Patch Notes Update Update 3.0.3

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... I loved the new crime system ( cause im a mercenary and I do dirty jobs for anyone who pays me ) BUT HOW I CANT CHANGE MY LOADOUT IN AN ANARCHY????
 
We'd gotten affirmation that the turret bug was acknowledged and you had all you needed to fix it. Did that NOT get included in this update? Are Anaconda turrets (specifically the large ones) going to remain bugged?

It's was not just a problem in the Anaconda. It's was also an even bigger problem in the Type-10, for instance, though you couldn't see it right in front of you like with the Anaconda. I really hope it's fixed. I'll be testing soon.
 
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Well, you can no longer access the Galaxy Map when in the SRV??? Why??
Do you mean System map? Because this has annoyed the crap out of me the past few weeks. You'd have to go to the Galaxy map, then enter the System Map as they replaced it with "Surface Map" on the left panel. So those of us "on the ground" a lot have had to work-around with galmap and/or new bindings. Ugh!

If they just removed galmap from the SRV in 3.0.3.....
 
I cannot put this any more politely...

Do you guys play your own game?

Locking off changing modules in your HOT ship, no matter where you are? WHAT???????

You guys put Anarchy systems in a game, use them.

ED is already unnecessarily grindy if you want to build a top spec engineered ship.

Now I have to have a clean ship and a number of naughty ships, in different configurations. If I want to be a criminal?

How is that even remotely a good thing or heavens forbid, bordering on fun?

It is already a CHORE to take an FDL or Vette from one CG to another with our epic 20ly jump ranges. Seeing as we cannot ship hot ones over.
Now when I get there, I have to keep my fuel scoop?. So now I have to keep my HRP's for a meta build, when I want to pirate? What if my paper, rock, scissors configuration is not suitable for fighting the other ships in that CG and i might want to move from Frags to gimbled MC's to continue being a bad guy?

This is a stupid move that is just going to make the game more frustrating for anyone not wanting to be a good guy.

The consequences idea is fine but there should be options. We should have criminal hide outs.
The obvious Anarachy systems to operate from or really what is the point in having an Anarchy? You still havent given us reasons to go to them. This move even less so.

This move STILL wont reduce player ganking. FDL's will just have a fuel scoop onboard, while they gank noobs in baddly built ships.
Then highwake awake from any white knights or boost away from any ATR that can masslock them and low wake, way before they get sent to rebuy.

Powerpanic
The Voice of Griefing
You can't simultaneously say that this is a massive inconvenience for gankers and makes it harder and more annoying to gank while also saying that it won't affect how often people gank. Putting aside whether this is a proportionate or good change, those two positions aren't consistent; if it's less convenient and accessible/more annoying to gank, less people will do it. If you truly are the "Voice of Griefing" and you're explaining how this makes it so much more annoying to gank, you're just singing music to the ears of anyone with half a brain who doesn't like ganking and griefing, because they'll understand that making ganking more annoying to go through with will reduce the amount of it that happens whether you are committed to it or not.
 
I cannot put this any more politely...

Do you guys play your own game?

Locking off changing modules in your HOT ship, no matter where you are? WHAT???????

You guys put Anarchy systems in a game, use them.

ED is already unnecessarily grindy if you want to build a top spec engineered ship.

Now I have to have a clean ship and a number of naughty ships, in different configurations. If I want to be a criminal?

How is that even remotely a good thing or heavens forbid, bordering on fun?

It is already a CHORE to take an FDL or Vette from one CG to another with our epic 20ly jump ranges. Seeing as we cannot ship hot ones over.
Now when I get there, I have to keep my fuel scoop?. So now I have to keep my HRP's for a meta build, when I want to pirate? What if my paper, rock, scissors configuration is not suitable for fighting the other ships in that CG and i might want to move from Frags to gimbled MC's to continue being a bad guy?

This is a stupid move that is just going to make the game more frustrating for anyone not wanting to be a good guy.

The consequences idea is fine but there should be options. We should have criminal hide outs.
The obvious Anarachy systems to operate from or really what is the point in having an Anarchy? You still havent given us reasons to go to them. This move even less so.

This move STILL wont reduce player ganking. FDL's will just have a fuel scoop onboard, while they gank noobs in baddly built ships.
Then highwake awake from any white knights or boost away from any ATR that can masslock them and low wake, way before they get sent to rebuy.

Powerpanic
The Voice of Griefing

Looks like it's going to be even more of a pain for you to kill noobs. Sounds good, FD is on the right track.
 
wait i thought payout was meant to be increased on bulk passenger missions??

it seems they have, but in a strange way. I was able to fill my passenger bays with 54 passengers from a single mission, going 400,000 Ls and it payed 11 Million Cr., If I had instead taken two missions (which were also available and going to the same location) with 35 and 20 passengers, these missions only paid 3 Million and 2.5 Million Cr. respectively so possibly the multiplier is now being placed on the number of passengers in a single mission as some logarithmic on the distance?
 
