Update 12 moved to 8th June

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Are we there yet? :alien:
 
I assumed FDev have finally landed upon the perfect way to ensure the patch notes arrive in a timely manner.

I‘m looking forward to seeing what‘s coming up (been away so seen, heard and read virtually nothing.)
 
S
Greetings Commanders.

We have identified an issue with Update 12 that needs to be addressed prior to launch in order to ensure a smooth rollout on all platforms. As a result we are moving the release of Update 12 to Wednesday 8th June.

Update notes will still be shared with you tomorrow along with downtime details when we have them.

Thank you for your patience and support.
Skill issue
 
Maybe they will fix the NPC power plant issue (0% plant does not disable any modules/takes between 6 and 10 extra shots to detonate as opposed to players which need a maximum of 2 to get plant to go critical) And the players able to phase thru each other but not phase thru NPCs.
 
Indeed. Some of us are certainly already starting to dream of a flawless U12, while this game will never be 100% bug-free (as is usually the case with complex software). U12 will not change anything significant in this respect. At best a few of the known bugs less, but then also with new bugs that are not immediately discovered on day one. So enjoy the illusion while it is still alive.

Patience is all you need...

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Considering past experience with these updates there will be plenty of new bugs discovered by the community itself in a few hours after and one or two more after couple of days. Then frontier will continue ignoring all the new bugs and maybe will acknowledge a couple of old bugs from previous updates that they claimed they've fixed before and so on and on
 
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