Unfair Opposing Community Goals in Lugh

When did race ever get mentioned?

https://forums.frontier.co.uk/showthread.php?t=71327

The Lugh systems best scholars who are still fluent in the ancient tongue and have access to the ancient tome 'An Leabhar Gabhála Lugh' have always maintained that its contents are not merely myth or collection of stories. They argue that its pages contain the true history of both the people of Lugh and their ancestors journey from the source world and how they settled our hallowed home.

And other posts about Lugh's populace being a distinct people, ie the Son of Conn

So who are we? We are the Lugh Freedom Fighters. We have come to liberate the Sons of Conn, the ancestors and sovereign people who first came from Earth in the early years and made a home here in the Lugh system. A people who can trace their ancestory back to ancient Celtic antiquity!

Don't get me wrong, they have done a wonderful job at the RP of it all. <- All from the name of one system at that
But I am only pointing out what they have created and do so from the point of view of an opponent in game

The Lugh Freedom Fighters are fighting for the Sons of Conn, who are those people who can trace their ancestory back to ancient Celtic antiquity, so that they can be free and The worship of the great God Lugh will no longer be oppressed.

So it could be easy for those aligned to the Federation in this conflict to say the the Crimson State Group, a profit driven Corporation, has used their Marketing and PR deparment to create this myth and uses this idea of a special ancient religion and ancestry as a reason to take over the system

For eons the worship of the great yet ancient God Lugh Lámhfhada has been repressed on Earth before man had taken to the stars. But our ancestors were not ignorant to the movements of the heavens. For did they not build the great monuments of Brú na Boinne and Stone Henge? While in its infancy mankind went through a terrible period of mono belief systems where they persecuted the ancient Gods and all of their worship. But it was never completely stamped out and the Great God Lugh continued to be followed and worshiped in the night sky where those who knew where to direct their attention found solace in his watchful eye...

As the human race expanded beyond the heavens it was not long before the Lugh system was taken by the Federation to exploit its rich resouces but this did not go unnoticed by the followers of 'The Long Arm'... Blasphemy! How dare they disrespect the great god of our ancestors? Thinking themselves above the old ways and old beliefs?

Over the centuries those who could moved to the Lugh system to be closer to their point of attention and an underground following has grown over the centuries into now what is a sizable minority faction in this system. Always persecuted and hunted in the past they have established themselves now as a force within the system where each and every right they posses had to be fought and worked for. But they will accept repression no more. Now we want what is rightfully ours! The worship of the great God Lugh will no longer be oppressed and we will have dominance in this sector and eject the oppressive Federation out of this system declaring an independent Lugh!

They arent even Democratic

Some posters on these forums have expressed their lack of faith in our cause because they do not agree with our political motivations and because we are not backing traditional democratic organisation. For this reason I have felt the need to clarify things a little more and declare exactly where we stand.

Democracy is a sham! Infact, all current systems existing in this galaxy are a sham. Communism was a nice idea while it lasted but unfortunately does not work as it gives no motivation for personal advancement. It merely creates a stagnant pool that drowns all creativity and progress. All these systems are outdated.

Our brethren on the ground have for centuries been infiltrating positions of power in the Lugh system and now at last are gaining ground in what is (and make no mistake) an economic war. All wars are won by economics and although the great Lugh's star is rising, in order to combat federation control we need to be able to fuel our revolt. This is where the Crimson State Group Corporation came in. It was imperitive to take control of the hierarchy of this regime and twist it to our own ends. By doing this we have secured the ecomomy of the outlying stations and bent them to our will. This allows us to arm and train our troops and feed our people!

They must have absolute control... but for your own good.....

And their means of taking control

Agents of the Crimson state has been issuing orders to Restrict trade with other factions within Lugh, starve non CSG stations of food and supplies, deliberately sabotage the operations of non SCG factions, bring in illegal weapons and narcotics to spread civil unrest.

- Those wishing to help us should do missions only for the Crimson State Group.
- Taking missions for the other factions can also help if you visit USS and then get an alternative offer before turning the mission in.
- Only trade from Crimson State Group owned stations (this can be clearly seen from System View screen).
- No internal trading! Do not trade between stations within the Lugh system.
- Trade goods from our stations to the outside sytems and when bringing goods in onlt bring them to CSG stations.
- most important goods to bring in are weapons, booze and narcotics - these create civil unrest which is what we want.

No to mention other supports talking about deliberately aiming at attacking Civilian and System Authority vessels belonging to Non CSG factions.

Yeah, I was at the nav beacon, but I'm docking at Seega port now to go afk a few mins and to finish laughin my bottom off... oh man, funny and happy times... :D

I just wiped the floor with the federal security ships at the nav beacon, they even sent reinforcements in which promptly sucumbed as well to my 3 x class 3 gimballed Beam Lazors ;)...


