Release V3 of the Colonization construction spreadsheet is now available!

I have finally finished working on v3 of my Colonization construction spreadsheet. Lots of changes and improvements so it's a new spreadsheet:

Use this link to 'make a copy' of the spreadsheet.
(Note: If the spreadsheet is unavailable that means I'm updating it to a new version and it'll be available again shortly, try again a bit later.)

Current version is v3.2.1, see notes post here.
A small error got in with 3.2, in case you want to manually fix it: Copy/paste the following formula in cell K2 on every Colony tab: =COUNTIF($D5:D,"<>")


April 3~21 note: Frontier changed things for Colony-type stations, then reverted the change:
FDev had changed the economy to be determined by the body type it is orbiting, HMC, Rocky, Ice, etc. instead of these stations getting a "Colony" economy with basically no markets. However this was reverted a week later, note this process may take up to two weeks for all stations to get reverted...


Please read before starting with Colonization:
  • Your first primary station (when you claim a system) won't cost any construction points, but it will require more commodities: Roughly +16% for an Outpost, +33% for a Tier 2 Station, and +20% for a Tier 3 Station.
    • On Colony tabs this is added automatically (only for the first primary station), but note these cargo amounts are really only meant as a "close enough" indication how much work it will be.
    • On the "Cargo Hauling" tab you can add a % offset manually at the bottom for every construction, after the primary station I suggest adding at least 3.5% (or alternatively use the OCR snapshot method for exact amounts).
  • The spreadsheet uses numbers as shown in the in-game build menu but all commodity amounts get a small % of RNG applied for every construction, so these numbers will always be a little off.
  • Required amounts can even go up or down by a few while you're delivering cargo... Yes this happens, you're not crazy, send complaints to FDev.
Please have a look at the ReadMe tab, you'll find more notes on the spreadsheet and colonization details, links, etc.

I've made a few help/documentation screenshots on some of the changes and features. And I've added a short clip that shows the OCR snapshot tool in action. Details about that tool can be found on the settings page.

Call for help: report observed population & score changes!
It's clear that FDev is not going to give us more details so we're going to have to figure things out ourselves. Every construction adds a bit of population and/or score but with 109 layouts we don't have all the data yet. Use this google form to report observed population & score changes, you can also report layout-specific bugs and economy influence changes.

The spreadsheet takes layouts data from an external sheet, so as we get more reports I can update that and the updated data will show up for everyone without requiring people to make another new copy. (The Changelog/ReadMe tab takes from and external sheet so I can update info there as well.)

Note: From early reports it's clear that population numbers are also variable but please do keep submitting your observations on those. A future update will likely show population as min-max range instead. Observed score increases do seem to be fixed so far which will be useful for estimating the weekly credit rewards.

Special thanks to CMDR Mechan for suggesting some of the changes, and many CMDRs on the Canonn discord for figuring out how a lot of the colonization aspects work. Also a big thank you to all the CMDRs reporting data using the submission form!
 
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I have finally finished working on v3 of my Colonization construction spreadsheet. Lots of changes and improvements so it's a new spreadsheet:

Use this link to 'make a copy' of the spreadsheet.

v3 Changes / New features:
  • Construction Points reflect the increased costs as you build more stations.
  • There are now two checkboxes to mark active builds & completed builds (correctly applies points cost/reward).
  • Added Layout selection with observed population/score and reported bugs.
  • There are now eight Colony planning tabs.
  • New tab: Changelog, has a bunch of info and links, it will also show if there's a new version of the sheet.
  • New tab: Settings, allows you to customize various things that are used on other tabs.
  • New tab: Cargo Hauling, which can be used with all your colony tabs;
    • Shows active constructions and their required amounts for checked active builds on the selected colony.
    • Can also use an OCR snapshot for exact amounts (see settings tab) which will be auto-sorted to in-game categories.
    • Ardent & Inara commodity search links are generated if you enter the system name on the colony tab.

There are a few help/documentation screenshots on some of the changes and features. I've added a short clip that shows the OCR snapshot tool in action. Details about that tool can be found on the settings page.

Call for help: report observed population & score changes!
It's clear that FDev is not going to give us more details so we're going to have to figure things out ourselves. Every construction adds a bit of population and/or score but with 109 layouts we don't have all the data yet. Use this google form to report observed population & score changes, you can also report layout-specific bugs.

The spreadsheet takes layouts data from an external sheet, so as we get more reports I can update that and the updated data will show up for everyone without requiring people to make another new copy. (The changelog tab also takes from the external sheet so I can update info there as well.)

Special thanks to CMDR Mechan for suggesting some of the changes, and many CMDRs on the Canonn discord for figuring out how a lot of the colonization aspects work.
Brillaint work.
I'm being a bit thick, but it was clearer on the "old" versions what construction points (or what tier) each station/installation both cost and awarded.

Whereabout does the new one show these costs/rewards?
 
Brillaint work.
I'm being a bit thick, but it was clearer on the "old" versions what construction points (or what tier) each station/installation both cost and awarded.

Whereabout does the new one show these costs/rewards?
I think you mean on the first version where it had cost and reward separated and said something like "Tier 2: -1 or Tier 3: +1"? Which I think wasn't the best way to display that because it had both tiers mixed in the same column. It's now shown as T2 and T3 (columns R & S), so the tiers are separated and it simply has a red negative value for cost or a positive green value for reward. This also allows the totals be calculated at the top.

