PvP Viable non-plasma loadouts?

2Truesilver

Thanks for the detailed and exhaustive response, probably the most useful reading on PvP thematics I've ever found on this forum.

I'm very disappointed that game balance is so bad now, and I've made a suggestion thread in the proper forum section to revise combat (not only PvP) outfitting at all. However, it seems that nobody cares about it, and it risks to drown under the new and (subjectively) garbage topics like "Remove Cobra Mk IV NPC's". If someone is interested in - welcome and place your comments:

https://forums.frontier.co.uk/showthread.php/467378-Combat-outfitting-overhaul

The main idea is to replace current mindless ship stats maxing with balancing a ship around 3 stats - speed/maneuverability, strength and firepower.
 
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Phasing Pulse is a option..there is s certain cmdr who seems to quite favor them >.>

You can also mine and use other weapons once shields have popped

Metal Lance is still going to be a pain to Mine. Phasing pulse could chip away at its hull but having a ship that has a enough hardpoints to make it worth while...it might not be a wise choice against and Metal Lance.....

Plasma is fun but yeah it sucks that the Meta in Elite has gotten so stale. Alot of the reason why I stopped pvping (also the threat of being called a clogger because of disconnects...) Its sucked the fun out of it. From time to time i get a CMDR who wants to duel in a Eagle or something...those are great times but few and far between its always meta lances or wings...and truthfully as a lone cmdr its just not fun anymore to be the target all the time and be constantly sent to rebuy because you wont fly the Meta Lance.

I love off the wall builds btw...its so cool to see cmdrs deviate from the meta's!

ALSO I am complete garbage at Elite and Elite PvP yeah don't start thinking I have any skill :D
 
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Phasing Pulse is a option..there is s certain cmdr who seems to quite favor them >.> ...

So, if youl'd like to change the dull meta - welcome to my suggestion thread.

I'm trying with 4 rails and thermal vent beam now, but it's difficult to compete with PAs. It's fun, but does less burst damage, less damage per second and less damage per MJ, and I've even missed the moment I heated up to 370%. PA's are just too good to even think about another weapons, excluding fb railguns or some exotics.

And I couldn't find some bad guys in open to properly test my build, even couldn't find some ganker wings. PvP is dying(
 
So, if youl'd like to change the dull meta - welcome to my suggestion thread.

I'm trying with 4 rails and thermal vent beam now, but it's difficult to compete with PAs. It's fun, but does less burst damage, less damage per second and less damage per MJ, and I've even missed the moment I heated up to 370%. PA's are just too good to even think about another weapons, excluding fb railguns or some exotics.

And I couldn't find some bad guys in open to properly test my build, even couldn't find some ganker wings. PvP is dying(

No lie..been looking at doing a laser build..Working the correct eng now. Hitscan really is the way to go. I really think if you can hold out you can really kill a meta fdl with it. Phasing has its perks its just so low damage thats actually bleeding tru. You could go with a build to Hurt the shields directly something with a feedback rail for the banky ones. and a single beam or laser weapon to hold of regeneration then something to pound the shields. It REALLY Depends on the ship. All Multi Builds (Challengers are dope at this) are cool but with Shield Reserves are so darn high you will run out of ammo before you even burn his last bank. Shock cannons...they look cool but they create so much heat and then again limited ammo. If you can keep High TOT and Soak up ALOT of damage you can do a laser build. The thing is why the Meta works so well is it is HIGH BURST DAMAGE (and so much of it is absolute) and then you evade then more burst damage at almost all ranges and ways to break the SCB and targeting! So it requires very little TOT to do devastating damage. A high TOT build like all multis or lasers would mean you will need to be evasive and attempt to keep on them and thats obviously going to lend to more of a chance to get blasted. Projectile weapons really require a target lock so between the lost target lock and agility you lose TOT and damage potential. Thats fine with pa's because you get so much in just one shot. With Multis or even cannons you need to stay on them. so if they run TLB you have significantly lost out on damage. Hitscan really is great because with the new night vision you just need to point at them to do damage regardless of lock. I strongly feel that Hitscan weapons like lasers can be the true breaker of the meta because of no ammo caps and you just need to point and shoot. the issue is that its balanced to be low damage...so you will HAVE to stay on them for a long period of time....and with a meta lance they can quickly overpower your defenses if you can't evade them and every moment that you are not firing on them doing damage is that more of a edge the meta has over you. I think the tactic might be to stay close close and pound them hard while evading the only issue with that is you will be within PA range....and if you stay out for LR you get smashed with rails....tho rails have a low ammo count and they are pretty spicy...tho plasma slug might be doable....with modern eng really it could be done....HUMMM back to the drawing board!!! I really wish i could test this stuff out on CMDR's but I have been staying in solo because of connection issues I don't want to be called a combat logger now do I?

