Updated Information regarding AMD RX 6000 series driver updates.

sallymorganmoore

Senior Community Manager : Elite Dangerous
Greetings Commanders.

You may be aware that AMD released a driver updated very recently - AMD Adrenalin 22.10.3.

This was a beacon of light release against a number of stability issues (and more) enountered from an earlier driver update, raised in a past thread (Information regarding AMD RX 6000 series driver updates).

There is...however...an 'however'.

Here to acknowledge reports from Commanders today and to pass on that the team are aware, that updating your latest AMD drivers to Adrenalin 22.10.3 does indeed address the critical stability issues encountered from it's driver update predecessor, however at a number of planets and locations, a blue hue "overlay" is now apparant for AMD 6000 Series GPU owners.

We have nothing further to report as yet on a fix for this but as soon as there's any news, we'll be back for you.

I'm a little concerned that some Commanders are reporting to still see harsh 'colour flickering' and other visual disturbances following this latest update to 22.10.3 also, with some new instances of 'texture popping'.
I'll keep an eye on further notes like this and pass them forward from the numerous conversations around the Forum and online.

Thanks as always for your feedback and conversations around this!

o7
 
Is this some kind of joke. You game does not work with this driver. Your game has not worked with any driver since 22.5.1 released 6 months ago. What does "however at a number of planets and locations" mean. The game is unplayable with this driver, period.
 
Is this some kind of joke. You game does not work with this driver. Your game has not worked with any driver since 22.5.1 released 6 months ago. What does "however at a number of planets and locations" mean. The game is unplayable with this driver, period.

It's not only their game.
A number of other games were also broken by the Optional (beta) drivers released by AMD after 22.5.1
As a reminder, 22.5.1 is the latest Recommended Driver released by AMD and it is the driver that should be used and which works with Odyssey (and many other games) out-of-the-box
 
Good to see an acknowledgement.

For the record, this teal overlay was always an issue with post-22.5.1 drivers (specifically, it started with the May 2022 preview drivers that brought certain DX11 performance improvements to a new driver branch) on AMD RX 6000 series GPUs...it was just overshadowed by the crashes (Orange Sidewinder, et al).

Those using the AppConfig.xml edit to disable native double precision floats for the terrain generation to bypass crashes have long been aware of this second issue and have worked around it by using 3DMigoto to knock out the shader with the "cdec4a73fdecbea7" hash code, as identified by that program.

My naive recommendation would be for Frontier to:
  • Assess if the game actually needs, or sees any meaningful performance advantage from, using native doubles, and if not, patch the game to disable them by default in AppConfig.xml.
  • Reevaluate the necessity of the shader referenced; either removing it if it's redundant (disabling it has no visible downsides, in my experience), otherwise replacing it with a version that does not produce the visual artifact noted.

I don't know how much of that has been done, or what specific hurdles their are to this, but from a customer perspective, not being able to use the modern driver branch on capable hardware without having to resort to workarounds is quite frustrating. From a power-user perspective, this frustration is amplified because the fixes appear to be very simple, which makes the delay in patching the issue less understandable.

Even if the ultimate fault lies with AMD, Frontier is in a better position to rapidly address this issue. Frontier only has to manage a handful of games and the workarounds in existence are proof that the game can work well with the drivers in question, without AMD's intervention. This isn't excusing or absolving AMD for their part in any incompatibility, but they cannot rationally be expected to identify problems with older and relatively obscure titles the same way that the developer of those titles can. The most pragmatic approach is a game patch.

I've filed and upvoted bug reports, but I'm not sure that the ones that illustrate the issue most clearly and comprehensively have made it above the static and been appropriately forwarded. If @sallymorganmoore or another community rep could provide further clarification on this, it would be appreciated.
 
my question involves the orbital likes Before when i had my radeom rx 580 they were solid lines and rings. Since i upgraded to 6600 they are all flickerimg jagged lines even when look at strait on with the same settings i had before
 
my question involves the orbital likes Before when i had my radeom rx 580 they were solid lines and rings. Since i upgraded to 6600 they are all flickerimg jagged lines even when look at strait on with the same settings i had before
Yes. That's one of the issues.
 
Since @sallymorganmoore linked from the release notes to this thread, but didn't mention it here:

  • Fixed atmosphere composition rendering which was causing discolouration with AMD RX 6000 series graphics card drivers.
Carefully optimistic that ED will now work again with the latest drivers.
I'm sure it will, as I mentioned in that thread the amd driver issues are absent on linux (using the amd driver included with something called mesa, cause linux amd drivers are opensource thus included in most linux distribution by default).

So it's definitely a software issue, not a hardware one.
 
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Some planets are still all messed up...it's like i'm looking through a kaleidoscope so I can't land on them. Tried updating AMD GPU drivers to 22.11.1 too but didn't help.
 
Surprise surprise. Another flawless release. First the launcher upgrade failed. Now all I get is orange sidewinder errors. Cant login with any driver.
 
ofc it is, 22.5.1 had no issues... anything post that version had increased performance, but broke a lot of dx11 games
This was indeed an issue I had too; as well as completely crashing if I tried to land on a planet, but I updated to the latest drivers (22.11.1) and now all of those have gone, although I am now seeing pink overlay sometimes when near planets. Still, at least it's playable now... for me anyway. Good luck fellow 6000x owners.
 
my question involves the orbital likes Before when i had my radeom rx 580 they were solid lines and rings. Since i upgraded to 6600 they are all flickerimg jagged lines even when look at strait on with the same settings i had before
Exactly my issue as well. Had RX580. Stopped playing because my 4 yo rig wasn't powerful enough for Odyssey. upgraded to Ryzen 5 5600 couple of months ago and bought 6700 XT around thanksgiving. Starting playing again few days ago and my orbital lines are thin, jagged, broken, sometimes almost not visible. On the bright side I haven't encountered any crashes and performance is good
 
I thought the orbital lines where me seeing things. I have given up on them years ago. Jaggies are terrible. but tried them this morning. Broken dotted lines very thin. GTX 1060 here.
 
I thought the orbital lines where me seeing things. I have given up on them years ago. Jaggies are terrible. but tried them this morning. Broken dotted lines very thin. GTX 1060 here.
I thought it was only on AMD 6000 series cards. Regardless, they've already made it clear they aren't going to fix it.
 
gtx 1050 here np with orbital lines strange, mmm, hope it sorts out,but i dont use them often,so maybe i havnt realy noticed,but it was a big update and like the inroduction of horizons .all the pieces took time to fit.
 
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