Unusual terrain spikes appearing on planet surfaces ... is this normal ??

Hi there ! I have not been able to establish if this is only happening on my PC since I have not found any similar similar discussion, nor issues on the issue tracker. Nevertheless I would be interested to know if others have come across this graphics issue on planet surfaces. As shown in the screen captures, there appear very tall / long terrain spikes pointing towards the sky. This seems to happen quite often and randomly with no apparent way to reproduce the issue. I do not recall this ever happening with ED Horizons when landing on planets. Up to this point I thought it might be something that will be eventually "ironed out" and optimized, so to speak, but even in the latest update 13, I still get them ... very annoying and immersion braking !! I am using an i7 PC with an RTX3070 gpu and 32Gb or RAM. Anybody else can confirm this is happening to them or if they have a fix already ?

cheers, M
 

Attachments

  • rendering issue 4 - Copy.jpg
    rendering issue 4 - Copy.jpg
    1.5 MB · Views: 170
  • rendering issue 4.jpg
    rendering issue 4.jpg
    1.5 MB · Views: 162
  • rendering issue 5.jpg
    rendering issue 5.jpg
    911.8 KB · Views: 151
  • spikes1.jpg
    spikes1.jpg
    562.9 KB · Views: 140
  • spikes4.jpg
    spikes4.jpg
    556.7 KB · Views: 147
  • spikes5.jpg
    spikes5.jpg
    718.5 KB · Views: 177
  • spikes6.jpg
    spikes6.jpg
    803.1 KB · Views: 195
  • rendering issue 5.jpg
    rendering issue 5.jpg
    911.8 KB · Views: 191
Well if its some setting on my gpu or otherwise, I'd like to know it and maybe how to fix it ... I am running a vpn if that may be a cause, and on occasions I have seen the spikes multiply on the landing surface approach, just before getting a network-server error ... Interesting thing though is some of the spikes are traversable whilst others are not ! unfortunately you can destroy your ship if you boost into one of the non traversable ones ;-)
 
No, some are from the same planet, others are from a previous screen grab a few months ago, inside a settlement building on update 10 or 11 or so I think ...
 
Is your driver up to date?

Only time I've seen anything like this is back when Horizons launched and there were driver issues.
 
should I pull back on the overclocking perhaps ?? or just switch it off to see any difference ??
could try that also monitor temps , get a can of compressed air and clean that gpu out , hold the fans still while cleaning to avoid damage , it could help with the cooling of the gpu
 
Pretty sure that is your GPU ram causing the issue, heat and or speed causing the textures to tear that way, I used to get that with a card a few years ago. I could recreate or remove simply by overclocking by as little as 10mhz over the cards max oc, back it off and all was fine.
Your GPU is on its way out.
Probably not!
Not saying it isnt but damn, a straight up assumption that the card is on its way out, not for me! Just a stretch too far on the oc.
 
Pretty sure that is your GPU ram causing the issue, heat and or speed causing the textures to tear that way, I used to get that with a card a few years ago. I could recreate or remove simply by overclocking by as little as 10mhz over the cards max oc, back it off and all was fine.

Probably not!
Not saying it isnt but damn, a straight up assumption that the card is on its way out, not for me! Just a stretch too far on the oc.
Yeah hence my second post, I thought he was running stock. He was talking about VPN, but forgot to mention he was frying his card with an OC
 
Not normal, turn off oveclock as suggested above, you are probably running a bit to close to the thermal limit for your card.
 
Probably not!
Not saying it isnt but damn, a straight up assumption that the card is on its way out, not for me! Just a stretch too far on the oc.
He is not wrong though. If you get artefacts and errors due to overclocking and you don't go back chances are good that you are damaging your GPU.

By the way, overclocking always reduces the lifespan of your GPU.
 
Back
Top Bottom