If it were a scaling issue they may have/could have done it already. Its not just the FC Jump system though, that system basically has to fit into the main loop of the game code with everything else.Fdev should activate more servers.
I've done all my FC jumps from 8am UK time recently, then getting 'normal' 15-16 minute waits. By the afternoon this can already be in the region of 40 minutes.Since the expansion I have a "jump lag" in excess of plus 1 hour inside or outside the bubble, (before expansion 40 mins was longest usually corresponding to next Titan target),. Coincidently I believe 1 hour was the jump time at original inception of Fleet carriers. For me this effectively neuters the reason for having a carrier in 1st place. I wonder if the projected new system "station builder ships" will in future take preference over individual owned carriers regards jump allocation.
Probably the same reason why limpets refuse to work properly.Seeing long jump times too outside of the bubble with regular mauve and black adder error codes. Starting to wonder if the transactional servers are getting hammered because of power play changes.
Yeah, low resources are probably in perfect balance with the abysmal performance.hey may have already adjusted the scale for best performance to resource balance.