sorry D: I rambled there......
 
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Hi EternalSorrow,

I don’t think we know each other but I’m also one of the game’s earlier PvP-ers. Before 2.1, I was mainly into wing fighting, like the PvP League, but after 2.1 RNGineering dropped I was mainly into engineered 1v1 duelling. Hence, I’ve an interest in your topic.

Now, more a confession than a boast: When using Cheese Tactic A (see below, I mean full gimbals, no fixed at all) I have never lost to plasma since 2.1 dropped – I repeat, not even one loss to plasma. Or to anything else, for that matter, in over 200 duels, me in FdL or Courier, medium v medium, or small v small. That is the OP-ness of the Cheese. And the funny thing is, I’m not even that great. I just know what I’m doing and have put the effort into learning the game’s mechanics and practising my tactics. (The practice is actually, probably, the most important part.)

It follows that I feel qualified to contribute to this thread. But, ugh, it’s going to be ugly reading. Please note also that I have not played this game at all for half a year and barely done PvP for one year, but even so I don’t think anything has changed about what I have to say. Crimson or other current PvP-ers will correct me if it has.

In fact, as nobody in their right mind would want to read a wall of text from a has-been, I’m going to Spoiler-wrap it and now do a TL;DR, which is:

TL;DR: “Fixed multis are great against big ships and the less skilled. But they’re not viable against PvP FdL’s piloted by someone who is actually good. Plasma builds flown by good pilots can be defeated, without plasma, with a very health W-L ratio but only by using OP Cheese, specifically gimbals or long range. ‘Gimmick’ builds only work once, or not at all. If you want to keep it real … really real ... meaning full fixed, no aimbot, no long range, no reverski, no cheese … there is no currently known method of reliably beating the meta.”

Anyone who clicks on the Spoiler below has been duly warned. It’s just expansion on the above. Don’t click!

You fool, you clicked. Or you’re on mobile? Judas H, sorry man … but here goes.

Are fixed multis viable in PvP?

The first thing is the definition of ‘viable’. Let me quote Cmdr Derath (once the game’s most famous PvP-er), his quote as slightly modified by yours truly:

“Build to fight the best and you will beat the rest.”

To me, ‘viable’ means something that will beat the top quartile of PvP-ers reasonably often. Like, something you could take up against a mainstay guy of a PvP League team, with a perfectly decent chance of success.

‘Viable’ does not, to me, mean something you could use to splatter the wannabes. Anything can be used to do that. Beating down the weaker or even average members of the PvP herd can be done with fixed multis or frankly with cytoscramblers or even in self-nerfed fun builds like bi-weave hull tanks or, incredibly, even shieldless.

But if we mean fighting a proper meta-Lance with a proper pilot and a shield that either has Mj like God or regen like God … no, fixed multis are not viable.

I should know, I have 10 of them. When 3.0 dropped I got back in game and made 5 x OC fixed multis and 5 x LR fixed multis. The OC are great in PvE or against big ships but near useless in high-end PvP due to the ToT required. The LR, 3200 mps multis are hilarious in PvP and up against an FAS they are basically murder. He’s lucky if his shield comes back up twice before he’s dead. But even they are not really a thing in a serious duel. The problem is that they lack any burst damage, require near-continous ToT and hence clamp down your own evasion.

To give you an example, in a friendly FdL v FdL duel against the mighty Cmdr deZpe (one of the best meta-Lance duellists in the game) I, using my full fixed multis, was proud to make deZpe use most of his SCB’s. Before I lost. That’s as good as it gets with fixed multis, against the best: you lose. Albeit, with honour.