Do you mean System map? Because this has annoyed the crap out of me the past few weeks. You'd have to go to the Galaxy map, then enter the System Map as they replaced it with "Surface Map" on the left panel. So those of us "on the ground" a lot have had to work-around with galmap and/or new bindings. Ugh!

If they just removed galmap from the SRV in 3.0.3.....

Humnnn.... Took a look at my key bindings and again it looks like the upgrade got me.
I can get to the Galaxy map through the NAV PANEL.
I had the Galaxy Map bound to the F8 key but it got shifted to the F10 Key. Moved it back and now it works again.
I have the SYSTEM MAP bound to the F6 key and that still works.
Set these in OPTIONS>CONTROLS>MODE SWITCHS
 
What Happened I logged in went to change my load out ..and it was locked for legal reasons ..no way to pay any fines ..so I stupidly went to the system to see if I could pay fines got destroyed ..lost over 3million credits retreiving ship and legal fees ..now I am broke non the wiser and all my credits are gone ...what Just happened I want my Lawyer give me my credits back they fired on me first . all I did was shoot skimmers and pirates ...stupid Update I wont be playing for weeks now I am so peeved to put it mildly ..
The Pork chop Express is on strike

This made me laugh so hard! I woke the neighbors.
 
Missions

  • Balance pass on wing delivery and collect missions
  • Skimmers only spawn when you are in an SRV
  • While in a ship, approaching Settlements where Skimmers are spawned will trigger the crime of trespass
  • Fixed assassination missions showing players the target mission system prematurely
  • Adjusted reputation reward numbers to balance Superpower progression speed
  • Fixed some missions offering the requested cargo as a reward after handing it over
  • Collect missions will no longer give out rewards which are wanted by collect missions from the same station
  • Changes made to make Massacre Missions spawn more reliably
  • Superpower Rank-up Missions have been moved to the Follow On Missions section to make them easier to find
  • Fixed an issue where factions could send players on Spec Ops missions to their own systems
  • Players can no longer delete Wing Mission Reward messages until the reward has been claimed
  • Increased the payouts for bulk passenger Missions
  • Smuggling and altruism missions will now correctly display the rewarded amount of influence and reputation
  • Fixed an issue that could cause Ram Tah missions to expire too early

[/list]

Was there a change to donation missions as well? Yesterday they had more than ++ and why does this not increase with the amount donated? I mean if you gave me 200k I would like you, but I would like you more if you gave me a mil... Seriously though, I made more progress with 5m of donation missions yesterday that I have today spending over 10... it's no wonder this system has immediately gone from outbreak to a pending boom state...
 
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You can't simultaneously say that this is a massive inconvenience for gankers and makes it harder and more annoying to gank while also saying that it won't affect how often people gank. Putting aside whether this is a proportionate or good change, those two positions aren't consistent; if it's less convenient and accessible/more annoying to gank, less people will do it. If you truly are the "Voice of Griefing" and you're explaining how this makes it so much more annoying to gank, you're just singing music to the ears of anyone with half a brain who doesn't like ganking and griefing, because they'll understand that making ganking more annoying to go through with will reduce the amount of it that happens whether you are committed to it or not.

Oh yes you can. This won't effect noob gankers in the slightest because ganking doesn't actually require any effort. You can do it in as poorly built a ship as you like. You know who it will effect? Pirates who are actually trying to do it right and people trying to fight players who can actually defend themselves. This actually actively encourages people to gank noobs more rather than looking for bigger targets.

Looks like it's going to be even more of a pain for you to kill noobs. Sounds good, FD is on the right track.

Not really, no. You can gank noobs in as bad a ship as you like and then throw it away when you're done. Who it will effect is people who want to actually fight players who can defend themselves and present a challenge and pirates.
 
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You can't simultaneously say that this is a massive inconvenience for gankers and makes it harder and more annoying to gank while also saying that it won't affect how often people gank. Putting aside whether this is a proportionate or good change, those two positions aren't consistent; if it's less convenient and accessible/more annoying to gank, less people will do it. If you truly are the "Voice of Griefing" and you're explaining how this makes it so much more annoying to gank, you're just singing music to the ears of anyone with half a brain who doesn't like ganking and griefing, because they'll understand that making ganking more annoying to go through with will reduce the amount of it that happens whether you are committed to it or not.

Have you ever stopped to think that players can be criminals without being gankers? What about Pirates, smugglers, trespassers, and saboteurs? Most player pirates don't want to kill a non-compliant cmdr and would disable the power plant before 3.0 then hatch break and collect. the target could then just reboot and repair and then leave to recover cargo losses. if you are compliant and don't give the pirate a hard time many only take a few tons, leave you to finish your run with little loss or even a small profit.
 
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