Um... Exodus?

Well, it's true, the explorer in your example wouldn't have to worry about it anyway. The passenger guy? I reject you totally. Sans long-range missions, you will never get to Trade elite with passengers without encountering hostiles.
Run VIP sightseeing between Deriso and Colonia (there may be Sol bubble examples of the same) - 30-50 million an hour in a Conda (so Trade Elite in 20-30) for a single-jump trip with low-risk passengers - and no NPC interruptions.
 

Deleted member 115407

D
Taking the triviality of winning such NPC interdictions into account I wonder what you don't consider optional here.

Trivial for you, maybe. But leeG (if that is, indeed, his real name) may not find them so trivial. You have to remember that there are all manner of folks who play this game - some may be older, some disabled. Even a lot of players who are young and twitchy may not be aware of basic escape and evasion tactics (hell, I'm pretty twitchy and OK at combat, but there was a time when I was real casual and could hardly survive basic dogfights).

In that regard, should the Thargoids be optional? Sure! They can be avoided if necessary. I think escape should be difficult, maybe skin of the teeth difficult, but if you have a good idea where they are to begin with (say an overlay on the galmap that shows encounter probability) then they would be as optional as any other content in the game. Folks who didn't want to deal with them could stay outside of the 10% probability zones. Folks who were hell-bent on fighting them could go deeper, and the rest could just operate as usual and let the dice fall where they may (so to speak).

Run VIP sightseeing between Deriso and Colonia (there may be Sol bubble examples of the same) - 30-50 million an hour in a Conda (so Trade Elite in 20-30) for a single-jump trip with low-risk passengers - and no NPC interruptions.

And no Thargoids, to boot!

(That's the sound of me dropping the mic)
 
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Deleted member 115407

D
I'm a bad example here as I'm 61, weak eyesight (can't play without reading glasses) and my reactions are that of a turtle. But you're opening a totally different can of worms here and that's something we've had various discussions already about like "should the game really be dumbed down to the lowest thinkable denominator?" Or "should any new player be able to win any NPC fight, no matter what and where?" Imagine where that would lead to... These thoughts don't make much sense because at the end of the day the game would end at a difficult level below tic tac toe.

That said, I have a hard time to believe that anyone that is not seriously disabled won't be able to learn how to win an interdiction against NPCs. It's so easy it's almost embarrassing. So calling NPC interdictions anything else than optional is pretty academic indeed.

For evasion and escape, both during and after the mini-game, it's simply a matter of practice and procedure. But there are certainly folks out there who lack the basic knowledge to execute these procedures flawlessly. It has been a long time since I've seen a rage quit thread with regard to basic game difficulty, but I'm sure that there is still a good portion of the player base who struggles.
 
I'd say "pew pew" is at least intended to be an integral part of this game to some extent. I'm not much for the PVP meta at all, really, and enjoy playing the game as a survivalist/adventurer/explorer of sorts instead of the PVE min/max meta, and as a result can manage PVE encounters without issue. NPCs aren't really a competent and challenging threat in this game unless you want them to be by handicapping yourself for some reason. The only Engineered mods I use are for FSD range for efficiency. I primarily play this game by going exploring in a fully combat loaded Vulture, something which is just as effective and efficient as any other exploration ship in the game (actually, even a bit more so than some, such as the DbE), provided you have a basic understanding of what is needed and how to competently play the game.*

I wouldn't mind mixing it up a little with the Thargoids, leastwise outside of the PVE meta for it – not a fan of these specific weapons and modules, but it is what it is. Besides that though, I'd prefer a little more intrigue both in the lore, but more importantly, within the options of playing the game and what you can do interacting with the Thargoids. I don't have any reason to particularly want to contend with the Thargoids and as soon as anything else would prefer to interact more peacefully with them, having the opportunity to learn and advance from each other.

Regardless of all that, they do seem to be rather one-dimensional and inconsequential as currently implemented, and as such don't hold much interest for me.

If they're actually meant to be a competent and challenging threat in the game, then they should be. I'm not convinced they are. More hype than anything else really at this point. They do look kind of cool though, at least – not that I've seen one in person, mind you.

*https://forums.frontier.co.uk/showthread.php/175238-The-Real-Stars-of-The-Galaxy-Our-Glorious-Space-Ships!?p=2828837&viewfull=1#post2828837
 
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Trivial for you, maybe. But leeG (if that is, indeed, his real name) may not find them so trivial. You have to remember that there are all manner of folks who play this game - some may be older, some disabled. Even a lot of players who are young and twitchy may not be aware of basic escape and evasion tactics (hell, I'm pretty twitchy and OK at combat, but there was a time when I was real casual and could hardly survive basic dogfights).