Don't think I can even dock at Knights Dock anymore with the bounty of 50k the feds have just put on my head (bounties for crimes have increased since Beta, I have just killed 6 or 7 small fighters in 3 mins! :p) unless I go silent running or the like, even with the station green to me, eh ?


 
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ShadowGar

Banned
The war is much more than winning a community goal. If Fed players only look at the community goals and not the bigger picture, you've already lost.
 
Okay, it's official: the Community Goals are a pile of useless scrap. The Federation was wiping the floor with CSG, and then Frontier came up with some song and dance about how the Crimson Scumbags drew all this support from independents, yada yada yada, and they wrested control of Lugh from all and sundry.

What complete and total bulls-- um, "hogwash."

So much for Community Goals. These things are just some kind of scripted sub-plots in a story FD is trying to tell, and they're dragging us along for the ride. Well, perhaps it's time to get off.
 
Okay, it's official: the Community Goals are a pile of useless scrap. The Federation was wiping the floor with CSG, and then Frontier came up with some song and dance about how the Crimson Scumbags drew all this support from independents, yada yada yada, and they wrested control of Lugh from all and sundry.

What complete and total bulls-- um, "hogwash."

So much for Community Goals. These things are just some kind of scripted sub-plots in a story FD is trying to tell, and they're dragging us along for the ride. Well, perhaps it's time to get off.

I don't see what's so "hogwash" about it. There was a combat goal and a trade goal for each side in order to fight over control of a space station that could be used to enforce control over the system.
The federation was able to achieve space superiority in the combat goal, but their soldiers ran out of weapons first because CSG completed their trade goal first. This stopped them maintaining control of the station and thus made space superiority irrelevant, so CSG won that battle and the bad press for the federation may yet cost them the entire war. One could argue the only thing that went wrong was that federation space superiority didn't make the trade goal any harder for CSG, their trade ships still made it to the station in time and sufficient numbers to supply their troops all the way until they conquered hartsfield market. However I feel galnet covered this loophole by noting how many of the federation's mercenaries quickly switched sides after they won because CSG was still paying out. As a visitor from the Empire this is exactly what I did, made a cool 30 million (plus bonds) running both sides of the battle. Jasmina Halsey and the CSG nutjobs, my bank balance thanks you both.

So the big tactical mistake here is that when the federation achieved their combat goal, there was no incentive for independent pilots to maintain this dominance over the skies of lugh and they quickly turned against their former benefactors because the other side was still giving that incentive.
In order to avoid a repeat of this disaster in future, President Halsey should put her money where her mouth is and keep providing community goals when a major objective is achieved. So that those who are only following the money and prestige (the pilot's federation, who also contribute the most skill and firepower) will have reason to remain loyal once they consider it job done and start looking for the next source of income.
 
Okay, it's official: the Community Goals are a pile of useless scrap. The Federation was wiping the floor with CSG, and then Frontier came up with some song and dance about how the Crimson Scumbags drew all this support from independents, yada yada yada, and they wrested control of Lugh from all and sundry.

What complete and total bulls-- um, "hogwash."

So much for Community Goals. These things are just some kind of scripted sub-plots in a story FD is trying to tell, and they're dragging us along for the ride. Well, perhaps it's time to get off.
CSG completed all of their non-combat Community Goals first, while the Feds ignored theirs and instead just grinded the capship for their combat goal. Once that was finished, they continued to ignore their trade goal and instead swapped sides for the CSG payout.

Sorry, bud. Feds lost fair and square. Nothing hinky about it.
 
Lots o' "hinky" going on here.

First off, these community goals should all be offered in one place so that all combatants know what the heck is going on instead of spreading the goals out over multiple systems. It makes no sense that a "community goal" has nothing to do with the local "community" offering the goal and rewards. If this stuff has to be spread out over multiple systems then there needs to be some sort of central clearinghouse for information on the goals and rewards, and I DON'T mean GalNet News, which disappears the instant you look away.

Secondly, the rules for success and failure need to be clearly delineated. Folks, this is a game. A GAME. Games have rules, and games without published rules end up as unsuccessful crap. FD need to establish these rules and tell all players what those rules are. If there is a community goal then that goal (or set of supporting goals) needs to be outlined so that everybody can tell what needs to be done and when.

Third, there needs to be some form of parity for success on each side. Players need a single source where they can go to compare the progress of A versus B to see which side is winning and what needs to be done to support the winning side or bolster the losing side. The very first rule of any kind of user interaction is never leave the user wondering what to do next. FD have violated that rule with nearly every aspect of this game, and the Community Goals is just another example of their poor game design.

