Underused or waste of programming time features

My opinion:

Wings - Sort of Hit. I've been in a wing once in 3 years. I've never seen Commanders in wings when I do occasionally play in open. Personal opinion is that this was only added cos offline was removed that the MP focus of the game was being pushed to the fore-front. I also fee that there are more worthwile additons to the game.

CGs - Sort of Hit. Only partaking in about 3 or 4... I think. Seems to be just a way for grievers to know where to go to collect tears. I'd much rather that instead of being a manual weekly event these things were tied to the BGS and were dynamic.

Powerplay - Miss. Massive miss. Should be tied to the BGS. The only positive thing about PP was the it was the first faces we saw in ED.

CQC - Miss. Never played this outside of the beta. And even then match making times were too long. Should gave been added to the game universe as a unique location. Missed opportunity to add some diversity to the galaxy.

Planetary landings - Hit. Could do with a lot more stuff to do on planets and more SRVs etc... but overall a great update.

Engineers - Hit, I'd say. not perfect, but overall a good addition that added depth to the game. Sure it borked PVP balance, but it drives interesting varied gamplay. Could have made resource collection more in depth tho. Ambling around a world hoping for Arsenic to spawn is not fun.

Ship launched fighters - Hit, I'd say. If nothing else it's one more weapon my enemies can throw at me.

Passengers - Sort of Hit, but IMHO, it's hardly a headline feature. This should have been in the game ages ago.

Character creator - Massive hit. I LOVE it. Hope for future enhancements like more hair, clothes, body types etc... FD at their best.

Multicrew - Massive miss. A cheap throw-away mechanic that, like CQC, will be abandoned by the comunity after beta, that pokes huge holes in the game lore. This isn't only a value-less addition to the game, IMHO, it actually damages it too. Until MC is more than just being a gunner, this is a waste of dev time.

Main story line - Mhe. Too slow, and not diverse enough. I've never been to the ruins or been hyperdicted. I watched it on youtube. ED needs to focus more on the individual story telling of the individual players. That's why most of us play.

Minor quality of life stuff - Hits all round. Everything from voiced docking request, faces on mission givers, new star graphics, route planning. All good stuff. In more than a few updates, these additions keep the game ticking over.
 
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You use Wiki as a fact based reference system? Cute!

Seems to have started a discussion.

I was going to put an Asp in front of it but didnt have the time.

Please lets keep this thread on top, your bad attempts at trolling need to stop.

We'll see what the mods think.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
You are free to voice your opinions either positive or negative as long as they are in a constructive manner, but posting in such a way as to just bait for a reaction isn't the best way to go about it.
 
While I'm disappointed by the whole PAX QA and Horizons past planetary landings and the randomness^2 of the RNGineers, I find that you just have to put your expectations down and wait what will be announced for 2.4 and 3.0 if it even happens. I'm expecting a shift in the business model past Horizons. also I have grim suspicions that E: D as a whole is being put on a backburner due to other projects. Horizons course of development looks familiar to me, I've seen some projects with big impetus at start stumble and fail down the road due to random things and decisions happening. I get the feeling they want Horizons out of the door, they need to provide SOMETHING, because otherwise they will be sued in the UK for false advertising like No Man's Sky was. It seems to be resource starved despite the now-massive delay (it will probably stretch to a year as stipulated in other thread), and almost feels like a twelve man team is working on it out of all 300 persons at Frontier.

So all we can do is wait, Frontier being tight-lipped and seemingly clueless about game future is not helping at all. And I hate being kept in the dark. But oh well, there is always the steam backlog :)
 
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OK, OP, those features might be a 'waste of time' for you. Understood.
Then there's FDevs POV. They sold 2.1+ million copies of ED. So they have done something right.
If you have a better idea how to get the attention of possible buyers out there with a game that has been released in December 2014, please go ahead and post them here.
It's EDs business model, simply put.
 
Morning

Having tried Multicrew, I want to know what other features the community think will be the next waste of time from FDEV?

Powerplay ranks up there probably at the top - A great concept that is now used almost purely to get a special item,

Shipborn fighters with NPC Crew - Pretty much used purely as an extra hardpoint that targets for you.