In that regard, should the Thargoids be optional? Sure! They can be avoided if necessary. I think escape should be difficult, maybe skin of the teeth difficult, but if you have a good idea where they are to begin with (say an overlay on the galmap that shows encounter probability) then they would be as optional as any other content in the game. Folks who didn't want to deal with them could stay outside of the 10% probability zones. Folks who were hell-bent on fighting them could go deeper, and the rest could just operate as usual and let the dice fall where they may (so to speak).



And no Thargoids, to boot!

(That's the sound of me dropping the mic)

Pirates are an unavoidable part of the lore. You can control the amount of interaction you have with them. I trade in high security systems and interdictions aren’t a problem. I submit and run. Cops usually show up as I’m low wakeing out.

The genius of Elite is it easily accomidates many different play styles. The model of the entire Milky Way galaxy is the crown jewel from which everything else is spun. It has all the danger and excitement you could ever ask for. More weapons than you can shake a stick at. Ships, stations, planetary bases and now Thargoids! All there to interact with, or not.

When I was looking for a space simulaton, I originally ignored Elite as I thought it was just pew pew. It’s much richer than that. An you can pick and choose what you do and how you do it. Things for the warriors, things for the explorers, things for the merchants, and yes, things for the pirates, smugglers and criminals in general. What’s not to like?

As for me, I’m well past the need for excitement and an adrenaline rush. I’m content to just fly my spaceship and enjoy the view this magnificent Milky Way galaxy simulator provides. Come back after you’ve orbited the real Sol 68 times and we’ll talk. o7
 
Exodus? From the millions of credits I have and continue to make in the very heart of the Thargoid battlefield? Hahaha.......nope!
 
Well, it's true, the explorer in your example wouldn't have to worry about it anyway. The passenger guy? I reject you totally. Sans long-range missions, you will never get to Trade elite with passengers without encountering hostiles. And your combat example? So, no Thargoids because you want to be a peaceful trader, but you're going to go do PvP? Doesn't make sense.

But the whole discussion is academic. Like I said, you could level from 1-100 doing the fishing and cooking dailies in Stormwind, but the number of people who would actually do that are a very, very small minority.

I dunno, i think i'm with Ian on thatone.
Passenger missions and engineering i don't know about, but for exploration, trading and mission running it seems to me in-space NPC interactions pretty much are optional (if one so wishes).
Yes, there are interdictions. I agree that, strictly speaking, that counts as "interaction" of course.
But they are comfortably beatable or escapable after submitting, wouldn't you say ?
Personally i don't recall the last time i had fitted armaments, let alone fired them....even when i played much more regularly than i currently am.
How many (or few) people would play that way certainly is a different matter, but i find ED to be perfectly feasible for a non-combat approach.
 
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I just figured out what the problem is with the story in 2.4, in a nutshell. Nobody (in the game) seems to care.

I feel like the Thargoid story is only happening on Galnet and not in the game.

In WoW (I'm sorry to use it so often as an example, but it delivers MMO story in the same way that Elite needs to, and does it superbly), when something MAJOR happens in game, everywhere you go, everyone is talking about it, every NPC has a comment, new signs and newspapers appear, realted quests, everyone has a story; "Thargoids ate my baby, won't someone take vengeance!!?". The story is shoved in your face by characters that seem to have an agenda on the outcome.

I go around the bubble doing my usual things, and NOBODY, I MEAN NOBODY I meet has anything to say about Thargoids.

That's it! That's the whole issue! I'm not scared of them cos they haven't affected me OR ANYONE I CARE ABOUT. That's what you need to do Frontier, motivate us to hate them (if that's what you want us to do). Cos right now, they are over there in Maia, and I can even get my engineering done without even seeing one. There's no perceived danger, no investment.

Nailed it. Repped.

I suggested a while ago that we should be seeing stuff like passenger missions for people fleeing the war zone, and systems dumped in outbreak status due to Thargoid blockades, but the general feedback I got was 'dude, its a game'. Yeah I know guys, ta - but it could be so much better.

I bet a new player wouldn't even know that humanity's greatest adversary had 'returned'. Not without visiting the forum, Reddit and YouTube. In game we have some comments from powerplay leaders in Galnet every couple of weeks or so and.......that's it.

What exactly should I be 'fleeing' from? Are the Non-Human USSs going to chase me across the galaxy?
 