I should have known better than to bother making 10 of the darn things after my Courier beat BreakfastMelon’s 6 x Enforcer Asp. BreakfastMelon was one of the best shots ever seen in this game and if he couldn’t hit enough with fixed multis, nobody can.

Before going on, actually this is a good point to recommend the channels of deZpe, Yamato2012, L’Intouchable and Alexander the Grape, if you want to see what you’re up against re meta-plasma. But note that these guys are not ‘top 10%’ they are ‘top 0.01%’ so you don’t have to be able to beat them to have a health W-L record against the top 10% and certainly not against the top 25%.

Then, how can you beat a serious PvP-er using plasma, or plasma’n’rails?

There are two ways to win such FdL v FdL duels reliably. Sadly, both come with more cheese than any healthy person should consume in one hour, let alone over thousands of hours.

Cheese Tactic A: Gimbals + Evasion

Taking advantage of hit point inflation and the near-infinite TTK in a 1v1, Cheese Tactic A relies upon a predominantly or fully gimballed build. OC multis or phasing pulses are both strong choices although the latter are hellishly boring against strong hulls. Cannons can be helpful but will need frequent reloading.

By using at least 80% of the time FA-off plus lateral thrust, perma-boost and predominantly 0-4-2 pips, enemy chaff (if even present) will eventually be exhausted. Even 30 chaff uses provides the enemy with only 300 seconds of coverage, which even paced intelligently means he will be out inside 10 minutes. With practice and, in particular, learning to match evasion to the enemy’s movements (i.e. imagining seeing his reticle through his eyes, not just moving randomly) you will keep yourself alive for the given time without even using reverse thrust once (reverski is, in fact, unhelpful to this tactic, which mainly depends upon continuous forwards and side thrust plus perma-boost).

Once the enemy is out of chaff he is swiftly annihilated. The dispersal special will not save him unless on a gimballed cannon as nobody in game can apply it frequently enough with plasma to make much difference in a skilled FdL duel and it only gives 5 seconds uptime followed by 5 secs immunity.

Although not totally unskilled (the evasion takes a long time to get right, if fighting the skilled) this variety of Cheese relies entirely upon the OP aimbot. Hence there is no shame in losing to it, and not much honour in winning with it.

If you wish to see this Cheese in action there are some vids on my old channel. Another Cmdr who is highly successful with it is Xpressive (by which, to be clear, I don’t mean he can’t do other stuff. He’s highly successful full stop!)

If I ever get back in game I have promised to let Cmdr Yamato2012 see if he can be the first duellist to beat me, FdL v FdL, me using this tactic and him using skill. But even if I do, and he does, it wouldn’t really prove anything because like I said earlier, he’s in the 0.01%. The tactic would still be OP as all hell so far as mortals are concerned.

Cheese Tactic B: Long Range

This is perhaps even more unpleasant. Using constant pin-ball boost-reverse, predominantly 4-0-2 pips and predominantly hit scan long range weapons (SP rail, FC rail, phasing pulses, thermal vent beam all strong choices) the Cheeser aims to fight between around 3 km and 5 km throughout (between 5 km and 6 km even with mini-gimballing the accuracy can suffer against smaller profiles and also there are constant >6 km intervals, harming DPS).

Only the very best plasma users are able to counter this tactic successfully and even so have to take heavy unavoidable damage whilst constantly forced to approach and then attempt to match the ‘pin-ball’ movement to keep close and/or to get three efficient PA’s off, firing often without or contrary to their reticle, during the pass.

Once outside 1.5 km there is no method by which efficient PA’s can be made to hit reliably, as the firer cannot control what happens after the trigger press. Hence a skilled (note, ‘skilled’, not any fool) reverskier will make sure they nearly always miss. Focused / Long Range PA’s as favoured by Alexander the Grape offer a big improvement to mid-range hit rates but at a heavy price in Distro draw.

Cheese Tactic B combines well with specials such as drag, TLB, force shell and thermal cascade, all of which in different ways inhibit the movements of the ship forced to chase, albeit to have sustainable DPS most of the Cheeser’s weaponry will need to be hit scan.

