COMPLETED CG Utopia Appeal for Encoded Materials

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Flossy

Volunteer Moderator
Summary FAILED
System: Polevnic
Station: Tanner Settlement starport (Coriolis Starport, large pads available, 48 Ls from main star, xxx Ly from Sol)
Objective: Deliver Classified Scan Databanks, Cracked Industrial Firmware and Unexpected Emission Data
Time limit: 15th August 3310 @ 06:00 UTC

Description
Utopia has asked for encoded materials in the Polevnic system, as part of an initiative to update its reference library.
Simguru Pranav Antal, leader of the commune, provided this message to all news channels:
“In recent years, Utopia has been inexorably drawn closer to the mundane politics, rivalries and conflicts that beset humanity. I am especially concerned about the increasing risk of our advancements being duplicated, as with the Vitadyne nanomedicines that were stolen from us. Misuse of our other inventions could lead to a shift in power or colossal casualties, something my conscience will not permit.”

“And yet, while Utopia's gaze remains fixed on the horizon of humanity’s potential, the corporations we seek to avoid insist on making their presence felt. External suppliers to our commune have been bought or dissuaded by Li Yong-Rui, who hopes to leverage an exchange agreement between us. Such tactics put the archives of data which inform our simulation technology at risk of becoming outdated.”

“I am hesitant to send members of my community to collect data for our reference libraries and expose them to elements that would take advantage of them. Therefore, I ask members of the galactic community to bring specific encoded materials to Polevnic in exchange for an appropriate payment.”

Utopia’s initiative is being organised by the Guardians of Harmony faction. Submissions of classified scan databanks, cracked industrial firmware and unexpected emission data can be delivered to Tanner Settlement starport in the Polevnic system.

The top 50% of contributors will receive a Krait Mk II Crypsis Yellow paint job.

The campaign begins on the 8th of August 3310 and will run for one week. If the final target is met earlier than planned, the campaign will end immediately.

To earn rewards you must sign up as an active participant before delivering Classified Scan Databanks, Cracked Industrial Firmware and Unexpected Emission Data to Tanner Settlement in the Polevnic system.

Be aware that faction-state changes and other disruptive events can negatively impact markets and station services, and could prevent the initiative from running smoothly.

Notes:
  • Data is contributed (donated) via the Science & Research contact in the Station Services
  • Tanner Settlement is orbiting planet A1
  • Station services: Commodities Market, Shipyard, Outfitting, Repair, Refuel

Latest status
Last updated: 15 August 07:00 UTC

Current Progress:
Current Participation Rewards:
Global Progress: 756,352 units delivered
Contributors: 1,224
Reward Tier: 0/5
Global Reward:
None listed
Top 10 CMDRs: 0 CR
Top 10%: 0 CR
Top 25%: 0 CR
Top 50%: 0 CR
Top 75%: 0 CR
Top 100%: 0 CR
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CG threshold tracking

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Journal data (used to track progress) can be submitted via various third party tools or by direct journal imports on Inara. For more details see https://inara.cz/inara-api/.

New &/or have questions about the Community Goals? Check out the Community Goal Guide ... click here
 
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Flossy

Volunteer Moderator
Before anyone asks,"the missing (Science and research) contact should appear soon, may take up to an hour because the server hamster got stuck in its wheel" :D
The 'missing contact' has now made an appearance. There's also a Data Material Trader in the station which may help. 😉
 
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It's weird that the UI shows them with 1 pip when the stuff you hand in are actually G3 materials.

The CG is a bit less worse than previous data CGs because G3 handins are more valuable and require less menu-ing to trade per trip to jamesons than G1s.

However the science menu still has fixed input acceleration so handing in 200 materials takes like 10s of just waiting to scroll it from 0 to 200.
 
OK I give up. How in the world someone collects 4700 encoded mats in an hour? I haven't found a single CG encoded mat within a few systems around Polevnic. I even jumped some ~60 ly away to a high population, war / outbreak systems for the HGE, and not one yielded the CG encoded mats.

I'm really hoping I'm missing something simple and not some mechanic at a crash site beacon to relog for days. Anyone?
 
