Utopian Enforcer Cannon is a multi-cannon ?

i think you need to read up on newtons laws... it's velocity that's constant, not acceleration. otherwise they'd have to tie sattelites to earth with wires to make them stop floating away.

the only way to make an object accelerate, is to add kinetic energy to said object. unless your projectiles have engines they'll keep a constant speed untill they enter a planets gravitational pull or they colide with another object.

fly safe out there.
 
Okay but I suspect most contributors had no idea of his posting history and two wrongs don't make a right. Just feel for him as I think I've previously read explanations of Newton's laws that use the term 'acceleration' in such a way that the laws could easily be misinterpreted.

Perhaps neither are justified, but ridiculing someone for being wrong when you yourself are wrong is by far the greater sin of the two.
 
Wow, I keep trying to picture a universe where objects just accelerate indefinitely... kinda like flubber. Glad it's not real, in game or in reality.
 
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Anyone actually tested the Enforcer? I'm trying to find info, but google basically just finds this thread and some short descriptions replicating the in-game information.
 
Anyone actually tested the Enforcer? I'm trying to find info, but google basically just finds this thread and some short descriptions replicating the in-game information.

The enforcer was used, but not tested to meter the damage in MJ if that is what you asked.

On the part of digging up this thread:
Oh no you didn't!!!
Now this thread is free again and will keep accelerating to infinity!
 
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Space Fan

Banned
nobody here understands Newton's Second law. This makes me sad for humanity.


edit: i'll break it down for you.

kinetic energy is mass * velocity. (.5mv^2 to be exact)
Velocity is the differential of acceleration to time.

Acceleration to an object in the vacuum of space is constant unless a force acts upon it (this would be gravity, thrusters, another object colliding etc). Unlike the previous post, velocity is not constant, acceleration is.

So the longer my projectile is in space the higher the velocity is. Since the velocity is going to increase at the same acceleration for as long as it doesn't collide with something, the kinetic energy will increase.

A projectile weapon like a cannon should have it's weakest damage at point blank range. It's highest damage at whatever the furthest distance the game will register an impact (4km seems to be the upper limit). While it may be unreasonable to ask the game engine to render correct kinematic physics like ever increasing velocity of projectiles, it would be trivial to modify the damage the same way (but inversely) as it's done for energy weapons.

Nope, mostly wrong. The velocity of a projectile in space does not change once projected by the launcher. Without any drag, it's velocity will barely change from its muzzle velocity. With drag, its velocity will only *decrease* - but drag is truly negligible in space.

Please note that Newton's Laws concerned motion - he has no law about kinetic energy - although he understood the concept.

Reference: my own MSc in Astrophysics
 
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Anyone actually tested the Enforcer? I'm trying to find info, but google basically just finds this thread and some short descriptions replicating the in-game information.

I did.

I outfitted a Cobra MkIII with class 2 gimbaled beam lasers and two enforer cannons and went bounty hunting. While it is a bit difficult for my to judge the effectiveness (as I am meanwhile used to my Phyton), I wasn't very impressed.
Without the articulation of a gimbaled weapon, I wasn't able to concentrate the fire of both cannons on my target during a close combat. In a long-range fight, aiming with fixed weapons is harder anyway and the bullets were to slow to hit reliably in addition to this. At the end of my experiment, I simply used my two class 2 beam lasers to destroy my targets - and I was way faster with them than with the enforcer cannons. I really didn't see any point of them.

However, anticipating the superiority of small fighters in atmospheric flight (I know... whishful thinking!) and their utilization as dinghies, I outfitted an Eagle and a Sidewinder with enforcer cannons. With a better (tighter) weapon layout and without any better alternatives (my Phyton will never fit into a 'Conda and chasing nimble aircrafts in canyons won't work neither...), I can imagine a certain usefulness at some point in the future.
Until then, the little ships will wait eagerly in their hangar...
 
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