Update 18.02 | Wednesday 10th April

This boils my broccoli as well. Fdev seem to fancy themselves as dungeon masters of the galaxy more than actual game developers. I've noticed the community of this game is often treated as if they are constantly role-playing as pilots as opposed to real people investing time and money into a recreational activity. Some folks like that, many do not. Personally I'm of the opinion that if I want mystery I can choose to simply not read forums or patch notes.

They were kind enough to tell us what it's called I guess, imagine the mystery we could enjoy if they didn't! "We've added a new feature to the game, we won't tell you what it is or what it does but we hope you like it!"

At least the game is still getting updates and new content after almost 10 years, can't be too miffed about that~

The patch is going to happen tomorrow.... i'm pretty sure you can survive the cliffhanger for less than 24 hours
Besides that, the mystery is less damaging to any story (if anything at all) than spoilers
 
Updated Brazilian (Portuguese) translation for Titan Drive Component to be more reflective of the item
Please also add a new translation for the warning in the near of stellar bodies. The current german word in game is "Schwerkraftbrunnen"(wrong), the right word is "Schwerkraftanomalie"(right).

Edit.: Done. Thx
 
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Would it really be that hard to just come right out and say, "To activate Supercruise Overcharge, do XYZ" or, "Here's an explanation of how the new Supercruise Overcharge works" ?
Of course it wouldn't. It also wouldn't engage player to player experience exchanges.
I mean you had to explore the new keybinds since ancient times, ditto with the functions.

Personally i don't want everything spoiled, because it negates the sense of accomplishment.


Just like in the olden days when we mined without limpets. :D

_

Please also add a new translation for the warning in the near of stellar bodies. The current german word in game is "Schwerkraftbrunnen"(wrong), the right word is "Schwerkraftanomalie"(right).
It's not an anomaly tho; schwerkraftquelle could make sense imo.

Saw someone else with a word i found quite apt; can't find it rn ofc.

In any case, asking a german-speaking physicist would be preferred. :D

_
 
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Does this mean that I'll be able to use the 'mode' switch on my X56 throttle to change main switches into a different config inside elite or will I still have to bind everything to the keyboard and use a mode switch/programming software solution to emulate what I want?

Eg I use switches 1-6 for exploring commands, basic flight commands, and wing commands depending on the mode switch position.

Bill
 
Greetings Commanders!



We will be releasing a new update on Wednesday 10th April for the live/4.0 version of Elite Dangerous. This update will included the heavily hinted at addition of a new frame shift drive with a brand new feature!

The update schedule is as follows (All times are in BST):
  • 06:00 - Maintenance notifications
  • 08:00 - Servers offline as update and maintenance begin
  • 12:00 - Servers back online and update 18.02 available
Please note that times are subject to change.

Update Notes​

Super Cruise Overcharge:
  • New Rating C Frame Shift Drive modules will be available. They can be found at a number of Outfitting services, especially in more technologically advanced markets, and these will introduce a new functionality: Super Cruise Overcharge.
    • Known Issue: SCO audio is missing from some ships

Issue Tracker:
  • Fixed being unable to add an experimental effect to pre-engineered 5A FSD modules (Issue ID 63452)
  • Fixed mission icon not displaying on commodity markets for Delivery missions (Issue ID 63464)
  • Added support for hardware with up to 128 buttons that is registered as an input device (Issue ID 1763)
  • Fixed Reboot/Restore missions sending players to an already online settlement (Issue ID 57596)
    • Known Issue: We are aware of issues with the revenant variant of this mission spawning and are currently investigating
Thargoid Titans
  • Adjustments to Titan threat calculation which resulted in the torus move not behaving correctly in solo instances.
  • Fixed exposed text strings for Thargoid Spire Collect & Sabotage missions when viewing mission info in cockpit panels.
  • Adjusted Titan turrets projectiles so they should no longer appear to "lag"
  • Fixed Caustic Sink Launcher HUD indicator not filling up when viewed in Gunner role whilst in multicrew
  • Minor fixes to Night Vision whilst in Titans' inner clouds whilst in multicrew
  • Performance improvements during multiplayer scenarios when the transition into meltdown happens after the core has been destroyed for the final heart
  • Fixed "FSD Failure, Drop Imminent" being spammed for multicrew passengers when dropping into Titan instances
  • Updated Brazilian (Portuguese) translation for Titan Drive Component to be more reflective of the item
  • Fixed backface culling on the target schematic for the Launch Tube Membrane Residue on Titans
  • Fixed instances of abrupt lighting change on the Titan Core when dealing damage to it. Titan discos are hereby cancelled.