OK I give up. How in the world someone collects 4700 encoded mats in an hour? I haven't found a single CG encoded mat within a few systems around Polevnic. I even jumped some ~60 ly away to a high population, war / outbreak systems for the HGE, and not one yielded the CG encoded mats.

I'm really hoping I'm missing something simple and not some mechanic at a crash site beacon to relog for days. Anyone?
Collect data at Jameson's crash site, trade down at the nearest trader, drop off the mats. Rinse and repeat.

The crash site is roughly 150 Ly from the CG system, 2-3 jumps with a decent exploration ship. The planet itself is a ways out, but SCO takes care of that. The site itself has many more data points than before as well. That many mats in an hour is do-able, especially if the commander already has a huge amount of encoded mats to trade.

All my encoded mats are maxed out on my primary commander. I might just dip my toes in this one.

Edit (Update):
It turns out all my raws are maxed out, encoded wasn't. That didn't help at all.
SCO isn't needed, the planet isn't as far as I thought.
The nearest trader is at the same station, so that part is easy.
The most I've been able to turn in per run was 284. My fastest run was 15 minutes. That includes a single relog at the crash site each run.
4700 encoded mats might be possible on the first drop-off, but that much per hour is definitely not sustainable.
 
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OK I give up. How in the world someone collects 4700 encoded mats in an hour? I haven't found a single CG encoded mat within a few systems around Polevnic. I even jumped some ~60 ly away to a high population, war / outbreak systems for the HGE, and not one yielded the CG encoded mats.

I'm really hoping I'm missing something simple and not some mechanic at a crash site beacon to relog for days. Anyone?
Also to further clarify for you - HGEs only ever contained manufactured mats. Not data.
 
Sad that I had to go to the internet to find out how to contribute.
  • Data is contributed (donated) via the Science & Research contact in the Station Services
 
Collect data at Jameson's crash site, trade down at the nearest trader, drop off the mats. Rinse and repeat.
Sorry to be so honest, but this is for me the most boring way of playing I can imagine. If is needed to resort to such activity to "succeeed" in this CG then my interest to participate is below zero. I really wonder why Frontier decided to go with this type of CG, it imo shows (or points to) the worst possible way how to play ED.
Double_facepalm.jpg
 
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Incredible that after all the complaining about grinding and having to relog for engineering mats....
We get a CG that makes you relog at Jameson!! The most boring activity in the game!

The fact Fdev expanded Jameson to include even more scannable data (Per relog) is crazy to me


Oh well..
 
Sorry to be so honest, but this is for me the most boring way of playing I can imagine. If is needed to resort to such activity to "succeeed" in this CG then my interest to participate is below zero.
Research CGs end up with a much stronger split between the highest and lowest participants than most other types.
- typical non-research CG the 25% threshold is just above the mean contribution; not that there have been many, but most research CGs have the 25% threshold be lower than the mean
- similarly, the typical non-research CG has the median at about half the mean contribution, whereas most research CGs have had the median be less than a tenth of the mean contribution
- to compensate, the top 10% threshold ends up as a much higher multiple of the mean (getting close to 4x on occasion)

There's an extremely sharp split between the majority of participants (who throw in whatever materials they had on hand, and maybe go and trade some spares for some more) and a much smaller-than-normal minority who just go flat out at it.

That does of course mean that "success" in the sense of getting "top 50%" doesn't actually require any of that sort of thing.

(This one is so far looking a lot less skewed than that, though how much of that is because the "throw in what you have" spike at the start of the week is still a substantial fraction of the contributions I'm not sure about)

I really wonder why Frontier decided to go with this type of CG, it imo shows the worst possible way how to play ED.
They've just released reforms to material collection and a super-sized medium freighter, so a pair of CGs which play to those activities to some extent is an obvious pick.
(There might have been some interesting threads if they'd set it at an outpost station, though...)
 