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Biggest problem is 2.4 takes place without you, even if you actually take part. You can go (optionally) go kill some aliens sure, but everything storywise takes place off screen.

You'll never see thargoids blowing up ships; you'll always arrive after the event and see some wreckage. You won't ever see stations burn or be attacked in realtime; you'll probably just get some "new" stations added which have already been ganked.

It's all offscreen and then it's rounded off with textbook examples of the opposite of show, don't tell - and that's how you suddenly end up with an exodus.

"Exodus"? From the system supposedly so under threat that the only thing aegis reps ask me to do in Artemis lodge is "go mine 10 units of osmium"?

Literally nobody in that gamespace cares about or mentions anything to do with aliens. They will however ask me to deliver 10 units of tea for democracy.
 
This is perfectly exemplified in the most recent Galnet article:
https://community.elitedangerous.com/en/galnet/uid/5a2ab73cf1caf05371219512

Reports from the Taygeta system indicate that Aegis’s new research programme is already bearing fruit.
...
“We’re currently focusing on the Thargoid Probes and Sensors, and we’ve already learned a great deal about the way the Thargoids transmit and store information.”

“We’ve also been studying the star maps found inside Thargoid structures. We still don’t know the precise purpose of these maps, but our analysis has revealed some intriguing details about how the Thargoids categorise geographical data. Indeed, it’s entirely possible that their concepts of territory differ dramatically from our own.”

So I'm now sitting in Titan's Daughter in Taygeta with a Thargoid Sensor and Probe, and guess what? There's nothing to do. Unsurprising, but a totally missed opportunity.

A week ago we got this article which seemed to foreshadow some upcoming interaction (that, or it's just an article saying "Hey, AEGIS are coming to these locations" which is fairly uninteresting) by providing a list of stations soon to be involved with some initiative. I hoped this meant the Science and Research contact would soon become available (It's already in game, used for delivering data and materials to CGs which require them) and we'd be able to hand in Thargoid materials, much like the Search and Rescue contact. Or at the very least, some CG involving taking such things to these stations.

Well, this article suggests the initiative has already started, and there's nothing to do for us commanders. But hey, they're interested in Probes and Sensors right? Nope... there's not even a black market to sell them to. No missions unique to this station (like missions unique to Shinrata Dezhra. No missions in my inbox like the Palin missions in Obsidian Orbital. My only option is literally to abandon.

This is identical to previous Galnet articles though. When Meta Drive announced they were operating in a system and looking for investors, people went to that system expecting a Meta-Drive faction at least, but no. People looked for ways to invest or make inroads. Nope.

Then we hear Wreaken Construction is operating in the permit-locked Col 70 Sector. We find the faction in the bubble, nothing unique about them. We get allied with them, nothing. Once again an article which suggests things we should be interested in, but attempt to interact with them and it's the same old procedurally generated stuff with no bearing on the Galnet events.

So many missed opportunites. Maybe FD will learn one day...
 
This is perfectly exemplified in the most recent Galnet article:
https://community.elitedangerous.com/en/galnet/uid/5a2ab73cf1caf05371219512



So I'm now sitting in Titan's Daughter in Taygeta with a Thargoid Sensor and Probe, and guess what? There's nothing to do. Unsurprising, but a totally missed opportunity.

A week ago we got this article which seemed to foreshadow some upcoming interaction (that, or it's just an article saying "Hey, AEGIS are coming to these locations" which is fairly uninteresting) by providing a list of stations soon to be involved with some initiative. I hoped this meant the Science and Research contact would soon become available (It's already in game, used for delivering data and materials to CGs which require them) and we'd be able to hand in Thargoid materials, much like the Search and Rescue contact. Or at the very least, some CG involving taking such things to these stations.

Well, this article suggests the initiative has already started, and there's nothing to do for us commanders. But hey, they're interested in Probes and Sensors right? Nope... there's not even a black market to sell them to. No missions unique to this station (like missions unique to Shinrata Dezhra. No missions in my inbox like the Palin missions in Obsidian Orbital. My only option is literally to abandon.

This is identical to previous Galnet articles though. When Meta Drive announced they were operating in a system and looking for investors, people went to that system expecting a Meta-Drive faction at least, but no. People looked for ways to invest or make inroads. Nope.

Then we hear Wreaken Construction is operating in the permit-locked Col 70 Sector. We find the faction in the bubble, nothing unique about them. We get allied with them, nothing. Once again an article which suggests things we should be interested in, but attempt to interact with them and it's the same old procedurally generated stuff with no bearing on the Galnet events.

