Upgrade from AMD RX 7800 xt to Nvidia

Sounds great, is this in VR or a monitor? Also, which of the 50 series did you go for?
Yes, it's quite impressive to see the Elite in such sharpness, as we know that antialiasing is a weak point of the title, and at such high resolutions it's barely noticeable. I don't use VR, but I do use Track IR v5pro on a 42" OLED screen and RTX 5090, than also use in X-Plane 12, MFS2024 and maybe in the future i have time in DCS. o7
 
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You seem to be running at 1280x720 resolution. I'm curious what your monitor resolution actually is, because this isn't 2007 and most displays nowadays are at least capable of 1920x1080. Your current GPU is capable of 4K (3840x2160) with judicious settings tweaks.

If you're really running a 720p display, upgrading to a 1440p one will make a massive difference. If you have a higher resolution display, setting the render resolution to match will make a massive difference, and won't cost you a penny.

View attachment 430701
Thanks @the100thmonkey , I'm mostly playing through the Quest 3. Do I need to change the file to the Quest 3 resolution?
 
Thanks @the100thmonkey , I'm mostly playing through the Quest 3. Do I need to change the file to the Quest 3 resolution?
I may be mistaken...........I use a Vive. Your display resolution is the game window on screen and seperate to your Quest headset resolution, I have my display at 640x480 and my Vive at around 4k.
As small as possible to minimise frames wasted on a box im not using, if I knew how to turn it off I would.
I think thats how it works, im sure wiser ppl will correct it if wrong!
 
There is a slightly checkered, blocky look to the surface detail, but maybe I have reached the limits of my current hardware?

With enough performance surplus, you can jack texture resolution to 16k and throw more supersampling at things, but when it comes to this you're reaching the limits of the game more than your hardware.
 
I don't know about userbenchmark.com, but the PassMark G3D scores are:

RX 7800 XT: 24238
RTX 4070 Ti: 31639

Percentages are a bit tricky because it depends on how you calculate them, but as a factor, the Nvidia card score is higher by a factor of 1.3, which can be interpreted as "30% faster". As to whether you should upgrade just for ED, I could give the most informed opinion by comparing those scores to my GPU:

RTX 3080: 25129

which is only a tiny bit faster than the RX 7800 XT. Almost negligible.

My RTX 3080 can run the game at 4k resolution at 120 Hz (max refresh rate of my display) easily when within the ship, and at about 90 Hz when on-foot inside a station. In other words, it doesn't have any problems running it.

My verdict: Spending so much money on such a small improvement is not worth it, in my opinion. The RX 7800 XT is fine. If it runs anywhere equally to my RTX 3080 you shouldn't have any problems.
 
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<Planets>
<VRUltra>
<TextureSize>8192</TextureSize>
<WorkPerFrame>512</WorkPerFrame>
</VRUltra>
</Planets>
</GraphicsConfig>

Unfortunately, I have to bring this thread up again.
I have another question for Morbad regarding GraphicsConfigurationOverride.xml.
Would that work in VRUltra? Will a 4090 handle it, or does it even make sense in the Quest 3?
Thanks
 
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<Planets>
<VRUltra>
<TextureSize>8192</TextureSize>
<WorkPerFrame>512</WorkPerFrame>
</VRUltra>
</Planets>
</GraphicsConfig>

Unfortunately, I have to bring this thread up again.
I have another question for Morbad regarding GraphicsConfigurationOverride.xml.
Would that work in VRUltra? Will a 4090 handle it, or does it even make sense in the Quest 3?
Thanks

On my laptop at the moment so I don't have the config files in front of me, but I'm 99% sure that the VR presets aren't in GraphicsConfiguration.xml at all, so the override you propose will not be parsed by the game. The VR presets just reference other presets.

Use the contents of the override I posted previously and just manually set texture quality to Ultra, if VR Ultra doesn't already do so.
 
these presets are available
 

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these presets are available

Those are lookup tables that refer to sections of GraphicsConfiguration.xml (in the main game directory).

Now that I have the game files in front of me, I can see that the 'Planets' section (which contains the planet texture quality settings) of GraphicsConfiguration.xml is referenced by the 'Environment' section of the same and that VRUltra.fxcfg sets 'High" environment quality, unlike Ultra.fxcfg, which sets 'Ultra'. I can also see that among the three feature subsections of 'Environment' that the only difference between 'High' and 'Ultra' is 'Planets'.

So, you want to alter the 'Ultra' quality planets, as I have in my prior example, and just set the in-game Environment quality to Ultra.
 
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