To what end? You guys do this constantly, thinking that being intentionally vague and opaque about your game somehow equates to greater engagement. It doesn't.
You release these undocumented mysteries thinking it will result in some great "
A-ha!" moments on the part of the player base at large. Instead, only a very small number of the player base typically deconstructs or solves your "puzzles" in a matter of hours or a few days (and you always underestimate your players and seem surprised they figure it out so quickly, yet you go and do it again and again).
Then, through social media, it becomes common knowledge, negating your claim of "
wanting us to experience it for ourselves". That claim only applies to about a dozen players in the vanguard of solving the "mystery" who then post their results for all to see. Then the rest of the
current players all get the memo and have incorporated the new functionality or new reveal into their play without having "
experienced it for themselves" (defeating your stated goal).
However, social media being the here-today-gone-tomorrow phenomenon it is,
new players who join the game after the reveal has faded into Internet obscurity just wind up frustrated and confused due to the lack of in-game documentation. Now they have to go search for it. Which means, while they're searching, they're not
playing your game. Brilliant move!
It's a common criticism repeated over and over again on the E
sub-reddit where such complaints aren't so easily removed: "
Why doesn't the game tell me how to do XYZ?" I'm not talking overarching hand-holding here; instead, it's the little things such as simple ship functions for which there's no documentation, instruction, nor tutorial. It leaves new players unnecessarily frustrated and perplexed with the same questions about the most basic of functions asked over and over and over again on a daily basis.
Or the other complaint: "
Why do I (the new player) have to open half a dozen browser windows' worth of YouTube tutorials and 3rd-party websites just to discover basic stuff about the game that should already be included in it?" Even a simple roll-over / mouse hover pop-up tutorial mode that tells players what each menu item in their ship does would be a huge improvement. I know it's too late in the game to ever see that happen, but let's not add to the existing confusion with yet
another undocumented ship function.
The game is already complex enough as it is; no reason to artificially make it more so. Yet here you are adding another "
Figure it out yourself because we couldn't be bothered to write two sentences about how Supercruise Overcharge works". That doesn't draw new players in; that turns them off to the game. It's not binary; there's plenty more to the game to draw them in. But once so drawn in by the immersion and beauty of Elite
angerous, they run up against that wall of obtuse obfuscation that leaves them justifiably frustrated over all the little things for which no in-game guidance nor explanation exists.
Basic Documentation 101. And, no, the Codex doesn't cut it; it's not broad enough nor granular enough and it, too, is yet another buried resource one has to go digging through to find anything relevant versus placing the explanation at the first point of contact (i.e. player hovers over or highlights ship menu item, pop-up tells them what that menu item does; once they feel they've become familiar with all the controls and menus they can simply turn tutorial mode off). You're sitting on this gold mine of a game, yet repeatedly undermine your own product by making it less accessible to new players than it has to be.
Why the big mystery? No one cares about the mystery. They care about being able to purchase and equip a module to their ship that will (hopefully) greatly reduce their boring Supercruise transit times. Why not just give them the information they need to make that happen rather than burying it behind the excuse of, "
There are some things we want you to experience for yourselves." Like what? Eats up your fuel at a greatly accelerated rate? Using it draws the Thargoids' attention to your ship? Use it too long and its integrity degrades? Etc., etc., etc. Those are fine; players can discover those for themselves. But not telling us
how it functions,
how to activate it, its perfomance stats? What purpose is served withholding that information?
And, no, I'm not a new player; I've put 11,000 hours into the game. But I'm very active on the E
sub-reddit and see the same questions, the same confusion, the same frustration voiced by new players over and over and over on the daily for years now. It doesn't have to be this way. You're not endearing yourself to new players with this approach of being intentionally vague. Would it really be that hard to just come right out and say, "
To activate Supercruise Overcharge, do XYZ" or, "
Here's an explanation of how the new Supercruise Overcharge works" ?