Used Cobra maneuver to dodge torpedos

Looks like it hit your CMDR's ship before it armed. They have a sixty one-hundred twenty second duration and if you had dodged it would have remained on your sensors until flying out of range, timing out, or being shot down by something.

A more representative, but still not perfect, Hollywood film scene would be this segment from The Hunt for Red October:
Source: https://youtu.be/7zJEzgTZbx8?list=PL0diJKjeoPANWjedumy631vNwBEnAIjri&t=112
 
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Yeah man, looks like they blew their load too early/close.

The first one didn't arm, so your shield ate it with no real penalty. You got a 'shield generator attack' warning, so at least one of the torpedoes in the video was able to arm before striking you.

Staying in someones face is a viable tactic against torpedoes, you can even boost into them if you're in the right range.
 
Looks like it hit your CMDR's ship before it armed. They have a sixty second duration and if you had dodged it would have remained on your sensors until flying out of range, timing out, or being shot down by something.

A more representative, but still not perfect, Hollywood film scene would be this segment from The Hunt for Red October:
Source: https://youtu.be/7zJEzgTZbx8?list=PL0diJKjeoPANWjedumy631vNwBEnAIjri&t=112

Buddy of mine in a wing fight once brought somebody's torpedos back into the Cutter that fired them. Took down the shields and we got 'em.

We called it the Bart Mancuso!
 
Buddy of mine in a wing fight once brought somebody's torpedos back into the Cutter that fired them. Took down the shields and we got 'em.

We called it the Bart Mancuso!

My CMDR has shot himself a few times with torpedoes--they can lose lock and reacquire a new target, even the ship that launched them--but not yet in a situation where it changed the outcome much.
 
My CMDR has shot himself a few times with torpedoes--they can lose lock and reacquire a new target, even the ship that launched them--but not yet in a situation where it changed the outcome much.

You probably just flew into them as they launched since they don't inherit your ship's velocity. That or you target looped and placed you between the torp and them. Torps and missiles do not lose lock and lock on to other targets. Heck, they ignore chaff and silent running and heatsinks once launched.
 
You probably just flew into them as they launched since they don't inherit your ship's velocity. That or you target looped and placed you between the torp and them. Torps and missiles do not lose lock and lock on to other targets. Heck, they ignore chaff and silent running and heatsinks once launched.

Torpedoes do inherit the ship's launch velocity, but slow down over the course of a few seconds while they arm.

Regardless, the delay between my launching them and hitting myself with them, in both of the cases I recall, was well in excess of 30 seconds...my targets evaded them and being distracted by subsequent combat, I failed to notice them lock on to my ship and was hit from an unexpected angle while still engaged.

An engineered Cuter evades torpedoes as well if a CMDR knows how to fly their ship.

It's very hard for a cutter to evade a volley of well timed torpedoes. A good salvo is launched while closing velocities are very high at a range that lets them arm just before they hit.
 
Timed torpedoes. Don't let your enemy do that. They can fire while you aim at the enemy ships, boost in a Cutter so fast and those torpedoes cannot turn around. Being slow they are easy to avoid one-on-one. In a wing of grefiers you might need help with other issues. Play with friends in Open or don't go there. Rarely is torpedoes used without a wing of greifers looking to take you out after they drop your shields.
 
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Timed torpedoes. Don't let your enemy do that. They can fire while you aim at the enemy ship, boost in a Cutter and those torpedoes cannot turn around. Being slow they are easy to avoid one-on-one. In a wing of grefiers you might need help with other issues. Play with friends in Open or don't go there.

They aren't slow while closing if launched from a fast ship because they do inherit launch ship velocity and, when used well, will be launched while both the torpedo boat and the target are accelerating toward each other...the whole idea being to give them as little time to change direction as possible.

In a 1v1, torpedoes are of dubious utility, because to have enough to knock out a shield gen usually mandates sacrificing the weaponry required to quickly disable a vessel after it's shields have failed.
 
@maplealvon found one of the examples I was talking about:
Source: https://www.youtube.com/watch?v=pYJ4hAmUQSo

Was testing a lightweight torpedo Mamba loadout a while back when I was pulled by a railverski phantom. I botched my first salvo by releasing about two full seconds early, while my opponent was drifting backwards and closing velocity was low. Target flew out of range and the torpedoes acquired my CMDR's ship, but I ignored them, figuring I would outpace them till they expired. Target fixation took care of the rest and my neglect let two of the torpedoes I had fired ~74 seconds earlier hit my own ship.

Will make for a good addition to a blooper reel if I ever compile one.

That is why best used in a wing with other ships with weapons completing the kill.

Yes.
 
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