Thargoid Ships/Vehicles
  • Fixed instances of Thargoid Scout behavior being incorrect when vents were being blocked
  • Fixed target UI flickering when scanning a Scythe then targeting the Scythe's drones
  • Fixed the COVAS line "Repair Limpet Failed" being triggered incorrectly when a nearby AI ship launches a drone at another AI ship
Titan Decals
  • Fixed the Titan Destroyed decals having flipped orientation on certain ships
  • Minor graphical fixes for Titan Destroyed decals
  • Fixed text for Titan Destroyed decals
Nice update, Fdev! I'm excited at the multiple fixes made to Multicrew; hopefully this is indicative of more changes to come, such as fixing the turreted flak gunner reticle not showing up? ;)

For the future, maybe you could include a little bit of lore in the post for lore-related changes like the FSD introduction? No reason you couldn't have the Galnet article there. Something like...

Achilles Aerospace Announces New FSD Overcharge Feature!

Details remain scarce at this stage, but Achilles Aerospace has announced the wide-scale release of their new Class-C Frameshift Drive, available across the bubble as of tomorrow!

An Achilles Spokesman had this to say: "The new features on our new drive are going to change the way people move around the galaxy, via our proprietary FSD Overcharge technology. How does it work, exactly?" She smiled. "You'll just have to wait and see, just like the rest of our customers! But I can assure you, you'll be VERY impressed."


  • New Rating C Frame Shift Drive modules will be available. They can be found at a number of Outfitting services, especially in more technologically advanced markets, and these will introduce a new functionality: Super Cruise Overcharge.
  • Known Issue: SCO audio is missing from some ships.
Doing it this way couches it in the reality of the game universe while still revealing functionally the same information.

Honestly, you guys hiring? I'd do this stuff for you.
 
Does this mean that I'll be able to use the 'mode' switch on my X56 throttle to change main switches into a different config inside elite or will I still have to bind everything to the keyboard and use a mode switch/programming software solution to emulate what I want?

Eg I use switches 1-6 for exploring commands, basic flight commands, and wing commands depending on the mode switch position.

Bill
I don't think so. AFAIK, it's something custom that'll need Logitech software to work.
 
Oh, I see. I guess that might make sense, but that just tilts it in the opposite direction. Patch notes would be a absolutely terrible place to play out a narrative.

I assume you're implying that this new feature won't be a new feature but a plot point in the narrative from having unintended consequences from use. I hope that's what you mean.

But I think this discussion proves my point well. We don't know what it's supposed to do, so we don't know if any observed behavior is due to a real bug, or a narrative-driven failure, or working as intended. No?
You have remembered that there are in-game descriptions of modules, right?
 
This could be the start of something really interesting. Giving all C rated core modules some kind of secondary benefit could really shake up ship builds across the board.

I mean, right now I'm already working out which ships I don't jump long distances with and could benefit from any kind of improved supercruise performance. It's at least 10, but mainly I'm looking forward to having something to mess about with and discover how I can best use it.
 
If the Overcharge requires mats to activate, it'll likely be dead on arrival.
Well, using mats would be an attempt by FDev to balance the gameplay around something giving you a significant advantage. Given that this is on the otherwise useless C rated modules, I'd say there's a good chance you wouldn't need anything else as a compromise.
 
Wow, I am amazed at the 32+ button controllers being sorted out. Thank you very much on behalf of others for this, just look at how low the issue number is :D

Looking forwards to working out what the new Overcharge does. Thanks for the update team, good luck with the roll out.
Wow. I mean the virpil software breaks it down for us (though I have multiple button 23's and have no idea which button 23 I am needing to press anymore) but good to see.
 
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