Using the juicer (genetic sampler tool) in Odyssey

I can't argue with your reasoning, but if we were to take that to the logical conclusion, doesn't that mean the second suit should be cheaper ? But let's not get into that !

Anyway, I think you've answered my question, which is that that is how it is, I'm not doing something stupid, so live with it.

Thanks
 
I can't argue with your reasoning, but if we were to take that to the logical conclusion, doesn't that mean the second suit should be cheaper ? But let's not get into that !

Anyway, I think you've answered my question, which is that that is how it is, I'm not doing something stupid, so live with it.

Thanks

Don't worry, it's been a complaint since the Alpha test, no-one really understands why we can only take on sample at a time except for it being a design decision by FDEV, there are many ways it could logically be done that have been suggested on the forums but it has been the same since launch of Odyssey.
 
The genetic sampler also has a built in pulse scanner that allows you to scan the landscape around you for biologicals.
I just spent an hour (for the second time!) searching for how to use it: aim down sights key or button assignment does the trick.
 
Only just got my Genetic Sampler as I've been out in the Deep Black for years. Just used it for the first time no thanks to this thread, which is clear as mud. What mini-game?

You scan the life-form holding primary fire, some circles spin, then the scanner tells you you've got one partial sample. You wander about looking for some more of the same life-form some tens or hundreds of metres away. You secondary fire at it and it lights up blue if it's no good as it's the same as the first specimen, green if it's a new specimen. If it's green you scan it with primary fire. Circles spin again. You've got two partial samples. You run around looking for a third partial sample. You find another specimen that lights up green under secondary fire and scan that. You've got three out of three partial samples. Congratulations. You took a genetic sample of an alien life-form. You're an exobiologist.

Absolutely no idea what much of this thread is on about.
 
Only just got my Genetic Sampler as I've been out in the Deep Black for years. Just used it for the first time no thanks to this thread, which is clear as mud. What mini-game?

You scan the life-form holding primary fire, some circles spin, then the scanner tells you you've got one partial sample. You wander about looking for some more of the same life-form some tens or hundreds of metres away. You secondary fire at it and it lights up blue if it's no good as it's the same as the first specimen, green if it's a new specimen. If it's green you scan it with primary fire. Circles spin again. You've got two partial samples. You run around looking for a third partial sample. You find another specimen that lights up green under secondary fire and scan that. You've got three out of three partial samples. Congratulations. You took a genetic sample of an alien life-form. You're an exobiologist.

Absolutely no idea what much of this thread is on about.
Well everything posted before 2023 is about 3-4 years old and talking about things in the test phase of Odyssey that were changed or removed at release or soon after.
 
The way this tool worked was different when exobiology was introduced. There was a timing-related minigame, which was removed by the developers in response to player feedback. Now it works as you described.
Right, thanks, now the thread makes more sense.

I tell you what though, this is the only thread I found which claims to offer a guide of how to use the Genetic Sampler, and it's obviously totally out of date and unhelpful. Maybe when I've used the Sampler a few more times and have an Exobiologist rating and am confident I know everything about it, I'll post my own guide if somebody else doesn't first. Probably no one will bother including me and this thread will be it.

I would have hated a pointless mini-game. It seems that Frontier have really come through for once on this mechanic. They've actually listened to players, and removed the pointless thing that was frustrating them, and produced a sensible mechanic which demands that players behave like real exobiologists and take a range of genetic samples. Still, the mechanic could be improved. A single partial sample should have value, and subsequent partial samples after the third sample should also have value; the more samples the better the data.
 
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