At stations when doing something wrong, a count down clock appears allowing the player time to make corrections.
Other use cases for this mechanic exist.
Use case 1:
Deploying hardpoints during an interdiction by security forces.
Use case 2:
NPC pirates request the jettison of cargo.
Question:
Can the countdown timer be reprogrammed to be used by one player on another as a consise way to communicate a demand?
Player creates a timed event from a template by writing or choosing a message and selecting a time period.
Use cases similar to the way it can be used by NPCs.
Use case 1:
Player pirates another player by issuing a timed event which was previously setup. It delivers a message and starts a countdown timer visible to both players.
Other use cases for this mechanic exist.
Use case 1:
Deploying hardpoints during an interdiction by security forces.
Use case 2:
NPC pirates request the jettison of cargo.
Question:
Can the countdown timer be reprogrammed to be used by one player on another as a consise way to communicate a demand?
Player creates a timed event from a template by writing or choosing a message and selecting a time period.
Use cases similar to the way it can be used by NPCs.
Use case 1:
Player pirates another player by issuing a timed event which was previously setup. It delivers a message and starts a countdown timer visible to both players.
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