Buildings & Attractions General Gameplay Useless Buildings and Mechanics on Sandbox Mode

Why the hell we have no option to NOT use my saved genoma and researchs on Sandbox Mode?

My Expedition Center, Research Center and Fossil Center are just useless and that removes one of the most fun mechanics in the game.

Put an option to USE or NOT the already achieved genomas and research.
Leaving the campain mandatory ONLY to unlock the dig sites, buildings and research OPTIONS (not the research itself).
 

Jens Erik

Senior Community Manager
Frontier
Hi Wolves Pact,

Thank you for the suggestion! We wanted Sandbox Mode to allow players to play without obstruction after they'd unlocked everything, so your unlocked dinosaurs are available from the jump.

We don't have anything to announce regarding the changes you suggested, but we appreciate the suggestion.
 
Hi Wolves Pact,

Thank you for the suggestion! We wanted Sandbox Mode to allow players to play without obstruction after they'd unlocked everything, so your unlocked dinosaurs are available from the jump.

We don't have anything to announce regarding the changes you suggested, but we appreciate the suggestion.
Thank you for replying Erik.

I Understand perfectly the the concept of SandBox Mode.

But since the campain is extremely restritive (once we are tied to goals and missions) preventing us from being creative - and free - while taking advantage of this mechanic wich is extremely fun, would be awesome havin the option of start a Sandbox without our reached progress.

I know about game development and for now probably JWE is not the studio focus, but believing this game will cover the Jurassic World Trilogy and we will have a update coming with the last movie, consider this an awesome adction to future updates.
 
I have also always wished there were sandbox options for research and genomes to be completed or not. Also there needs to be the option to have division rep on because currently the visitor centers are useless as well. Even with contracts on, the visitor center's don't generate any money due to there not being any division rep in sandbox. And with adding the rep option it's just a given to be able to toggle sabotage on and off as well. Would also be nice if we could disable dinosaurs from panicking.
 
I have also always wished there were sandbox options for research and genomes to be completed or not. Also there needs to be the option to have division rep on because currently the visitor centers are useless as well. Even with contracts on, the visitor center's don't generate any money due to there not being any division rep in sandbox. And with adding the rep option it's just a given to be able to toggle sabotage on and off as well. Would also be nice if we could disable dinosaurs from panicking.
Exactly! Major of the fun of the game is a Campain only thing.

This is sad. I want to play the same mechanics but with freedom to create.

Playing the campain was fun. But once i unlocked buildings, and perks i want to begin a whole new park without the missions ties.

Manage my dig sites, spenting money on reaching genoma. This is the concept of a Strategic Administration Game.

They just removed it.
 
I have also always wished there were sandbox options for research and genomes to be completed or not. Also there needs to be the option to have division rep on because currently the visitor centers are useless as well. Even with contracts on, the visitor center's don't generate any money due to there not being any division rep in sandbox. And with adding the rep option it's just a given to be able to toggle sabotage on and off as well. Would also be nice if we could disable dinosaurs from panicking.
These are little details that make me want go back and play Jurassic Park Operation Genesis for example xD
 
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