Hello!
I am in process of finishing a new mushroom.
I had to add a seam along the hat side because when I made it a "circle" it got too stretched on the top.
In Blender it looked fine! This is the side with the seam. I have plugged in the Normal map. However not the AO map as I thought it was enough with the built in render. I also added the flexicolor masks.
The normal map was baked from a higher poly model with grooves along the swirl edge AO likewise.
This picture show the game model, not the high res version.
In game however, you can see the seam very clearly in dark with sharp lamps, but also in daylight. I will only show how it looks in dark because that's the worst.
Any ideas of what could have gone wrong?
I exported the FBX with binary, the "expertimental" mode on and mesh only. (2.79, I always use this method)
(the mushroom to left was the old one with the "circle" UV that got stretched out on top)
I am in process of finishing a new mushroom.
I had to add a seam along the hat side because when I made it a "circle" it got too stretched on the top.
In Blender it looked fine! This is the side with the seam. I have plugged in the Normal map. However not the AO map as I thought it was enough with the built in render. I also added the flexicolor masks.
The normal map was baked from a higher poly model with grooves along the swirl edge AO likewise.
This picture show the game model, not the high res version.

In game however, you can see the seam very clearly in dark with sharp lamps, but also in daylight. I will only show how it looks in dark because that's the worst.

Any ideas of what could have gone wrong?
I exported the FBX with binary, the "expertimental" mode on and mesh only. (2.79, I always use this method)
(the mushroom to left was the old one with the "circle" UV that got stretched out on top)