This is a two part question. Background: I have reached the PP rank where I gain access to Prismatics, which sent me down the rabbit hole of shield mechanics.
I have never done PP in the almost six years I play Elite now, so I have never used them. Trying to determine if I should switch my ships to Prismatics or not (spoiler: Don't think so) made me want to understand the maths behind shield recharging and rebuilding, and how the capacity and recharge rate of the distributor influence it.
Of course I failed for now. I can play around on ETSY and see how recharge times change with but I haven't been able to figure out the maths behind it by myself.
So part A is the question: Is this documented anywhere? How did the guys from EDSY and Coriolis find out? Can I read up on that, or do I need to study the source code of EDSY
?
Part B concerns dos and don'ts of shield engineering. This is all in the context of PvE, I don't do PvP. Also this is more about theorycrafting and dogmatism, I know pretty much everything in PvE works, that's not the point. Please bear with me, this might get lengthy and I might question established "rules". Sorry for that.
I'm a Bi-Weave man, and while researching if I want to use Prismatics or keep sticking to Bi-Weaves I read a lot of opinions saying that my way of engineering is "wrong", even for PvE, and engineering Bi-Weaves like normal shields is stupid, and people who do that smell bad. Of course I know the premise of Bi-Weaves is: Low health pool, quick recharge, use them factoring in you might lose them but get them back quickly. Here is how I understood what I read:
Engineering Bi-Weaves with reinforced/hi-cap, which is what I usually do, is apparently "wrong", because with a large health pool and possibly too many boosters you defeat the quick recharging because you drain the capacitor.
Now this is not wrong, when I turn off my shields and then let them rebuild I do drain the capacitor, and charging the shields with a larger health pool from the empty capacitor does of course take longer than charging a small health pool from just the full capacitor.
Now my experience, at least with the ships I fly, is that, even with the issue of the draining cap, the recharging is still significantly quicker than that of normal shields with a comparable health pool and resulting shields after resistances, with the added benefit of lower power consumption. I never really thought about it until I fell into this rabbit hole last night, for me using Bi-Weaves but still building a strong health pool was a no-brainer. We're talking up to halving the recharge time with Bi-Weaves, which I find rather significant. And the higher health pool makes ramming viable with Bi-Weaves too.
Is this working well for me because of the ships I fly? Is my way of doing it disastrous in other ships? For some numbers, we're talking about shields around 1000 to 1500 MJ before resistances and PIPs on ships like the Krait II, the Viper IV, and of course the Mandalay and the Cobra V. These are the ships I do PvE combat in.
I do my pew pew, including reckless ramming, rarely ever lose my shields completely, but have them restored from 25 or 50 percent rather quickly between skirmishes. I had a Frag Mamba I am not using anymore that had normal A-Rated shields with, again, similar raw strength, and that one always took an eternity to recharge.
Am I missing something vital? Or is this just people on YT and Reddit spreading dogmas and doing "this is how you do it, period!" nonsense?
Even though it works well for me (and yes, I know, everything goes in PvE), I feel like I am missing something.
I have never done PP in the almost six years I play Elite now, so I have never used them. Trying to determine if I should switch my ships to Prismatics or not (spoiler: Don't think so) made me want to understand the maths behind shield recharging and rebuilding, and how the capacity and recharge rate of the distributor influence it.
Of course I failed for now. I can play around on ETSY and see how recharge times change with but I haven't been able to figure out the maths behind it by myself.
So part A is the question: Is this documented anywhere? How did the guys from EDSY and Coriolis find out? Can I read up on that, or do I need to study the source code of EDSY
Part B concerns dos and don'ts of shield engineering. This is all in the context of PvE, I don't do PvP. Also this is more about theorycrafting and dogmatism, I know pretty much everything in PvE works, that's not the point. Please bear with me, this might get lengthy and I might question established "rules". Sorry for that.
I'm a Bi-Weave man, and while researching if I want to use Prismatics or keep sticking to Bi-Weaves I read a lot of opinions saying that my way of engineering is "wrong", even for PvE, and engineering Bi-Weaves like normal shields is stupid, and people who do that smell bad. Of course I know the premise of Bi-Weaves is: Low health pool, quick recharge, use them factoring in you might lose them but get them back quickly. Here is how I understood what I read:
Engineering Bi-Weaves with reinforced/hi-cap, which is what I usually do, is apparently "wrong", because with a large health pool and possibly too many boosters you defeat the quick recharging because you drain the capacitor.
Now this is not wrong, when I turn off my shields and then let them rebuild I do drain the capacitor, and charging the shields with a larger health pool from the empty capacitor does of course take longer than charging a small health pool from just the full capacitor.
Now my experience, at least with the ships I fly, is that, even with the issue of the draining cap, the recharging is still significantly quicker than that of normal shields with a comparable health pool and resulting shields after resistances, with the added benefit of lower power consumption. I never really thought about it until I fell into this rabbit hole last night, for me using Bi-Weaves but still building a strong health pool was a no-brainer. We're talking up to halving the recharge time with Bi-Weaves, which I find rather significant. And the higher health pool makes ramming viable with Bi-Weaves too.
Is this working well for me because of the ships I fly? Is my way of doing it disastrous in other ships? For some numbers, we're talking about shields around 1000 to 1500 MJ before resistances and PIPs on ships like the Krait II, the Viper IV, and of course the Mandalay and the Cobra V. These are the ships I do PvE combat in.
I do my pew pew, including reckless ramming, rarely ever lose my shields completely, but have them restored from 25 or 50 percent rather quickly between skirmishes. I had a Frag Mamba I am not using anymore that had normal A-Rated shields with, again, similar raw strength, and that one always took an eternity to recharge.
Am I missing something vital? Or is this just people on YT and Reddit spreading dogmas and doing "this is how you do it, period!" nonsense?
Even though it works well for me (and yes, I know, everything goes in PvE), I feel like I am missing something.
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