I've been noticing a lot of odd behaviour with this particular game mechanic.
Like buses, they turn up usually 2 or 3 at a time. But then after 'entering' and 'exiting' the companion USS's inevitably vanish. Shouldn't they still be there? Is there some teleportation going on or are the locations randomised every time you exit one? It would be nice if you could keep another one 'locked' to visit it later, particularly when they are right next to each other.
I'm also wondering about the lucky dip contents. I would be happy with pirates the whole way. However the galaxy is full of wedding parties, funeral ships, toxic waste dumps, NPCs who lurk in corners I may visit just to offer me an alternative mission option. But most of all, due to some sort of quantum entanglement, the galaxy is composed of TWO space trading weirdos who want to buy stuff from me they could get from any station. Why do they do it? How do they do it? And how come murdering them does not make them stop?
Like buses, they turn up usually 2 or 3 at a time. But then after 'entering' and 'exiting' the companion USS's inevitably vanish. Shouldn't they still be there? Is there some teleportation going on or are the locations randomised every time you exit one? It would be nice if you could keep another one 'locked' to visit it later, particularly when they are right next to each other.
I'm also wondering about the lucky dip contents. I would be happy with pirates the whole way. However the galaxy is full of wedding parties, funeral ships, toxic waste dumps, NPCs who lurk in corners I may visit just to offer me an alternative mission option. But most of all, due to some sort of quantum entanglement, the galaxy is composed of TWO space trading weirdos who want to buy stuff from me they could get from any station. Why do they do it? How do they do it? And how come murdering them does not make them stop?