So many missed opportunites. Maybe FD will learn one day...

don't forget the one time they did a research CG asking for thargoid parts, but then because the parts were classed as illegal at the station you had commanders being fined upwards of 300k for returning the items the mission givers were asking for.

how / why does that happen? i'm amazed anyone is still bothering, i tried to get involved but gave up after increasingly samey and / or ridiculous cgs like the one mentioned.
 

Deleted member 115407

D
So many missed opportunites. Maybe FD will learn one day...

Thanks, jmanis. That's exactly what a lot of us are talking about. You linking in the past articles and SITREPs lends credence though.

Perhaps we should make a thread that keeps a running tally of these missed opportunities. A logbook of disappointment, per se.
 

Deleted member 115407

D
Pirates are an unavoidable part of the lore. You can control the amount of interaction you have with them. I trade in high security systems and interdictions aren’t a problem. I submit and run. Cops usually show up as I’m low wakeing out.

The genius of Elite is it easily accomidates many different play styles. The model of the entire Milky Way galaxy is the crown jewel from which everything else is spun. It has all the danger and excitement you could ever ask for. More weapons than you can shake a stick at. Ships, stations, planetary bases and now Thargoids! All there to interact with, or not.

When I was looking for a space simulaton, I originally ignored Elite as I thought it was just pew pew. It’s much richer than that. An you can pick and choose what you do and how you do it. Things for the warriors, things for the explorers, things for the merchants, and yes, things for the pirates, smugglers and criminals in general. What’s not to like?

As for me, I’m well past the need for excitement and an adrenaline rush. I’m content to just fly my spaceship and enjoy the view this magnificent Milky Way galaxy simulator provides. Come back after you’ve orbited the real Sol 68 times and we’ll talk. o7

I don't think you fully read my post. I'm agreeing with you, for the most part.

However... aren't Thargoids an unavoidable part of the lore, too? Does "play it your way" literally mean 'play it your way', wherein those of us who actually desire an exciting, immersive game of galactic struggle and adventure are forced to operate in little pockets of tenuous story in an otherwise milquetoast Galaxy?

I get it - you don't think the whole bubble should be burned to the ground, but like I said, there are 20,000 some-odd systems in the bubble (I think). Surely there are enough systems to go around that players from both sides of the galactic conflict aisle can have their cake and eat it, too?

As I said in my previous post - you, as a peacegul trader, would be able to control the amount of interaction you have with them, just like you can with pirates now. You could do so simply by avoiding the threat areas and operating in peaceful space.

The storyline of the Thargoids is most certainly one of massive conflict. FD relegating that conflict to the Pleiades and leaving the rest of the bubble untouched makes absolutely no sense from a story-telling or game play perspective. And if large portions of the bubble were on fire, it would create a more interesting backdrop for hawks and doves alike.

Even if half of the bubble were on fire, for anyone who just wanted to fly their spaceship and enjoy the view would still have 399,999,990,000 star systems to do it in.
 
Yeah, agree with OP.

I've said this before but if I wasn't on the forums I wouldn't even know the thargoids exist....I don't read Galnet, it's so dull and mainly talks about CGs, PP and player factions none of which I have any interest in.

As far as I'm concerned they don't exist in my ED game, just on youtube and here in the forums.
 
Becaue there are no NPC's in the game. Just ships, a frozen portait on the mission board and you are insignificant. You're not a hero. You're a nobody. Like in real life, we just watch TV and sip our tea/coffee in the morning reading a newspaper. Not the way a game should be designed, but that is where we are....

....and why many simply don't care.
 
The only thing I can liken the current situation too is what is happening in real life currently. There are skirmishes and wars going on around the world, but nowhere near where I live, so to all intents and purposes I know they're going on, but they're largely ignored, apart from when I catch something about them in the news.
This seems to be what is happening in the bubble, the 'Thargoid war', such as it is, is going on 'over there somewhere', which is nowhere near <insert planetary system here>, so why should they care. The 'people' in said system aren't in imminent danger and the 'fighting' will have no bearing on 'their life' at this time and still won't until such time as the Thargoids decide to try to steamroller over the bubble.
I must admit to being a bit disillusioned by the whole 'storyline' at the moment, like many have said, I prefer to play my games, not watch what someone else is doing on you tube or twitch, more so because my playtime is limited, so I want to enjoy my time playing. Also, any news about whats going on seems to be here or on aforementioned social media outlets, so I've missed most of what's gone on already anyway.

I totally get what the OP is saying about WoW, I've recently got back into it and major storylines are basically served up to you on a silver platter and with each 'course' it gets more and more obvious what they want you to do, but it's done very effectively.