Multicrew - An interesting idea with dull game play after you have tried it and realise that its more effective and fun to bring your own ship in a wing

Community Goals - Hit its height at Lugh. Since then, can you really remember the name and location of others ( Baring the Colonia grind )

Updated, Thanks Rojo - CQC .... Erm... Yeah.. enough said.

So what else do you think had huge potential and was wasted or just plain bad?

morning

powerplay i dont use
SLF are great I use a lot as i go out in the zippy fast little fighter and let my mildly lazy elite employee fly the Iron Slipper - Love the feature
Multicrew - still trying to get my head around but I fly in wings so this is a bit of fun with friends , just like the old IL2 days 4 of us in 1 bomber
Community goals - a good rallying point and some spare cash, gets you out a bit from your home system
CQC i dont use

beauty is in the eye of the beholder

holome and the external camera in 2.3 is a stunning bit of skunkworks by eddie

I see you played in '84 also .... all these features we have today were not in the 84 wireframe version.

The environment today of course is not perfect but theres plenty to do

ive said this before but if a little more time was spent on the function and fabric of the features and less on balancing they would be a bit more polished and this would help a lot.
 
To state the obvious, how much of a hit any element is depends on your chosen play style. My overall feeling is that the 'CMDR in a ship' players aren't fairing well recently, and that at it's heart Elite is exactly that, a pretty solitary experience, constantly reminding you how small a spec of dust you really are. And I love this aspect to it. So adding in multi-play elements feels rather like missing the point, for me.

With that in mind, here are my feelings:

Wings - doesn't appeal, never used, likely never will.

CGs - nice idea and I do them now and again, but haven't found any I want to do in an age now.

Powerplay - playing 'risk in space' never appealed to me, not even as a concept, never used, never will. e. Although I do accept and suspect that the PP mechanic may well form the backbone of the Thargoid story-line, when it arrives.

CQC - quite a nice idea, excepting the CQC rank appearing in the main game (frankly a poor decision imho), but have never used.

Planetary landings - absolutely brilliant, really made the game come alive for me. Love hooning around in my SRV... see how it tumbles (and breaks).

Engineers - I'm actually using them now, and enjoying the extra range. I hope the more dull resource element remains permanently removed, and the RNG always makes me shake my head in mild disbelief that this was considered fun.

Ship launched fighters - good fun, although too few ships in the size I like to fly can carry them, so a bit moot for me. It'd also be nice if we coudl insure our crew - might make us feel more attached.... doubly so if we could 'holo-me' how they look.......... :)

Passengers - Okay'ish, and now my T6 has a renewed role in my fleet, but they do just feel like a variant of cargo missions, particularly for me as the sightseeing trips require more time than I can devote. I like tourist beacons, neat idea.

Character creator - good fun for an hour, doubtful I'll use it again... unless we could holo-me our NPC crew......

Multicrew - doesn't appeal to me, as you could probably guess. Likely I'll never use.

If I could have one wish - I'd love for planetary exploration to be improved. E.g. have the DSS reveal points of interest that appear on the navigation panel. These should be semi-persistent, in that they stay for your CMDR only, for as long as you stay in that system e.g. they persist between logoffs, but vanish once you hyperspace out.

Getting greedy, I'd also like another 'ships' release - one new ship per role, per pad size.

Oh and a while back I saw some CMDR made an SRV race-track system that seemed to work really well - this would be BRILLIANT, with a persistent daily/weekly/monthly/all time league attached. Pretty please FDev, make this in-game.... pwease..... [heart]

Some other non-game things I find important:

- the whole of FDev's enthusiasm when demonstrating or talking about ED (e.g. on stream), always inspires me to go back into the black
- the support team - top bananas, a really helpful bunch (pardon the pun)
- our community - I don't always agree, but the debate is normally pretty constructive. Normally... :x
 
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You mean the echo chamber of whining? It's perfectly in line with that.

You mean whining=something you don't agree with right?
And those whose thoughts you disagree with have no place here right?
And those you don't agree with must be shouted down right?
Ridiculed right?
Because they aren't true believers like yourself...right?

This forum is a sewer on both sides.
I consider myself a big fan of ED and have many, many hours into it but apparently, unlike some, I am not burning with religious fervor or blinded by the games shortcomings. And it does have shortcomings.

