Ozric
Volunteer Moderator
Much better in terms of the condensation and lighting issue related to Blur, in my testing.How's the new cockpit glass looking? Haven't had a chance to check it myself yet.
Much better in terms of the condensation and lighting issue related to Blur, in my testing.How's the new cockpit glass looking? Haven't had a chance to check it myself yet.
They did mighty good optimizing there, yes they did. It is a very clear glass now, almost like it's not even there... Seriously thou downgrading and removing shaders isn't optimizing. Couple more "optimizations" like that and the future of ody on consoles is assured.How's the new cockpit glass looking? Haven't had a chance to check it myself yet.
Will keep discussing for more info, promise o7! If we can get something more for you in time for the next 'Top Issues' update we will. Really appreciate it's still really high up for you.
Hi @sallymorganmoore - regarding issue https://issues.frontierstore.net/issue-detail/45812 (Scorpion outfitting camera), while it is now possible to see the decals being applied to the vehicle, when trying to look at the paintjob in VR it still looks like you've just been run over and have to gauge what the colour looks like based on the front-right wheel covering
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Ooooh! I'm just off to look at my Corroded PJ on my carriers, that looks divine!It's working for me again. Thank you
Question. Were carrier paint jobs updated in some way, because mine suddenly looks worn and pitted. It did not look like this before.
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Hrnk… zzznz… eh? It’s 1 AM <goes back to sleep>LET'S GO!
SERVERS SPOOLING UP!
With Env + FX Quality set to Med, still some drops to high 30s in Combat Zones particularly if jumping and getting a wider scene+ Shadows set to medium.
Any idea what type of detail those impact? Setting them to medium gave me a fps increase in on-foot Combat Zones, but would hate to lose too much detail in terrain surfaces during exploration elsewhere. In on foot combat zones instead of dropping to low 30s in busy scenes I saw a minimum of 37fps with most action in low 40s. I also noticed when wandering about Combat Zones away from the action, ie running in after being dropped it seemed to be back to where normal Settlements are in the 50fps range, prior to the update even the quiet areas of a combat zones appeared to take a fps hit.
all is working fine in horizons srv scooping worksMmmmm nice to know there's a workaround but absolutely agreed it's not ideal of course. Leave it with us o7
Hi @sallymorganmoore -looks like while at Guardian sites the materials are on the ground , not all can be picked up. UI says materials acquired but they remain on the ground. V odd.
Confirmed! Thank youHostile ships will once again appear as such on the radar
Only wanted a simple question answered yet its taken 7 hours and not even a single person has even bothered to respond or dm, while i see every other question or comment get answered or replied within minutes.
Absolutely wonderful line, there.Character Animation
- An issue when running with the cutting tool was fixed. Although, our mothers still advise against it