Upgrading/Engineering Odyssey Gear - Forced into Illegal Activity?

The place to start I think, is ask yourself "what am I going to be doing that requires upgrades and mods". With G3 gear available, and limiting yourself to only legal activities, what do you need upgraded gear for?

And some carriers will sell Odyssey materials.

Steve
There is the argument that if you need to pull the trigger you want whatever is on the other end to stop moving.
 
There is the argument that if you need to pull the trigger you want whatever is on the other end to stop moving.
Wants to do ground CZs in better than bought gear.

One thing forgotten often, is if you fight against a faction long enough, they become hostile, shoot on sight and send you to a detention facility.

Combat therefore = illegal activity.

Steve
 
Wants to do ground CZs in better than bought gear.

One thing forgotten often, is if you fight against a faction long enough, they become hostile, shoot on sight and send you to a detention facility.

Combat therefore = illegal activity.

Steve
I'm not one for CZs however I've been up against scavs with enough chevrons to not drop being hit with a G3 tormentor.
 
AFAIK, it does pay off to move around, what's on offer also depends on BGS.

If you only stay in one anarchy system, you're likely to be missing out.
I've explored a lot of systems. Anyhow, I think I've figured out how to do it all legally. I guess there was stuff I was missing that I wasn't understanding. It just seems like it definitely the most time consuming and the game feels time consuming enough as it is. No worries though.

I'm going to continue with my main account being a rogue type. I got a second account I was wanting to do everything legally on when I'm not in the mood to steal and deal with notoriety decay, but I think I'm going to hold off on that and wait several years to touch the account and just see where the game goes, or let a friend use it. Whichever comes first.

I've already nearly mastered stealth for assassination and infiltration. I've died once in the last 60 hours of gameplay stealing stuff which is much better than I used to be. I had no idea stealth was even a thing for about the first 100 hours until I looked up what features the game doesn't teach you lol. With all that said, just going to keep doing what I'm doing.

I really appreciate all the contributions to this thread. What I've taken away from all of this for legal activity is find abandoned settlements, crash sites, do legal missions and trade them for other materials (which I don't know why this didn't occur to me sooner: derp).

o7
 
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Is it possible to buy / sell upgrading weapons and suits materials on fleet carriers ?
Regards.
 
I'm not one for CZs however I've been up against scavs with enough chevrons to not drop being hit with a G3 tormentor.
That's why you use the SRV against scavs. Even with good gear they can still overwhelm you. Keep your distance and shoot them down with the SRV.

Steve
 
That's why you use the SRV against scavs. Even with good gear they can still overwhelm you. Keep your distance and shoot them down with the SRV.

Steve
If they're there before you park up.
If they arrive while I'm cutting into the power centre and stand between me and the SRV I'm going to need to start shooting.
 
If they're there before you park up.
If they arrive while I'm cutting into the power centre and stand between me and the SRV I'm going to need to start shooting.
If no scavs are present, plan ahead. Park the SRV a little way away in dead ground/behind a rock and walk in. Cut open both entrances if more than one to the power centre and the internal doors. Listen out particularly and keep an eye out on the radar. As soon as you hear an incoming ship, RUN. This should allow you an easy escape back to the SRV. Against a bunch of scavs running is always best, putting stuff between you and them to break the LoS. Even in G5 gear, half a dozen scavs are dangerous.

Steve
 
If no scavs are present, plan ahead. Park the SRV a little way away in dead ground/behind a rock and walk in. Cut open both entrances if more than one to the power centre and the internal doors. Listen out particularly and keep an eye out on the radar. As soon as you hear an incoming ship, RUN. This should allow you an easy escape back to the SRV. Against a bunch of scavs running is always best, putting stuff between you and them to break the LoS. Even in G5 gear, half a dozen scavs are dangerous.

Steve
From experience they can see through rocks.
Always park down a slope if there is one.
In the recovery systems AX patrol mask Scavs arrival. Too far away to appear on radar.
Also useful to have a spare SRV on the ship for when the first is destroyed, and a bunch of dumbfires...
 
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Most fun thing I've done in regards to missions is a non-violent heist against a hostile faction. Taking murder out the equation turns the game into something where you're applying a lot more strategy to what you're doing.
 
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