Update 1.2.1 out now

Chante Goodman

Community Manager
Frontier
Hayo zookeepers!

Thanks for all your incredible support yesterday as we launched Update 1.2 and South America Pack! We've had some great feedback, both positive and constructive. With that being said, we've now released Update 1.2.1.

Please read the Update Notes here:

Stability
  • Fixed an issue with an incorrect DLC popup and subsequent crash when clicking it from loading saves that have existed from beta/release. Some assets thought not to have been released had been cleaned up and needed further tweaks to work.
  • Fixed a crash accessing genealogy screen for animals not in your own park.
  • Fixed a crash calculating the shelter map.
  • Fixed a rare crash accessing the object browser.
  • Fixed a rare background crash updating ride power consumption.
  • Fixed a rare crash opening the inspector's report.
Known Issues
  • Animals are getting thirsty twice as fast as normal. Placing a permanent water source (lake or water pipe) will help to alleviate this while we work on a fix.
  • Animals aren't going to water sources to drink. We believe this is possibly caused by the navigation issue below and are continuing to investigate.
  • Navigation mesh for large zoos and habitats is taking a long time to generate. If your animals and staff inside habitats aren't moving and standing on the spot then the navigation mesh will still be generating; pausing the game and leaving the navigation to generate will fix this, save as soon as it's complete to avoid needing to do this again. This issue affects every zoo.
Please keep updating us on any pesky bugs you come across; make sure you use the Issue Tracker! ♥
 
Last edited:
Hayo zookeepers!

Thanks for all your incredible support yesterday as we launched Update 1.2 and South America Pack! We've had some great feedback, both positive and constructive. With that being said, we've now released Update 1.2.1.

Please read the Update Notes here:

Stability
  • Fixed an issue with an incorrect DLC popup and subsequent crash when clicking it from loading saves that have existed from beta/release. Some assets thought not to have been released had been cleaned up and needed further tweaks to work.
  • Fixed a crash accessing genealogy screen for animals not in your own park.
  • Fixed a crash calculating the shelter map.
  • Fixed a rare crash accessing the object browser.
  • Fixed a rare background crash updating ride power consumption.
  • Fixed a rare crash opening the inspector's report.
Known Issues
  • Animals are getting thirsty twice as fast as normal. Placing a permanent water source (lake or water pipe) will help to alleviate this while we work on a fix.
  • Animals aren't going to water sources to drink. We believe this is possibly caused by the navigation issue below and are continuing to investigate.
  • Navigation mesh for large zoos and habitats is taking a long time to generate. If your animals and staff inside habitats aren't moving and standing on the spot then the navigation mesh will still be generating; pausing the game and leaving the navigation to generate will fix this, save as soon as it's complete to avoid needing to do this again. This issue affects every zoo.
Please keep updating us on any pesky bugs you come across; make sure you use the Issue Tracker! ♥
any details about the below? cause i remember seeing a lot more than 250 new assets when i finalized the research ... have they been removed now ? :(

Fixed an issue with an incorrect DLC popup and subsequent crash when clicking it from loading saves that have existed from beta/release. Some assets thought not to have been released had been cleaned up and needed further tweaks to work.
 
any details about the below? cause i remember seeing a lot more than 250 new assets when i finalized the research ... have they been removed now ? :(

Fixed an issue with an incorrect DLC popup and subsequent crash when clicking it from loading saves that have existed from beta/release. Some assets thought not to have been released had been cleaned up and needed further tweaks to work.

I think what they mean is that older (Beta) parks had assets listed in the save game that weren't finished yet, but althought not used, the game still recognised them as being in the save game after update 1.2.

Nothing really changed in your asset listing I presume. Just something that was registered in the save game I guess.
 
My zoo that displayed the DLC bug yesterday now just crashes upon loading. My zoo hasn't loaded for over a month now, I was told I had to wait for the 1.2 update which gave me the DLC error, and now my zoo just crashes. I've been trying to be patient but this is getting ridiculous.
 
Can you please send us your save files to community@frontier.co.uk and we'll take a look at them! It'll help us out!
Sure thing.
Could you also look at the problem that I mentioned here?

Thank you. 🙂
 
Known Issues
  • Animals are getting thirsty twice as fast as normal. Placing a permanent water source (lake or water pipe) will help to alleviate this while we work on a fix.
  • Animals aren't going to water sources to drink. We believe this is possibly caused by the navigation issue below and are continuing to investigate.
  • Navigation mesh for large zoos and habitats is taking a long time to generate. If your animals and staff inside habitats aren't moving and standing on the spot then the navigation mesh will still be generating; pausing the game and leaving the navigation to generate will fix this, save as soon as it's complete to avoid needing to do this again. This issue affects every zoo.

Thank you for the fast fix of some of the issues. And an additional thanks for letting us know about issues you are aware of in this way. So we know what does not need to be adressed any more and is already "under construction" (y)
 
Thanks for the fast update! Sadly my largest franchise zoo's still crashing to desktop while loading which didn't happen before the update/dlc yesterday, hope you'll be able to find a fix for that as well, since I put quite a lot of work in that zoo and would be sad to loose it :(
 
This thirst thing is driving me insane, i now have a habitat with like 14 drinking pipes then they all drink and then 10 min later poof they cant find their way again and i have to place another one and so on and so on. Pausing the game for a while doesnt work either as Ihad it on pause for 20 minutes one time and it didnt solve anything so I really hope this bug is solved fast but im sure the team is hard at work looking at it. Same goes for the dirty habitats which is also driving me crazy right now.
 
Fortunately I haven't run into the thirst issue as yet, but I have noticed the habitat cleanliness one. It seems to go away if you call a keeper to the habitat (improved keeper AI?) but yes it is happening a lot.
 
This thirst thing is driving me insane, i now have a habitat with like 14 drinking pipes then they all drink and then 10 min later poof they cant find their way again and i have to place another one and so on and so on. Pausing the game for a while doesnt work either as Ihad it on pause for 20 minutes one time and it didnt solve anything so I really hope this bug is solved fast but im sure the team is hard at work looking at it. Same goes for the dirty habitats which is also driving me crazy right now.
same here !!!!!
water pipes (5!) , it's raining and there is a huge lake for the hippos and they're severely dehydrated !!!! what !
 
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