As far as Crimson State Group "winning" the "ground" war and losing in the air: what total . If the Federation wanted to keep weapons out of Lugh and out of the hands of the CSG crazies then there would have been interdiction out the ying-yang. FD didn't increase Federation interdiction at all as far as I could tell. If the Feds wanted to park a capital ship outside of every station and platform in the system and put a couple in orbit around the major worlds and planets there would have been a very effective blockade of kaka getting into Lugh. Ask Japan about that when the USA blockaded them at the end of WWII.

Of course, this whole story line is a pile of horse manure, since the Federation troops would have been supplied with personal and squad-based weaponry from eons before the conflict broke out. Small arms is one of the very cheapest ways to buck up a garrison, and the Feds have money coming out their yingus yangus. Think of the Federation as modern day USA. Small arms everywhere. You don't need to look very far for them -- I myself am a collector and have a <cough> substantial pile. Enough to arm every adult man on my block with at least one firearm. Try using a crowd of lunatics to invade a garrison that has two or more small arms for every trained, professional soldier in uniform and see what happens.

To repeat: Community Goals are crap and should be treated as such. Use rubber gloves and don't forget to flush.
 
Community goals are a great way to earn credits. The pacing and the rewards were stacked in favor of the CSG, but it was their organization, and foreknowledge of the event that won the day. I say bring more on. Lesson learned. I want to tool up a Python next, maybe....
 
Lots o' "hinky" going on here.

First off, these community goals should all be offered in one place so that all combatants know what the heck is going on instead of spreading the goals out over multiple systems. It makes no sense that a "community goal" has nothing to do with the local "community" offering the goal and rewards. If this stuff has to be spread out over multiple systems then there needs to be some sort of central clearinghouse for information on the goals and rewards, and I DON'T mean GalNet News, which disappears the instant you look away.

Secondly, the rules for success and failure need to be clearly delineated. Folks, this is a game. A GAME. Games have rules, and games without published rules end up as unsuccessful crap. FD need to establish these rules and tell all players what those rules are. If there is a community goal then that goal (or set of supporting goals) needs to be outlined so that everybody can tell what needs to be done and when.

Third, there needs to be some form of parity for success on each side. Players need a single source where they can go to compare the progress of A versus B to see which side is winning and what needs to be done to support the winning side or bolster the losing side. The very first rule of any kind of user interaction is never leave the user wondering what to do next. FD have violated that rule with nearly every aspect of this game, and the Community Goals is just another example of their poor game design.

As far as Crimson State Group "winning" the "ground" war and losing in the air: what total . If the Federation wanted to keep weapons out of Lugh and out of the hands of the CSG crazies then there would have been interdiction out the ying-yang. FD didn't increase Federation interdiction at all as far as I could tell. If the Feds wanted to park a capital ship outside of every station and platform in the system and put a couple in orbit around the major worlds and planets there would have been a very effective blockade of kaka getting into Lugh. Ask Japan about that when the USA blockaded them at the end of WWII.

Of course, this whole story line is a pile of horse manure, since the Federation troops would have been supplied with personal and squad-based weaponry from eons before the conflict broke out. Small arms is one of the very cheapest ways to buck up a garrison, and the Feds have money coming out their yingus yangus. Think of the Federation as modern day USA. Small arms everywhere. You don't need to look very far for them -- I myself am a collector and have a <cough> substantial pile. Enough to arm every adult man on my block with at least one firearm. Try using a crowd of lunatics to invade a garrison that has two or more small arms for every trained, professional soldier in uniform and see what happens.

To repeat: Community Goals are crap and should be treated as such. Use rubber gloves and don't forget to flush.
I'm not buying this. First you tell me this is a GAME and thus the rules should be laid out fairly for all sides and then you tell me "Oh the feds should have won anyway because REALISM". No, buddy. You don't get to play both sides of that because it's convenient for your position.
 
You know, instead of typing out multiple paragraphs of pointless theorycrafting, you could just use one sentence: "I forgot there was a trade goal, because I was too busy AFK farming the capital ship."
 
We support the Federation Lost, now in hindsight it has become clearer on how things worked.
The Federation Combat CG was won -> Opened up the CSG stations for the attack as Federal Navy has space superiority
But the Federation Weapons CG wasn't finished until later, so we didn't have an armed force equipped to exploit the space superiority
The CSG competed their weapons and intelligence GCs allowing their forces to take Hartfield station by force then hack its systems
THEN Lots of pilots then decided to complete the CSG Combat CG for a second payout and thus lost the Federal Navy space superiority and forced the withdrawal

The key is now equivocate on why we lost, but to learn from the mistake, and know better next time.
 
