My opinion:
Wings - Sort of Hit. I've been in a wing once in 3 years. I've never seen Commanders in wings when I do occasionally play in open. Personal opinion is that this was only added cos offline was removed that the MP focus of the game was being pushed to the fore-front. I also fee that there are more worthwile additons to the game.
CGs - Sort of Hit. Only partaking in about 3 or 4... I think. Seems to be just a way for grievers to know where to go to collect tears. I'd much rather that instead of being a manual weekly event these things were tied to the BGS and were dynamic.
Powerplay - Miss. Massive miss. Should be tied to the BGS. The only positive thing about PP was the it was the first faces we saw in ED.
CQC - Miss. Never played this outside of the beta. And even then match making times were too long. Should gave been added to the game universe as a unique location. Missed opportunity to add some diversity to the galaxy.
Planetary landings - Hit. Could do with a lot more stuff to do on planets and more SRVs etc... but overall a great update.
Engineers - Hit, I'd say. not perfect, but overall a good addition that added depth to the game. Sure it borked PVP balance, but it drives interesting varied gamplay. Could have made resource collection more in depth tho. Ambling around a world hoping for Arsenic to spawn is not fun.
Ship launched fighters - Hit, I'd say. If nothing else it's one more weapon my enemies can throw at me.
Passengers - Sort of Hit, but IMHO, it's hardly a headline feature. This should have been in the game ages ago.
Character creator - Massive hit. I LOVE it. Hope for future enhancements like more hair, clothes, body types etc... FD at their best.
Multicrew - Massive miss. A cheap throw-away mechanic that, like CQC, will be abandoned by the comunity after beta, that pokes huge holes in the game lore. This isn't only a value-less addition to the game, IMHO, it actually damages it too. Until MC is more than just being a gunner, this is a waste of dev time.
Main story line - Mhe. Too slow, and not diverse enough. I've never been to the ruins or been hyperdicted. I watched it on youtube. ED needs to focus more on the individual story telling of the individual players. That's why most of us play.
Minor quality of life stuff - Hits all round. Everything from voiced docking request, faces on mission givers, new star graphics, route planning. All good stuff. In more than a few updates, these additions keep the game ticking over.
Wings - Sort of Hit. I've been in a wing once in 3 years. I've never seen Commanders in wings when I do occasionally play in open. Personal opinion is that this was only added cos offline was removed that the MP focus of the game was being pushed to the fore-front. I also fee that there are more worthwile additons to the game.
CGs - Sort of Hit. Only partaking in about 3 or 4... I think. Seems to be just a way for grievers to know where to go to collect tears. I'd much rather that instead of being a manual weekly event these things were tied to the BGS and were dynamic.
Powerplay - Miss. Massive miss. Should be tied to the BGS. The only positive thing about PP was the it was the first faces we saw in ED.
CQC - Miss. Never played this outside of the beta. And even then match making times were too long. Should gave been added to the game universe as a unique location. Missed opportunity to add some diversity to the galaxy.
Planetary landings - Hit. Could do with a lot more stuff to do on planets and more SRVs etc... but overall a great update.
Engineers - Hit, I'd say. not perfect, but overall a good addition that added depth to the game. Sure it borked PVP balance, but it drives interesting varied gamplay. Could have made resource collection more in depth tho. Ambling around a world hoping for Arsenic to spawn is not fun.
Ship launched fighters - Hit, I'd say. If nothing else it's one more weapon my enemies can throw at me.
Passengers - Sort of Hit, but IMHO, it's hardly a headline feature. This should have been in the game ages ago.
Character creator - Massive hit. I LOVE it. Hope for future enhancements like more hair, clothes, body types etc... FD at their best.
Multicrew - Massive miss. A cheap throw-away mechanic that, like CQC, will be abandoned by the comunity after beta, that pokes huge holes in the game lore. This isn't only a value-less addition to the game, IMHO, it actually damages it too. Until MC is more than just being a gunner, this is a waste of dev time.
Main story line - Mhe. Too slow, and not diverse enough. I've never been to the ruins or been hyperdicted. I watched it on youtube. ED needs to focus more on the individual story telling of the individual players. That's why most of us play.
Minor quality of life stuff - Hits all round. Everything from voiced docking request, faces on mission givers, new star graphics, route planning. All good stuff. In more than a few updates, these additions keep the game ticking over.
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