Repped, even if you did ninja exactly what I was going to say.

I think FD are using the only thing they can with this story arc, current human reactions to a crisis. As Col568 said, for the vast majority of humanity, if something isn't effecting you directly and personally, whilst you might take some vague interest in it, you know it won't impact your day to day life, it is just background static to you. Loot at the reaction the Thargoids have on just this community, some immediately jumped into the CG's so they could get the necessary weapons, outfitted the ships and went hunting these strange craft. Others started threads saying why are we even attacking them, why can't we extend the olive branch of peace and all live happily ever after. And a lot went 'meh' they aren't near the area, Thargoids aren't effecting them, they just go about doing business as usual. Exactly the way humanity is now, so why should things be different in the 34th Century?

As for the exodus, what would happen if they did have a CG asking every Commander with a ship that can carry passengers to head to Pleiades to evacuate the refugees. You might get what, 1 or 2 percent of the current player base involved as per any CG, but the rest are busy doing what they like doing. The way I would envisage the exodus to happen is the call for support, the population is being moved in massive ships (think of a new version of the Generation Ships) carrying 1,000 of passengers, even 10,000. Our job is to escort and guard these ships, not only from the Thargoids but from pirates, other factions, you name it, have the game throw it against us. At least this way, any player can participate, doesn't matter if they aren't fitted out for passengers, or Goid hunting.
 
This is perfectly exemplified in the most recent Galnet article:
https://community.elitedangerous.com/en/galnet/uid/5a2ab73cf1caf05371219512



So I'm now sitting in Titan's Daughter in Taygeta with a Thargoid Sensor and Probe, and guess what? There's nothing to do. Unsurprising, but a totally missed opportunity.

A week ago we got this article which seemed to foreshadow some upcoming interaction (that, or it's just an article saying "Hey, AEGIS are coming to these locations" which is fairly uninteresting) by providing a list of stations soon to be involved with some initiative. I hoped this meant the Science and Research contact would soon become available (It's already in game, used for delivering data and materials to CGs which require them) and we'd be able to hand in Thargoid materials, much like the Search and Rescue contact. Or at the very least, some CG involving taking such things to these stations.

Well, this article suggests the initiative has already started, and there's nothing to do for us commanders. But hey, they're interested in Probes and Sensors right? Nope... there's not even a black market to sell them to. No missions unique to this station (like missions unique to Shinrata Dezhra. No missions in my inbox like the Palin missions in Obsidian Orbital. My only option is literally to abandon.

This is identical to previous Galnet articles though. When Meta Drive announced they were operating in a system and looking for investors, people went to that system expecting a Meta-Drive faction at least, but no. People looked for ways to invest or make inroads. Nope.

Then we hear Wreaken Construction is operating in the permit-locked Col 70 Sector. We find the faction in the bubble, nothing unique about them. We get allied with them, nothing. Once again an article which suggests things we should be interested in, but attempt to interact with them and it's the same old procedurally generated stuff with no bearing on the Galnet events.

So many missed opportunites. Maybe FD will learn one day...

Good examples, it goes back far further really if you think about it.
Remember your first permit unlock ?
When you were lead to believe that visiting that unlocked system would trigger some sort of follow up, went there, and then there was nothing ?
 
I just figured out what the problem is with the story in 2.4, in a nutshell. Nobody (in the game) seems to care.

I feel like the Thargoid story is only happening on Galnet and not in the game.

In WoW (I'm sorry to use it so often as an example, but it delivers MMO story in the same way that Elite needs to, and does it superbly), when something MAJOR happens in game, everywhere you go, everyone is talking about it, every NPC has a comment, new signs and newspapers appear, realted quests, everyone has a story; "Thargoids ate my baby, won't someone take vengeance!!?". The story is shoved in your face by characters that seem to have an agenda on the outcome.

I go around the bubble doing my usual things, and NOBODY, I MEAN NOBODY I meet has anything to say about Thargoids.

That's it! That's the whole issue! I'm not scared of them cos they haven't affected me OR ANYONE I CARE ABOUT. That's what you need to do Frontier, motivate us to hate them (if that's what you want us to do). Cos right now, they are over there in Maia, and I can even get my engineering done without even seeing one. There's no perceived danger, no investment.

I couldn't care less about the Thargoids. The fact that I have to equip new weps to fight them and the weps are otherwise useless is a turn off. Maybe when the new planet surfaces arrive (to alleviate the suffering caused by terminally beige planets that all seem to have that one really big crater in it) I will log in again.
 
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