So... everything points to Elite process rather than faulty hardware. Hence I posted here to see if anyone else had similar issue.
I don't get VSOD/crashes, but transitioning between on-foot (or SRV) and ship and back takes many times longer than before the update. 40-50 seconds instead of 5.It happened to me two or three times in the past that I had weird post-update issues. Purging the game and downloading it from scratch always helped.
Not had any issues or changes in behaviour with the FSS so I would suspect you missed something in the huge number of bindings.This is the only thread that mentions update 17 so i hope you don't mind me using it?
I have an issue with Discovery scanner. I enter the frequency scan mode (whatever that was called) and it puts me into somekind of "how to use" mode and i can't find any keys that actualy do something and mouse doesn't work. Is this something new or is it something related to the fact that i just had to replace the hard drive and re install the game. Lots of the key bindings were still as i remember but i had to reconfigure a lot.
Any luck?Ran the standard Windows memory check tool with 2 passes on standard settings, no errors detected.
Might run another one with more details check, but not sure when I get the time to do that, apart from overnight.
No, I lost my other PC due to PSU giving up, which I used to use for some side work while wife works on the main one during the day. So the side stuff I was usually doing on it now moved to evenings to the main PC, which means I'm out of time (and luck, it seems )Any luck?
Thanks, I'll run all those test as soon as I find some time.Memory related BSODs aren't always indicative of issues with the memory modules themselves (though that is a distinct possibility); memory controller and CPU cache/ring are also distinct possibilities. Board and power delivery are less likely, but cannot be ruled out without testing.
Crashes while streaming while using NVENC could be an issue with the card itself. NVENC, in addition to using the GPU's encoder block, is also an extra load on the card's memory controller and PCI-E interface.
Run y-cruncher's FFT, VST, and N63 tests. If there are obvious issues with the CPU or memory those should reveal them within a few hours. If you do encounter errors, try disabling XMP on the memory, or manually setting a lower speed, and check again.
I also suggest running memtest_vulkan while keeping an eye on GDDR6X junction temps to see if there are any clear problems with the GPU's memory controller or VRAM.
If neither test produces any errors independently, you may need to load the GPU while testing CPU/system memory. Most 3080s will dump a lot of heated air right on to system memory, while significantly increasing load on the PSU, so combination testing that simulates worst case holistic loads may be the only way to isolate problems. I usually use FurMark as a GPU load when trying to isolate such main memory issues because it can run GPUs right at their power limit while having very little overhead (that might reduce CPU/memory load).
Normally but there are ways to get windows to BSOD I done it many times back in the day.This smells like hardware failure, an app shouldn't be able to BSOD a machine no matter how badly it's coded.
Definitely run a hardware test on the PC as it happening in another program screams imminent failure, the reason for livestream as has been suggested due to hardware stress test. Maybe running a intensive benchmark tool as well to see if they can get a BSODI've just had a BSOD on another game with the same error, so - at least the BSOD - is not Elite's fault, but something to do with my memory modules.
Still not sure about the livestream crashes when playing Elite, as that (so far) didn't happen with any other game.
All I had time today was the basic, 5-min + about 15 mins of extended test from memtest_vulkan, where the junction temp maxed at 84*C and 4 iterations of y-cruncher's FFT, VST, and N63, which did not return any errors.Memory related BSODs aren't always indicative of issues with the memory modules themselves (though that is a distinct possibility); memory controller and CPU cache/ring are also distinct possibilities. Board and power delivery are less likely, but cannot be ruled out without testing.
Crashes while streaming while using NVENC could be an issue with the card itself. NVENC, in addition to using the GPU's encoder block, is also an extra load on the card's memory controller and PCI-E interface.
Run y-cruncher's FFT, VST, and N63 tests. If there are obvious issues with the CPU or memory those should reveal them within a few hours. If you do encounter errors, try disabling XMP on the memory, or manually setting a lower speed, and check again.
I also suggest running memtest_vulkan while keeping an eye on GDDR6X junction temps to see if there are any clear problems with the GPU's memory controller or VRAM.
If neither test produces any errors independently, you may need to load the GPU while testing CPU/system memory. Most 3080s will dump a lot of heated air right on to system memory, while significantly increasing load on the PSU, so combination testing that simulates worst case holistic loads may be the only way to isolate problems. I usually use FurMark as a GPU load when trying to isolate such main memory issues because it can run GPUs right at their power limit while having very little overhead (that might reduce CPU/memory load).
Ah, the old Miggy drop.I used to repair PCs, one quick trick back in the day was to lift the desktop 5 cm over the desk and let it fall down (while powered off).