The OP perhaps could have phrased it differently but his basic premise is correct IMHO - a lot of Dev time and effort has been put into things that apparently have not worked out. Can you deny that?
PP, CQC, SRV's, Wings, Engineers (in its initial form) - has any of this worked out? And now the latest, greatest hype-train...Multi Crew. For full disclosure I am a Solo player so much of the above matters not to me but what is the plan for this game? Where is it going?
Instead of Multi Crew how about giving us something to do in SRV's? Instead the buzz here is "SRV racing"! If I needed another example of a bankrupt feature I guess that is it. How about making the scanner work? Then assuming it does that I have something worthwhile to do with it.
PP? CQC? Wings? Engineers that "broke Open." I don't even play Open but I understand the concern. Those horses have been beat to death and still nothing from FD. And now the clamor for "Space Legs." Legs to do what exactly? And with more, apparently precious, Dev time. Where are we going?
I constantly hear about 2.1 million copies sold - how many of those folks are still playing? How many will be playing in 4 months?

The idea, reinforced by this forum, that FD has "years" to get it right will be the death of this game.
I think, perhaps, it is trying to be too many things for too many people. With the result that few are happy with it. Pick a direction and go for it.
And yes...this is my opinion.
 
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Legs... Well someone has to say it so it may as well be me. It being Monday and feeling grumpy will no doubt help me tackle this one.

What is the point? For you to now run around a planet instead of drive/fly? I figure most CMDR's will do this for an hour or so. Or you could go for a jog around a space station - you really think FD will make the entire station available? Of course not, there will be a small common area where you can meet up with a maximum number of CMDR's due to instancing with NPC's for you to talk to to. By talk to I mean of course look at a window full of dialog and select a binary response - thrilling - Sorry it is Monday ;)

But Bran, I could walk around my ship! Yes, you could, but after doing it thrice what would be the point? Are you expecting FD to turn this into SC and have a fire fight on your ship for control of the helm, imagine just for one minute how the forums would look after this being available for just one hour. Open would become a barren wasteland as CMDR's try to protect the fruits of their hard labour from being stolen just because they didn't realise they had bought an FPS instead of a space sim about flying spaceships.

Legs takes a lot of work. Adding it to a game that clearly has not been designed from the ground up to include the feature is a waste of time in my personal opinion - I know may of you will not like this point of view but the question was asked and this is my response. I saw a feature just like this developed at Cryptic, ended up having to literally force the players to use it via a mission as it's usage fell through the floor after week one. Utter waste of time and money despite it being the number one feature requested by the players. Now the icon to enter the ship is well hidden and hardly used.

EDIT: I would point out that while I have no need or desire for Legs in the game I understand many of you do want it and hope that Frontier will develop it. I have no real problem with that and see it as just more content within the game that does nothing for me but add's to your game, so that's fine by me but the question was asked so I answered it. :)

I have to agree with legs. Don't know why anyone would want that?

Only Powerplay of the current features seems a bit of a lost cause.

CQC is great fun. Once you get in that is. ;)
 
If people are going to say legs, I'll have to say atmospheric landing. Just what is the point of it? With the old 'mile wide, inch deep' meme essentially you've added maybe another quarter mile to width and less than a millimetre to the depth. What exactly is it going to add? Re-entry? It will most likely to identical to the current landings. Flight model? perhaps, but then again probably not seeing as most ship are about as aerodynamic as a breeze block it will all be FA brute force thrusters. Different landscape? Sure but there's not much gameplay in that. Weather? Sure, but where's the gameplay? Fuel scooping gas giants. Okay, but it's hardly compelling is it. Cloud cities like Bespin? Sure why not, but at the end of the day it's just another station.
 
Morning

Having tried Multicrew, I want to know what other features the community think will be the next waste of time from FDEV?

Powerplay ranks up there probably at the top - A great concept that is now used almost purely to get a special item,

Shipborn fighters with NPC Crew - Pretty much used purely as an extra hardpoint that targets for you.

Multicrew - An interesting idea with dull game play after you have tried it and realise that its more effective and fun to bring your own ship in a wing

Community Goals - Hit its height at Lugh. Since then, can you really remember the name and location of others ( Baring the Colonia grind )

Updated, Thanks Rojo - CQC .... Erm... Yeah.. enough said.

So what else do you think had huge potential and was wasted or just plain bad?