We support the Federation Lost, now in hindsight it has become clearer on how things worked.
The Federation Combat CG was won -> Opened up the CSG stations for the attack as Federal Navy has space superiority
But the Federation Weapons CG wasn't finished until later, so we didn't have an armed force equipped to exploit the space superiority
The CSG competed their weapons and intelligence GCs allowing their forces to take Hartfield station by force then hack its systems
THEN Lots of pilots then decided to complete the CSG Combat CG for a second payout and thus lost the Federal Navy space superiority and forced the withdrawal

The key is now equivocate on why we lost, but to learn from the mistake, and know better next time.



Basically traitors won the fight for the CSG. However, they only pulled it off one day before the Feds got their arms. So this conflict should not be over.

However, they have to fix this problem where you can do community goals for both sides in the conflict. Almost everyone thinks that's ridiculous.

- - - - - Additional Content Posted / Auto Merge - - - - -

I don't see what's so "hogwash" about it. There was a combat goal and a trade goal for each side in order to fight over control of a space station that could be used to enforce control over the system.
The federation was able to achieve space superiority in the combat goal, but their soldiers ran out of weapons first because CSG completed their trade goal first. This stopped them maintaining control of the station and thus made space superiority irrelevant, so CSG won that battle and the bad press for the federation may yet cost them the entire war. One could argue the only thing that went wrong was that federation space superiority didn't make the trade goal any harder for CSG, their trade ships still made it to the station in time and sufficient numbers to supply their troops all the way until they conquered hartsfield market. However I feel galnet covered this loophole by noting how many of the federation's mercenaries quickly switched sides after they won because CSG was still paying out. As a visitor from the Empire this is exactly what I did, made a cool 30 million (plus bonds) running both sides of the battle. Jasmina Halsey and the CSG nutjobs, my bank balance thanks you both.

So the big tactical mistake here is that when the federation achieved their combat goal, there was no incentive for independent pilots to maintain this dominance over the skies of lugh and they quickly turned against their former benefactors because the other side was still giving that incentive.
In order to avoid a repeat of this disaster in future, President Halsey should put her money where her mouth is and keep providing community goals when a major objective is achieved. So that those who are only following the money and prestige (the pilot's federation, who also contribute the most skill and firepower) will have reason to remain loyal once they consider it job done and start looking for the next source of income.

The easier solution is to prevent pilots from fighting for both sides in any conflict. Once you take one community goal, you can't take ones for the other side.
 
Community goals are a great way to earn credits. The pacing and the rewards were stacked in favor of the CSG, but it was their organization, and foreknowledge of the event that won the day. I say bring more on. Lesson learned. I want to tool up a Python next, maybe....

No, it was really the Fed turncoats switching sides to help them finish their Air war. The fed trade goals would have gotten finished before the Spear of Lugh, had the game prevented players from playing on both sides of the conflict.

So the victory for the CSG was basically from Skyrim style, sociopathic murderer type gameplay. The kind of gameplay that rewards any quest, no matter if it's completely contradictory to the character and what they've done previously. My absolute most despised style of gameplay, the go anywhere and do anything, do any fight because there are no consequences to picking sides. For me it breaks realism, because in the real world, people like this don't last very long.

I actually can't stand that. There have to be consequences for being a turncoat.
 
No, it was really the Fed turncoats switching sides to help them finish their Air war. The fed trade goals would have gotten finished before the Spear of Lugh, had the game prevented players from playing on both sides of the conflict.

So the victory for the CSG was basically from Skyrim style, sociopathic murderer type gameplay. The kind of gameplay that rewards any quest, no matter if it's completely contradictory to the character and what they've done previously. My absolute most despised style of gameplay, the go anywhere and do anything, do any fight because there are no consequences to picking sides. For me it breaks realism, because in the real world, people like this don't last very long.

I actually can't stand that. There have to be consequences for being a turncoat.

Mercenary
\ˈmər-sə-ˌner-ē, -ne-rē\
noun

1. A soldier who is paid by a foreign country to fight in its army.
2. A soldier who will fight for any group or country that hires them.
 

Mercenary
\ˈmər-sə-ˌner-ē, -ne-rē\
noun

1. A soldier who is paid by a foreign country to fight in its army.
2. A soldier who will fight for any group or country that hires them.

traitor
ˈtreɪtə/
noun


  • a person who betrays someone or something, such as a friend, cause, or principle.
    "he was a traitor to his own class"
    synonyms:betrayer, back-stabber, double-crosser, double-dealer, renegade, Judas,quisling, fifth columnist, viper;

    ;)
Incidentally i'm sure it has some historic precedent but I'm also sure the numbers are very few of mercenaries fighting on both sides of the same war, they might change to the winning side on occasion and stay there - but they don't change to the CGS then go back to playing with the feds all day. Like if you were a merc who the feds paid to fight for them, then you change sides, do you really think they'd hire you again?
 
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