Unclamp XYZ movement for Head-Track IR systems

Why do you allow full range of movement for VR users but artificially restrain Head-Track IR?

I've heard rumors that clipping issues are to blame... but you seem not to care about the clipping, headless character model, etc... when a VR user decides to get up and walk around the bridge of their ship.

As a HTIR user I feel personally discriminated against :(

Please stop giving preferential treatment to VR and allow Elite to recognize the full range of motion that the HTIR system can deliver.

Thank you kindly,

CMDR EJIRO o7
 
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