Greetings, below is what I think about stuff you mentioned as wasted FDevs time:

  1. MC is imo a perfect way how anyone can really help newbies in this game. You can exactly see what your mate is doing and react asap giving advices (as a guest on his ship) or show him more advanced things (he is guest on your ship). He can learn quite fast such way included learning basic for situation awareness. I can imagine many game areas where can be this used well (just one example: been a guest on a CG in properly prepared and piloted ship ...). This way is imo for teaching/(showing nice locations etc.) much better as use of a wing which have some unwanted drawbacks like bringing advanced NPCs or the need to be in the same location. MC is imo quite superior in these regards. Another thing which is imo very important is, that this feature can be further evolved and one day we can really visit (as person, not holo) other commander ship(s). There are also many nice possibilities (thinking about SRVs right now) how to expand what we have now in beta once it will be fleshed out and working stable.

  2. Powerplay. I do not want say that it can't be done better, but imo it offers (as is now) quite good possibilities for doing different stuff and having fun. For me personally it adds one special Role-Play layer to this game and as supporter of Aisling Duval I really do not have feeling that PP is not used especially if is linked with minor-factions BGS.

  3. SLFs are one from the funniest things in ED imo. These small fast and agile crafts offers pure enjoyment from crazy flying (while you do not need to fear about accidents), if strategically used, they can be nice help in space fights and there also other areas (I used it for search ancient ruins while my conda was following me piloted by my NPC crewman, or used them in surface bases raids etc.). You can use SLFs also in MC and it is imo rly good feature.

  4. Community goals: I do them often, I do them in Open and I enjoy doing them. Many unexpected encounters happens there. It are also situations when I really feel that ED is/can be dangerous. CGs also can be used for pushing ED story or its elements. I believe that with all these new changes which FDev added in 2.3 there are many new possibilities how to use CG even much better as it is now in 2.2.

  5. CQC is not my thing, so for me it is not needed. But this is mainly bcs I simply do not have enough free time to do all what I like to do in ED :) . Here can be maybe good to add that CQC brought to the main game ships and huge super-structures. Therefore I would be careful with saying that it is/was wasted FDevs time.
 
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I have not tried MC (and will not) so I don't claim some magnificent insight here but...
Teaching "newbies" what? How to be a 3rd Person space gunner? Or to get them a big wad of (underserved?) cash right up-front to buy big ships? Which of course will cause them problems (and complaints here) because they don't know any game mechanics? Think SLF is also a feature? That might be cool but I am not sure of what you are teaching with that.

Isn't that all MC is at the current time? And please, please, please don't talk about "features to be added later." Have to say I am a little jaded at this point with development. I am more then happy to be proven wrong though.
 
Yup - agree with the OP. I pretty much said the same thing in my Multicrew feedback. It just feels like a 'nice to have' idea that's soaking up tons and tons of dev time, will probably never have all it's little bugs, wrinkles and exploits eliminated, and at the end of the day might be something the community don't really care about.

In short - it's a big gamble to add this, as it's taking away time from the core activities that players have proven to like to do.

Would much rather FD had poured this amount of dev time into exploration, trading or missions. Imagine where that might have got us...
 
If people are going to say legs, I'll have to say atmospheric landing. Just what is the point of it? With the old 'mile wide, inch deep' meme essentially you've added maybe another quarter mile to width and less than a millimetre to the depth. What exactly is it going to add? Re-entry? It will most likely to identical to the current landings. Flight model? perhaps, but then again probably not seeing as most ship are about as aerodynamic as a breeze block it will all be FA brute force thrusters. Different landscape? Sure but there's not much gameplay in that. Weather? Sure, but where's the gameplay? Fuel scooping gas giants. Okay, but it's hardly compelling is it. Cloud cities like Bespin? Sure why not, but at the end of the day it's just another station.

Hard to disagree with much of that - people complain about the lack of depth, but then request endless new features (which won't add any depth).

The problem for FDev is that their funds for "S3" depend on people buying the expansion. If S3 just reworks the core game, then anyone with S1 will have access to all the improvements... and no-one will buy it.
 
Hard to disagree with much of that - people complain about the lack of depth, but then request endless new features (which won't add any depth).

The problem for FDev is that their funds for "S3" depend on people buying the expansion. If S3 just reworks the core game, then anyone with S1 will have access to all the improvements... and no-one will buy it.

But if they launch season 3 with the same type of content and problems of season 2, no one will buy it too.
 
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