The tactic relies upon OP reverski, OP 4-pips-ski and OP long range, which with its lack of fall-off combined with 6 km effectiveness and mini-gimballing basically kills Elite’s combat model dead. When I was in the Season 1 PvP League rail team, our rails did next to no damage unless we got inside 1.5 km (rails’ vanilla fall-off began earlier in those days). Range control was an integral part of the skill. All gone, now.

However, as with Cheese Tactic A, ‘B’ is not just used by the unskilled. One very skilled practitioner is Cmdr Dangerous.com

Now, there is a third way but it doesn’t qualify for my earlier definition of ‘viable’. Crimson has mentioned it. Still, here goes.

Tactic C: Gimmicks

Ah, the one trick ponies. Ramming. Frags, mines, torps. Or my personal favourite (I must make a compilation lulz vid if I ever get back in game), double or triple Pacifiers with rapid-fire mod plus screening shell. The latter can even kill sleepy fully-kitted PvP-ers dead before they understand what’s happening, their FdL crushed by a solid wall of sustainable DPS mega-death.

There’s no shame in being caught out once. I mean, even Cmdr Smokeweez, one of SDC’s very best back in the day, got torped. Also, we all got rammed once, back in 1.2 or 1.3 perhaps.

But really, these things just don’t work at the level we’re aiming at. I have never lost a fight to ramming, frags, mines or any other gimmick post 2.1, literally never. If you google ‘Fraggy McFragface’ you’ll see that I was an early populariser of the full frag build, so I know how good ramming and frags are.

And, how bad they are.

So, no Cheese, no gimmicks. Keeping it real, what beats plasma?

Nothing. Or at least, I don’t know of anyone who has found a full-fixed method of regularly beating seriously-flown meta-FdL’s, in an FdL v FdL 1v1.

If anyone can link a channel, I would be extremely grateful. But please, don’t link someone culling the PvP herd. You can do that with anything, it’s off-topic. I want to see a channel in which someone, full fixed, beats meta-FdL’s flown by proper PvP-League level pilots, our hero using full-fixed, no long range and no plasma. But, sadly, I don’t think there is one (?)

Anyway, back to TWW2 I go. Festive greetings one and all. Enjoy the ED PvP, I do miss it sometimes.

o7

Truesilver

Very nice!
 
Lengthy essay

Great read, thanks!

I've actually got a semi-related question, originally raised in a separate thread: (https://forums.frontier.co.uk/showthread.php/464825-Suggestions-for-countering-jousting). But you were talking about circle-boosting and dodging plasma so it seems related.

Is there any reliable way to dodge / avoid plasma-jousting FDLs without being in an ultra-fast or ultra-agile ship (such as the FDL) yourself? From my experience a reasonably piloted FDL can always reduce basically any fight to a series of point-blank passes from which dodging those plasma volleys seems nearly impossible.

(My impressions come with the important caveat that I never have and near-certainly never will fly an FDL myself, so I'm not always certain if I'm ascribing more power to the FDL than it actually has.)
 
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No lie..been looking at doing a laser build...

Lasers have too early damage falloff to deal serious damage in fight, and loose a lot of damage due to resists. Everyone is flying 40% kinetic/thermal resist shields now, and firing from 1,5km, lasers will do only 37% of damage (taking their fire range as 3km), while PA will deal 84% due to their much later falloff start and absolute damage.
 
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Great read, thanks!

I've actually got a semi-related question, originally raised in a separate thread: (https://forums.frontier.co.uk/showthread.php/464825-Suggestions-for-countering-jousting). But you were talking about circle-boosting and dodging plasma so it seems related.

Is there any reliable way to dodge / avoid plasma-jousting FDLs without being in an ultra-fast or ultra-agile ship (such as the FDL) yourself? From my experience a reasonably piloted FDL can always reduce basically any fight to a series of point-blank passes from which dodging those plasma volleys seems nearly impossible.

(My impressions come with the important caveat that I never have and near-certainly never will fly an FDL myself, so I'm not always certain if I'm ascribing more power to the FDL than it actually has.)

Hi Tannik,

I don't think your ascribing too much power to the FdL, sadly. The short answer is that to beat a really good plasma jouster, you in a medium ship, you'll likely need to make it an FdL yourself.

