Update Update 1.12.2

i think that it was a great dlc, but a poor update
  • The signs it a wonderful adittion to JP mode, but its so frustrating don't have them in the JW mode.... come on we need decorations for the Parks !
  • I understand that the dlc its based in the 1993 film, so the idea of the jeep tour only attraction for a history mode sound great and classic, but don't have a viewing gallery or a viewing platform with a JP style in challenge/ sandbox mode its so sad, even if it was a remodeling of one of them it could have been something very positive
  • Also, in the JP challenge mode it so weird don't have all the dinos, i repeat the idea its great for the history mode but unnecessary for the other game modes
 
How about giving us that Helipad Arrival Hatchery in Sandbox mode and a JW Version for us that love to simulate breeding on isla sorna
I totally support this. After completing the campaign of the DLC, I went and played sandbox. For me I found the hatchery mechanics for the JP era kinda clunky outside of the campaign. Because now we don't have an ACU in the JP era, so the ranger team tranqs the dinos THEN a helicopter transports them. I mean like where did the modern looking copter come from? If a copter's gonna transport the dinos, then why not just use the campaign mechanic where the arrival helipad serves as a hatchery as well as transport. Coincides with the story of the dinos being bred from Isla Sorna. I know you've worked hard on designing that hatchery and all, it even kinda looks like the lab in JP3. But you should've tested it out maybe or asked feedback. IDK I'm no game developer. or maybe add an option to use the helipad as a hatchery in the future patch?
 
While I understand the Velociraptor Pen was only used for the storyline, it'd be great if we could still allow for this building to be used in sandbox/challenge mode just like it was in the campaign. Maybe even tweak it allow breakouts if there's storm damage/sabotage or a power outage?

The aviary is a somewhat functional attraction and the Velociraptor Pen should be too.
 
Update 1.13 Suggestion and Feedback
Optional Island Campaign - A new campaign feature that instead of unlocking islands, you shall have the choice of Isla Matenceros, Isla Meurta, Isla Tacano, Isla Pena or Isla Sorna. As with normal campaign mode, if you get 4 stars on Optional Island Campaign islands, you unlock Sandbox.

Optional Island Campaign Mode Isla Matenceros shall have Research Center and Fossil Center access to the following dinosaurs- Triceratops, Sinoceratops, Ceratosaurus, Edmontosaurus, etc.
Optional Island Campaign Isla Meurta shall have access to the following dinosaurs - Velociraptor, Chunkingosaurus, Corythosaurus, Ankylosaurus, Dilophosaurus, Baryonx etc.
Optional Island Campaign Isla Tancano and Pena shall have access to the following dinosaurs - Tyrannosaurus rex, Parasaurolophus, Diplodocus, Brachiosaurus, Torosaurus, Stigymoloch, Dreadnaughtus, etc.
Optional Island Campaign Sorna shall have access to the following dinosaurs - Indoraptor, Spinosaurus, Allosaurus, Mamenchisaurus, Giganotosaurus, Kentrosaurus, Stegosaurus etc.
 
Hi everyone!

It's been great to see your feedback on Jurassic World Evolution: Return to Jurassic Park and Free Update 1.12 so far. We've taken a look at the reports we've received and have a new update out now which should fix some of the biggest issues we've seen. Take a look below for the full release notes:

Release Notes
  • Added unlock to allow driving of tour vehicles
  • Moved Pteranodon reputation unlock to Sorna Security to match the Aviary. Changed operations strength requirement of Pteranodon fossils to match.
  • Added track gate rotation to HUD control prompts and changed console button for gate rotation when editing the park tour track
  • Fixed map icon crashes
  • Fixed ACU helicopter occasionally clipping through the ground
  • Redwood trees now fulfill forest need
  • Restrooms now connect to paths correctly
  • Camera and audio fixes for JP buildings
  • Various UI fixes
  • Various text changes
  • Various localisation fixes


Thank you for your feedback so far!
Hi the patch didn’t fix the biggest issue for me my frame rate is like 13/20fps the game is unplayable
 
Yeah. I think we really need that remote hatchery pad option or module even for the arrival pad like we have the build modules for the Visitors' Center for Fossils, Research, and Expeditions for the Classic builds since it is a pain to connect everything via paths and still have the jeep safari being that it is the only attraction. I know I'd love to do a setup like in the RTJP campaign for Nublar, but using Sandbox to have more dinosaurs on display along and infinite feeders/unlimited power. Outside of that I really love the option for doing classic builds.It just feels like an after thought for sandbox without the remote hatchery module for the arrival pad.
 
Yeah. I think we really need that remote hatchery pad option or module even for the arrival pad like we have the build modules for the Visitors' Center for Fossils, Research, and Expeditions for the Classic builds since it is a pain to connect everything via paths and still have the jeep safari being that it is the only attraction. I know I'd love to do a setup like in the RTJP campaign for Nublar, but using Sandbox to have more dinosaurs on display along and infinite feeders/unlimited power. Outside of that I really love the option for doing classic builds.It just feels like an after thought for sandbox without the remote hatchery module for the arrival pad.

I wonder how that would work.

I7 9th gen 16gb ram rtx 2070 and the game is in a ssd everything was working fine until the patch came with the new dlc tried running at different resolutions and graphic settings still gives 13-22 ffps

Here man: https://issues.frontierstore.net/

Not here.
 
I wonder how that would work.

The same way it works in the RTJP campaign or even like the Visitor's Center modules for expeditions, fossils, and research just inserted in the arrival pad as a module for it for the remote hatchery setup. You call the order in, then when it's ready you can have the airlift drop the animal off where you want it to go.
 
The same way it works in the RTJP campaign or even like the Visitor's Center modules for expeditions, fossils, and research just inserted in the arrival pad as a module for it for the remote hatchery setup. You call the order in, then when it's ready you can have the airlift drop the animal off where you want it to go.

In the Campaign the hatchery is in a different map.
 
Thank thank you steggs for the update news but also I look forward to what all of you have in store for all of us in February or Early March 2020.
 
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While i am pleased with the new DLC, I am disappointed that we don't have all dinosaur species available in challenge mode in jurassic park era too. I feel its important to have all of them available in challenge mode, even for varieties sake, its not hard to use all of the 25 species available on some of the larger maps in 1 playthrough if you wanted.

Also it would be nice to have viewing galleries and mutiple arrival helipads in Jurassic park era to help with transport and dinosaur viewing ratings as well.
 
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