, on the other hand, produces USS rather quickly. Just flying around looks to be between these two extremes. However, please take this with a large grain of salt as the data basis is rather thin (only one player, only about 10 USS), and Aries Dark Region GW-W d1-52 is not normal with regards to the spawn rate in the first place.

Once I have finished my current round of RNGneer grinding, I will hop down there again and do some more experiments.

You are quite right that it could be any radius. I am happy with the 145ish range, as that was the max jump of a Thargoid Jump Drive in previous Elites (that are now hogwash)
 
First forgive me: I am in thread catch up mode and therefore don't yet know what other replies you will receive and not only that, whilst I have vague recollections of the post which gave rise to Dommarraa's reply, I honestly can't be bothered to check. My bad.
If you can think of something that can be done with a UA, it has been done. I seem to recall some intrepid Commander schlepping one all the way out to Sag A* for instance.
In fact, if you haven't taken the time to slog all the way through every post on all the preceding instances of this here threadnaught (a concatenation of 'thread' and juggernaught') you will be unaware of just how much extraneous 'testing' has been done. Mind-boggling just doesn'#t cover it.
Now, with that it mind sure, sure come up with a new idea. But if you are that invested in it: go do it yourself. Whereupon you will be feted and much lauded for your efforts, and the resulting information will be added to the enormous list of 'things we know' and possibly the list of 'things we care about'. If your endeavours lead to some fresh insight who knows, we may even add your insight to the somewhat less unwieldy list of 'things that actually matter'.

In any event, don't be too salty. We hate salt :)

For the records, CMDR Ecco took the UA "into" Sag. A: I think it's the maddest thing made in the name of Science EVER. :D
And, you are right, we hate salt, we love biscuits: only exception are those lovely slightly salted biscuits...
 
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For the records, CMDR Ecco took the UA "into" Sag. A: I think it's the maddest thing made in the name of Science EVER. :D

Was it pointing to Merope at that time?

EDIT: Ninja'd, assume this comes after Riz's response :)

Reason being, you've essentially ruled out a 20,000LY radius "sphere" of places to take the UA, if you presume the UA can point at anything besides Merope. Presumably it'd be a proximity thing, i.e it'd point to the closest Merope-ish point of interest. If so, that's roughly 2/3rds of the universe ruled out.
 
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Thanks, I will keep this idea on the back burner for now as I do not have unlimited play time. Of course, who said that the shell in/around the California nebula is at 135-150 LY just because the Pleiades/Merope one is? Might as well be 270 LY to 300 LY (double) or 62.5 LY to 75 LY (half), or anything in between. And it would not surprise me at all if this shell is made up of UP rather than UA (from a software development standpoint, this would be the easiest solution).

On the searching, my post-2.1-only experience in Aries Dark Region GW-W d1-52 is that lurking in SC at throttle 0 will not produce USS even after long wait periods. Lurking at throttle for 5-10 minutes and then starting off, on the other hand, produces USS rather quickly. Just flying around looks to be between these two extremes. However, please take this with a large grain of salt as the data basis is rather thin (only one player, only about 10 USS), and Aries Dark Region GW-W d1-52 is not normal with regards to the spawn rate in the first place.

Once I have finished my current round of RNGneer grinding, I will hop down there again and do some more experiments.

my method is way more.. programming POV.. get as far as 101ly at least (deep space) throttle down, jump out to normal space. locking the star or not didn't give me any difference, jump to SC again, throttle 50%.. here u have two choices:
- a) keep going deep space, random chance of getting UA or degraded emissions
- b) keep going around 20ly ariund the star, random chance of getting an UA.

in less than 5 minutes you have a USS. now that FD knows, they may change it or not hehe
 
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So, there is only one ship I haven't tested yet close to an UA, a capital ship, but im on my way to get a UA and drop it inside the scanning range. Anyone remember testing this?
 
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