Longer answer:

If you find youtube channel 'Avvie Rayne' you'll see a vid of Avvie jousting my FdL, Avvie with 5 x efficient PA on his FdL, vid from Avvie's POV.

(Horribly patchy flying by me ... obligatory excuse & apology: I was lazy and flew full FA off with 0-4-2 the whole fight. When I'm being try hard I hit FA-on between most lateral boosts for better decel and throw 4 pips into Sys when they get close. But I'd been out of game for six months and was still 'waking up'...)


As a result of the laziness above plus Avvie's painfully good regular speed PA aim and his control of FA-off jousting you'll see that I stall horribly in his sights more than once and get jousted effectively several times, leading to shield loss. However, I still manage the win because more often than not, the lateral boost is enough to make him miss.


In other words, the answer to jousting is really the same as to ramming: flying a ship with a small profile and major side-thrust accel. Avvie and I had very similar shield setups and if I'd have been in any other medium, I'd likely have died.


I'm sorry I've been out of game too long to comment much on your Krait but I think, against the best FdL plasma jousters, your large target size and lower manoeuvrability and smaller shield equals a problem. Although the SLF must be some help, as ever.

o7
 
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Oh, definitely not a gimmick lol. When I used that word I meant builds that rely upon surprising the unwary. Yours is certainly not a gimmick, though also (sorry!) not original. There are some groups, eg 13th Legion, that have used variants of 3 x gimballed multis + 2 x packhounds for at least 3 years (ethical considerations aside, heh)

It is a strong performer although personally (I repeat, ethical considerations aside) I think LR rails or plasma plus plenty of chaff to be superior, usually.

If you press ahead with it, I would just point out that on the huge multi, the benefits of autoloader in terms of sustainable DPS vastly outweigh oversized.

(Also, beware of packhounds 'bunching' inside around 500m, in which case they do zero damage. They have to be fired outside that range. I wince whenever I see a vid in which they're used point-blank. And similarly, be aware that once inside medium range, the packhound lock and gimballed multi reticle will have different aim-points.)

Hope this helps and keep on PvP-ing.

I will swap in autoloader per your suggestion, thanks! Can you expound on the "ethical" considerations of Packhounds? The fact the 13th uses them bothers me, of course. Some scoff at PH due to aimbot/lack of skill involved? Well my answer to that is I wouldn't use this build in an arranged duel unless my opponent asked for it and was testing his build to counter them. I have no qualms using PH vs griefers/gankers as any cheesy/OP method used to defeat them is for bonus points. As for skill, there's the 500m threshold to keep in mind and overheating is something to keep an eye on as well. I wouldn't say PH's are zero skill, but I'm just guessing at your ethical comment.
 
Hi Tannik,

I don't think your ascribing too much power to the FdL, sadly. The short answer is that to beat a really good plasma jouster, you in a medium ship, you'll likely need to make it an FdL yourself.

Longer answer:

If you find youtube channel 'Avvie Rayne' you'll see a vid of Avvie jousting my FdL, Avvie with 5 x efficient PA on his FdL, vid from Avvie's POV.

(Horribly patchy flying by me ... obligatory excuse & apology: I was lazy and flew full FA off with 0-4-2 the whole fight. When I'm being try hard I hit FA-on between most lateral boosts for better decel and throw 4 pips into Sys when they get close. But I'd been out of game for six months and was still 'waking up'...)


As a result of the laziness above plus Avvie's painfully good regular speed PA aim and his control of FA-off jousting you'll see that I stall horribly in his sights more than once and get jousted effectively several times, leading to shield loss. However, I still manage the win because more often than not, the lateral boost is enough to make him miss.


In other words, the answer to jousting is really the same as to ramming: flying a ship with a small profile and major side-thrust accel. Avvie and I had very similar shield setups and if I'd have been in any other medium, I'd likely have died.


I'm sorry I've been out of game too long to comment much on your Krait but I think, against the best FdL plasma jousters, your large target size and lower manoeuvrability and smaller shield equals a problem. Although the SLF must be some help, as ever.

o7

Sounds about right. Krait's lateral acceleration (even while boosting) is abysmal.
 