They've just released reforms to material collection and a super-sized medium freighter, so a pair of CGs which play to those activities to some extent is an obvious pick.
(There might have been some interesting threads if they'd set it at an outpost station, though...)
Yes, I'm well aware about all of this (including that part in brackets :D ) ... however go with CG which have most efficient way relogging is something what I really cannot understand :(
 
relogging

I did a couple of Jameson Crash runs when the CG started, flew down to the surface, scanned all 9 sources from the ship, boost to SC to SCO to above glide height, down again, 9 more scans from the ship, and my inventory is full for the two main data mats. Then jump to Polevnic, Tanner Settlement, use the data trader in the system to trade down into CG mats, turn in, and back to the Crash site. No relog required.

This seems not fundamentally more boring than a trade CG? The flying around to point the ship at the data points can be done in FA-off if you like a challenge! (Beyond my skills, but I've seen it done on Twitch.)

It doesn't look like this CG will reach even tier 1 though, so might be better to do the conventional cargo CG to try and secure the paintjob.
 
Sorry to be so honest, but this is for me the most boring way of playing I can imagine. If is needed to resort to such activity to "succeeed" in this CG then my interest to participate is below zero. I really wonder why Frontier decided to go with this type of CG, it imo shows (or points to) the worst possible way how to play ED.

To me, a CG is a CG and it's always appreciated. But you are right, this one's out there, and participation in it is all the feedback we need.

Again, great to have CG but I would have gone for manufactured mats rather than encoded. You drop to a signal source, let the limpet hounds lose, and fill up in one go. Go to the station, trade them down, check them in at the contact. I think that beats scanning far away beacons while still showing off the update buff.

I'll plug in my schpiel here: all CGs should have a "defend" side. Those poor Type-8's are being attacked by dirty pirates. Let bounty hunters help out and give us something to do other that gifting away our preeeeeciiiiooouss mats.
 
Sorry to be so honest, but this is for me the most boring way of playing I can imagine. If is needed to resort to such activity to "succeeed" in this CG then my interest to participate is below zero. I really wonder why Frontier decided to go with this type of CG, it imo shows (or points to) the worst possible way how to play ED.
I wasn't suggesting to do that, I was answering a question. That is how someone can supply so much, but that does not mean everyone has to do it that way.

Context is important.......
 
Sorry to be so honest, but this is for me the most boring way of playing I can imagine. If is needed to resort to such activity to "succeeed" in this CG then my interest to participate is below zero. I really wonder why Frontier decided to go with this type of CG, it imo shows (or points to) the worst possible way how to play ED.
At least they never said relog.
As the loop to do the encoded data involves more activities than the trade side I shudder to think what your opinion of that is.




They've just released reforms to material collection and a super-sized medium freighter, so a pair of CGs which play to those activities to some extent is an obvious pick.
(There might have been some interesting threads if they'd set it at an outpost station, though...)
That is why I suggested a Rares (booze) CG, outposts at both ends and cargo that could be illicit in various places along the route.

Pop corn sales would have boomed.
 
I was answering a question.
I know. Sorry. My reply was primarily aimed against content (mats farming) only, but my wording could be better in that regard. I also know that relog can be avoided, but still I see zero fun in doing such thing again and again. It is like officially say that it is natural to learn mats farming (no matter how dull or repetitive such activity can be) instead to gather them naturally via various ingame activities on the go. Maybe it is so because I never had any need to fill mats fully, only from time to time added some as I needed. In regard to Jameson crash site I have it visited only once two days ago, did scan of all data via SRV and moved to other things. The best were local logs :) and atmosphere of that place.

As the loop to do the encoded data involves more activities than the trade side I shudder to think what your opinion of that is.
I change scenery as I like. Moved my FC for load on one of distant outposts and once do some runs will move to different place. And it all will be equally time effective, eventhough I also used now my T8 to pass 70k few times just for enjoy SCO flying :) . And trading (buy, sell) is kind of basic activity, I liked do it from time on time also in old Elite games :)
 
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I traded in a few of each data item, just to say I did it. The scanning for data mechanics are not my favorite gameplay. So without a really good reason, like crazy $$$, or super useful shiny new modules. Not for me. I will haul a few tons for the haul CG instead and perhaps get to 50%.
 
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