Ultra v Ultra For Capture

I've been mucking about with these two settings for terrain quality on my system, and for some reason I'm not seeing the improvement others have noticed. The visuals with the two settings look the same to me, and my FPS are the same in the two modes as well. I'm assuming that for some reason it's not working on my system, or perhaps it only works with a particular combination of settings.

That said, I'm not completely clear where you would most easily see the difference - is it on foot or as you descend to land, is there only a difference with atmospheric worlds or does it apply to all etc.

Would it be possible for someone to post examples of the differences between ultra and ultra for capture, so I can see what I'm missing out on and do more testing on my system. As I say, it may be that for some reason it's not applying on my system, and I'd like to test out why. I don't think comparison shots have been posted anywhere, or if they have I've missed them.

(for what it's worth I'm using an i7-10700k, an RTX 3090 and 32GB Ram. I have all the settings at their highest except for DOF (medium), and I have blur switched off. I have SS at 1.25 and SMAA on for AA.)

Thanks in advance for this!
 
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Thanks very much for this - hadn't realised that, and am seeing the difference in quality now (and in frame rates...) I've been running it at ultra for capture by default, so will have to see if I can live with the downgrade as a trade off for the better FPS.
 
Glass half full view says that it's proof there are more graphics quality to be squeezed out of the game as they continue to optimize it. I think planet surfaces look great with that option on, though there are some occasional frame stutters and a few artifacts on the ground that are noticeable if you're watching for them. I'm on an i7 10700k, 32GB RAM, nvidia 2080, and nvme SSD. I probably get in the 50-70 FPS range on the planet surfaces with UltraForCapture on with some occasional aforementioned hitches.
 
Yes, I'll probably work away with UfC for now.

Weirdly where I'm most noticing the difference is in planetary ports, where UfC absolutely tanks my FPS even though what it's doing is mostly invisible. I guess that speaks to some of the other issues with the graphics in the game, and hopefully means there's a bit of room for improvement once these are tackled. When wondering about on the planet surfaces generally, I would get 60+ most of the time even with UfC on.
 
For the information of those who are searching and come across this post.

I stumbled across a screenshot of Mars in elite. After asking around, i missed the info when it came out, but apparently "Ultra For Capture" was it before it disappeared:

01.png


https://www.reddit.com/media?url=https://i.redd.it/gim70evwgspb1.png

And ultra became this

02.jpg


https://www.reddit.com/media?url=https://i.redd.it/i0okelngp0o61.jpg
 
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