Can you expound on the "ethical" considerations of Packhounds? The fact the 13th uses them bothers me, of course. Some scoff at PH due to aimbot/lack of skill involved? Well my answer to that is I wouldn't use this build in an arranged duel unless my opponent asked for it and was testing his build to counter them. I have no qualms using PH vs griefers/gankers as any cheesy/OP method used to defeat them is for bonus points. As for skill, there's the 500m threshold to keep in mind and overheating is something to keep an eye on as well. I wouldn't say PH's are zero skill, but I'm just guessing at your ethical comment.

I will leave it to current PvP-ers who are more concerned about such things to provide a definitive answer but in broad terms (most of) the PvP community is supportive of balancing and re-balancing that rewards skill. One of the problems with ED since around the start of 1.5 has been a drift away from skill-based builds also being the most powerful to skill-based builds often being a form of self-nerf.

In this respect, even if it is a bit monochrome, the current plasma'n'rail meta should, imo, be applauded as it is a strongly skill-based meta featuring range control, pip management, FA-off and subsystem sniping amongst other things.

In this context, you'll inevitably encounter a degree of criticism if you rely on auto-aim weapons of all varieties (gimbals, seekers) ... but most especially packhounds due to their near-immunity to point defence and hence lack of practical counters.

Now, obviously, over time the window of 'respected' builds has narrowed and narrowed. In the minds of some it literally includes regular-speed plasma and fixed cannons only as even rails can be spammed from range in reverse, frags are usually gimballed, fixed lasers are too easy to aim with mini-gimballing, etc etc etc

But as I said, I'd best leave it to others to comment.
 
I will leave it to current PvP-ers who are more concerned about such things to provide a definitive answer but in broad terms (most of) the PvP community is supportive of balancing and re-balancing that rewards skill. One of the problems with ED since around the start of 1.5 has been a drift away from skill-based builds also being the most powerful to skill-based builds often being a form of self-nerf.

In this respect, even if it is a bit monochrome, the current plasma'n'rail meta should, imo, be applauded as it is a strongly skill-based meta featuring range control, pip management, FA-off and subsystem sniping amongst other things.

In this context, you'll inevitably encounter a degree of criticism if you rely on auto-aim weapons of all varieties (gimbals, seekers) ... but most especially packhounds due to their near-immunity to point defence and hence lack of practical counters.

Now, obviously, over time the window of 'respected' builds has narrowed and narrowed. In the minds of some it literally includes regular-speed plasma and fixed cannons only as even rails can be spammed from range in reverse, frags are usually gimballed, fixed lasers are too easy to aim with mini-gimballing, etc etc etc

But as I said, I'd best leave it to others to comment.

I would say you pretty much covered it. Its become so ridiculous as to what is "respected" that I just ignore them and do what I want anyway.
 
I will leave it to current PvP-ers who are more concerned about such things to provide a definitive answer but in broad terms (most of) the PvP community is supportive of balancing and re-balancing that rewards skill. One of the problems with ED since around the start of 1.5 has been a drift away from skill-based builds also being the most powerful to skill-based builds often being a form of self-nerf.

In this respect, even if it is a bit monochrome, the current plasma'n'rail meta should, imo, be applauded as it is a strongly skill-based meta featuring range control, pip management, FA-off and subsystem sniping amongst other things.

In this context, you'll inevitably encounter a degree of criticism if you rely on auto-aim weapons of all varieties (gimbals, seekers) ... but most especially packhounds due to their near-immunity to point defence and hence lack of practical counters.

Now, obviously, over time the window of 'respected' builds has narrowed and narrowed. In the minds of some it literally includes regular-speed plasma and fixed cannons only as even rails can be spammed from range in reverse, frags are usually gimballed, fixed lasers are too easy to aim with mini-gimballing, etc etc etc

But as I said, I'd best leave it to others to comment.

You bring up a good point about how a lot of high tier pvpers use micro gimballing to maximum effect. I can't blame them. Like relative mouse, micro gimballing needs to be removed from the game.
 
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You bring up a good point about how a lot of high tier pvpers use micro gimballing to maximum effect. I can't blame them. Like relative mouse, micro gimballing needs to be removed from the game.

Nah, it just needs to stop working past a certain range, or at least to lose accuracy.
 
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