CTRL+B and CTRL+F are working again. So hope for the comms menu doesn't die at least 
Outfitting is now locked for players in Hot Ships, even in jurisdictions where they are not directly wanted. All currently stored modules will be cleaned
Really this is way to harsh for players that are pirates and take pride in their wanted statuses and such . This change is way to limiting for a whole proffesion of this game , it need to be rewerted to what is was .
CTRL+B and CTRL+F are working again. So hope for the comms menu doesn't die at least![]()
Don't dismiss that bull as whining. It was bad. The solution is of course still bad as well ...
What Powderpanic said ^.
What happened to the idea of Anarchy systems for mischief makers and pirates? The new C&P system is getting more and more confounding with each patch.
REALLY hoped to see the following
- Fixed an issue where three or more SRVs in one instance would cause the game to crash on Xbox One.
It really is a GAME BREAKING bug![]()
I"be been making loads of credits in and around the Wangal system for some time now running local haulage missions, as of 3.0.3 hardly seeming any,. Just getting lower paid missing to systems 150 + lys away?
Not good in my new T9. [mad]
Finding an interstellar factor, getting there and using it isn't quite as easy as storing a hot module only to discover cleaning fees scale with module value rather than bounty value ...
Don't dismiss that bull as whining. It was bad. The solution is of course still bad as well ...
Just curious, if outfitting is locked while "hot", what about shipyard? I can still change ship right?
I ask not as a "I don't want consequences for my actions" player but a player who logged off in an unarmed DBX last night and don't really wanna spend the next 20 hours locked in it. Sorry if this got asked in previous pages.
No change to shipyards.
Oh, I accept that it can be inconvenient.
Point is, as a basically law-abiding player who's incurred a fine, you had the option of just, y'know, NOT swapping any modules around until you pay your fine to avoid punitive fees.
The new update doesn't change what a basically law-abiding player has to do. All it does is restrict their options in the same way it restricts those of a career criminal.
Meanwhile (if I understand the changes correctly) it's almost impossible for a player to remain a career-criminal and modify their ship.
Is this smart? The Idea to have a "Pirate ship" is totally over board if you have to clean the ship to outfit it even in anarchy systems.