Sadly not, the clouded leopard is still on the moonThis has not been corrected? At least slightly?
Sadly not, the clouded leopard is still on the moonThis has not been corrected? At least slightly?
They updated some climbing for all species, unfortunately the slow motion is specifically issue with the Clouded Leopard and it is still present. i would post a video but I am not sure how.Thank you for the update
I'm always happy, when you look into older animals and improving them
This has not been corrected? At least slightly?
I think it was mentioned by Frontier during some update about jump improvements for "several species".
They didn't write directly about the Clouded leopard, but it seems to me that there is no such slow motion
Unfortunately, it's been a month since I've been out of the game, so I'm not able to check it out![]()
Thanks for taking the Time to explain!They released the dry grass with one color, then changed the color in a later update after people already used it a lot with the original color in mind.
Now they fixed it by giving us both colors. "Dry" is now the new version and "Parched" is the original with a new name. I hope that makes sense
I placed my grass before the first color change. They are now back in the original color, as when I placed them, and now they are instead named Parched.Thanks for taking the Time to explain!
So if I'm right, since the Original is named "Parched" now, that means Old Assets that have been placed still have the New Colour? People will have to go around changing each? Honestly, as long as we have Both Versions, it doesn't matter to me, just wondering because some People can be picky about their Old Builds.
Oh so it is the other way around, that's nice. Good news for People who care about Old Builds and Blueprints.I placed my grass before the first color change. They are now back in the original color, as when I placed them, and now they are instead named Parched.
I don't know what will happen with grass placed after the first color change, that had what is now the "Dry" appearance.
The what?Now if only someone could fix the gemsbok fighting animation and the okapi, bongo and nyala walking cycles...
This is the gemsbok thing. Been noticed by several players (pic from my own zoo).The what?
Oh ew. But I was more talking about the okapi thing. Never noticed anything wrong with their walking.This is the gemsbok thing. Been noticed by several players (pic from my own zoo).
View attachment 344303
I am unsure if this is what is being referred to here, but as far as I know, it has from the start been using the zebra rig, which of course is an odd choice for a giraffe relative.Oh ew. But I was more talking about the okapi thing. Never noticed anything wrong with their walking.
All three mentioned animals dislocate their shoulders when walking, which is pretty obvious and awkward looking if you ask me. It's specially bad on the nyala but here's a pic of the okapi.Oh ew. But I was more talking about the okapi thing. Never noticed anything wrong with their walking.
That sounds heavenlyAll three mentioned animals dislocate their shoulders when walking
I’m still having trouble with the relative to world axisHayo Zookeepers,
Update 1.12.4 is available now for you all to enjoy! Simply update your game to play. For full patch notes, see below:
Planet Zoo - 1.12.4 Update Notes
This update contains bug fixes
General Bug Fixes and Improvements
- Animals
- Fixed the Nine-Banded Armadillo disappearing when feeding from the Termite Mound
- Fixed the Formosan Black Bear mouth being always open
- Facilities
- Fixed the Grasslands Walkthrough Exhibit from requiring Twilight pack DLC to be placed
- Scenery
- Buffalo Grass, Blue Stem Grass and Red Oat Grass dry variants reverted to their original colour variants and are now called "Parched" grass
- Added yellow toned variants to Buffalo Grass, Blue Stem Grass and Red Oat Grass, called "Dry" grass
- Stability
- Fixed a crash that could happen when using the Automation Management Population and reaching the Conservation Credit limit
I'm not sure what problem you have. Not possible to set blueprints has nothing to do with the axis. Its mostly a problem of your game settings. To solve this navigate to your game settings -> game -> switch off all collision settings (checkbox 2-4). After that you should be able to sett habitat blueprints.I’m still having trouble with the relative to world axis View attachment 345195this problem has been going on for quite a while I can’t put in my aviary for my red crowned cranes or any of the herbivore habitats in the blueprints I’m so tired of it please fix this problem otherwise I’ll leave this website forever please I need you guys to fix this problem I’ve reported this problem and nobody has done anything about it
I tried that and it didn’t work my friend @Aramar also reported about this bug at one point it happens with all the other habitats too except the semi aquatic one.I'm not sure what problem you have. Not possible to set blueprints has nothing to do with the axis. Its mostly a problem of your game settings. To solve this navigate to your game settings -> game -> switch off all collision settings (checkbox 2-4). After that you should be able to sett habitat blueprints.
Hope this helps. If I misunderstand your problem feel free to give more details![]()