Using a LTD hotspot to mine for Tritium...

No idea about tons per hour in the same way I don't rate exploration in systems per hour.

All I can say is I don't feel it to be hard to get and I use my time around 25% finding/moving to the next rock and 75% ot the time actually mining subsurface deposits. The thing that affects my yield the most is the rotating speed of the asteroids.

Right now I am using only 2 collectors and have to wait for them to get all the chunks. Next time I will leave the shields in the FC to mount more collectors and will try to find how much time I use to get a full cargo (around 130 tons or so) to help with the statistics.
 
My beta2 results for laser mining tritium (no ssd, pure laser mining): 150t per hour in a single hotspot, 300-310t in a double hotspot (i think it was HIP 13476 13 A Ring)
Ship used: a Conda with 2 prospectors, 9 collectors and 3 medium lasers, 320t cargo + 6t in refinery.

The current results are looking really bad for tritium (and they're even worse for LTD)
Yup, Beta 2 had me drooling over tritium abundancy. LTDs, too, for that matter. But when FCs dropped for real it became abundantly obvious to me that had changed significantly, and now it is, as you say, really bad. But anything is better than nothing when you have little choice. We can't fix it but we can find out what the reality of the situation is instead of indulging in emotional hyperbole like I have seen in other threads.

So far, it seems that multiple overlapped tritium hotspots are no longer reliable at all, singles can be productive but at reduced harvest rates, as is mining in HSs of other minerals. Tritium SSD veins still give decent to excellent results but are somewhat inconsistent in distribution, laser mining has become noticeably less useful in all kinds of single HSs but continues to provide a consistent source, and SD scabs do little but draw prospector limpets because they glow -- that's about the same as always.

Apart from tritium, cores seem to be way down in frequency for all marketable minerals, not just LTDs. Even the reliability of ID'ing them seems to have shifted, with a lot of bright soggy potatoes acting as sirens for the miner, and shapes once relied on for core presence now having more duds than before.

Mining isn't dead, not even on life support; I'd call it Intensive Care, because it does take a more intense mining effort (in terms of time and use of various methods) to get smaller yields.

Thanks for posting results here, Commanders.
 
We can't fix it but we can find out what the reality of the situation is instead of indulging in emotional hyperbole like I have seen in other threads.
But that "reality" will change again next Wednesday, and experience showed us that it will be hammered the other way around...
That's why I already polish my mining gear :D
 
I found a double tritium hotspot but went to the zone where there was no overlap to check the mining speed.

Using 5 collectors I was able to get 127 tons in 42 minutes using my Orca, so around 180t per hour.
 
I found a double tritium hotspot but went to the zone where there was no overlap to check the mining speed.

Using 5 collectors I was able to get 127 tons in 42 minutes using my Orca, so around 180t per hour.

And for clarity, this was mainly SSDs?
 
Tried 2 times same TripleHotSpot, a Trit+LTD+Granditi overlapping one, same location, same amount of limpets used.
First time 25, second time 150 Tritium...

As normal laser mining is just a joke atm the outcome is completely defined by the SSDs, how lucky you are finding the right ones and how good you are extracting the fast spinning ones ;)
Obvious, first run I found near to none, so laser mined some 11% roids, second run 10 SSDs after the 3rd prospected stone :D
 
Long live (S)SDs. I think FD have done what they said on the box - more Tritium in our galaxy. They just left out the 'laser' bits. I don't bring out my strip-miner any more.
Bottom line (and I don't mean profits) is that it's (reasonably) well balanced (effort/survival for me)
I think 2x/3x HS's (and the profits) will change - but currently it's playable (and still fun).
o7
 
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