Also with the two check boxes, one for "active build" aka still in construction, and "build done" once completed. This way it now correctly removes the cost when you start construction, but only gives the point reward once it is marked completed. Since that's how it works in-game and with 5 possible simultaneous (unfinished) constructions it wasn't correctly showing your current totals on the old spreadsheet.
 
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Love it... would love to see if you have multiple carriers (your group is helping with their carriers) and be able to see if the total of carriers divided with required mats = the station goals.
You can just right-click the carrier column on the cargo hauling tab and add columns to the right for multiple carriers. The sum formula in the "Still Needed" column will just automatically include newly added columns that way. (if the "still needed" amount goes into the negative it gets a grey font color, indicating you have more than needed)
 
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is there anyway to OCR more than one active construction project at the same time?
Easiest way is to disable the active constructions with the check box at the top and just copy/paste the numbers over from the OCR column to the construction column. That's in part why I added the check boxes so you could just turn them off and enter your own exact numbers instead. Only have to clear it out once construction is completed.
 
I have finally finished working on v3 of my Colonization construction spreadsheet. Lots of changes and improvements so it's a new spreadsheet:

Use this link to 'make a copy' of the spreadsheet.

v3 Changes / New features:
  • Construction Points reflect the increased costs as you build more stations.
  • There are now two checkboxes to mark active builds & completed builds (correctly applies points cost/reward).
  • Added Layout selection with observed population/score and reported bugs.
  • There are now eight Colony planning tabs.
  • New tab: Changelog, has a bunch of info and links, it will also show if there's a new version of the sheet.
  • New tab: Settings, allows you to customize various things that are used on other tabs.
  • New tab: Cargo Hauling, which can be used with all your colony tabs;
    • Shows active constructions and their required amounts for checked active builds on the selected colony.
    • Can also use an OCR snapshot for exact amounts (see settings tab) which will be auto-sorted to in-game categories.
    • Ardent & Inara commodity search links are generated if you enter the system name on the colony tab.

There are a few help/documentation screenshots on some of the changes and features. I've added a short clip that shows the OCR snapshot tool in action. Details about that tool can be found on the settings page.

Call for help: report observed population & score changes!
It's clear that FDev is not going to give us more details so we're going to have to figure things out ourselves. Every construction adds a bit of population and/or score but with 109 layouts we don't have all the data yet. Use this google form to report observed population & score changes, you can also report layout-specific bugs.

The spreadsheet takes layouts data from an external sheet, so as we get more reports I can update that and the updated data will show up for everyone without requiring people to make another new copy. (The changelog tab also takes from the external sheet so I can update info there as well.)

Special thanks to CMDR Mechan for suggesting some of the changes, and many CMDRs on the Canonn discord for figuring out how a lot of the colonization aspects work.
This thing is awesome. Thank you!
 
A suggestion - What do you think to getting the thread moved to the new Colonisation section? https://forums.frontier.co.uk/forums/system-colonisation/
I don't use the forums a lot but I think this tools section is the right location. But feel free to link to this topic in the colonization forums.

I mostly made a topic here because with v1 people were linking to the guest-view of the spreadsheet which leads to a lot of "editor requests" from people who don't know how to make a copy. So hopefully when people suggest v3 to others they will link to the forum post for it, or at least the copy-link at the top.
 
I really resent that there aren't in game tools for this.

Having to rely on a spreadsheet out of the game to keep track of things seems pretty woeful in terms of UI. We have a missions tab, why can't stuff like that be shown there?!
 
I really resent that there aren't in game tools for this.

Having to rely on a spreadsheet out of the game to keep track of things seems pretty woeful in terms of UI. We have a missions tab, why can't stuff like that be shown there?!
You're right, but unfortunately this applies to many actions in the game for which external tools have been developed.
Please address this in the official colonization thread or open a ticket with FD. The criticisms of FD will be lost in this thread.
(This is not a criticism of the thread. This is more about the external tools)
 
What does the "dependencies" column refer to? Are these prerequisites to building that settlement type?

1743366000658.png
 
What does the "dependencies" column refer to? Are these prerequisites to building that settlement type?
Yeah exactly, I probably should have used prerequisites instead. I forgot what it says in-game...
There are only two that require you to build multiple other constructions, like the Military hub needs a Military Installation but that can only be constructed after a Military Settlement.
 
Thanks. A military outpost can be built initially, as the first (orbital) starport, so is it just ground stuff that is inter-dependent?
 
Great sheet.

I'm confused on the quantities - I think you sheet for an 'Industrial Outpost' is showing what the UI showed me when I picked that type of outpost to build but the actually values once I started changed, most went up by a few, some by a lot but Aluminium went down by 30!
I actually made a simple doc sheet with all the quantities based on the initial selection UI, but had to change them all once I started building and looked again in the system view for outpost :(

Actual total units required to build it was: 21,777 ( not the 18,987 )

Did anyone else notice this ? ( different quantities in the selection UI vs what's actually required when you accept it ?
 
Just to check in the tourism facilities, Dependencies:

1743435919730.png


1743435938317.png


1743436036781.png


Does that mean you can't place a surface tourism settlement until you've placed an orbital one? Or the other way round?
 
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