just remove RNG from missions!
make each mission type pay a set amount. Modify the amount for level (again, a preset amount), multiply by quantity and 80% of mission "problem" solved.
Also how about cargo and passenger missions that pay PER UNIT rather than for a set amount of stuff. That is, here's an Elite/harmlmess whatever level mission: take item X to location Y (maybe use those GALMAP TRADE ROUTES to generate missions consistent with the game universe). Pays Z credits per unit. Take as many as you can/want. That way everyone has access to the mission in any ship. Take 2 in your sidewinder or 700 cutter. Could potentially be set up as a mini CG where the faction needs say, 20k units moved. players take as much as they want to as often as they want to until the quantity runs out. Then at some later time (Daily?) the mission is refreshed based on system state.
I'm going to live in denial and board flip anyway. After all, 4 years of board flipping is a hard habit to stop.
wrong.this is a game for flying space ships. Any time spent ingame NOT flying space ships = wasted time.
wrong.
this is a game for basking in the glory of imperial space ships, any time spent ingame NOT basking = wasted time.
Is it just me, or are FDev just addressing the symptom of a problem rather than the root of the problem?
To make my point another way, why do player numbers spike whenever an 'exploit' gets well known?
Just sayin' like.
One man's "exploit" is another man's "emergent content". #BringBackRobigo
Instead of fixing the problem that causes board flipping they simply take a tool away. Typical of cutting down the trees to see the forest.
Its not a "tool", it an unintended feature that they finally have gotten around to fixing. I have flipped in the past, but I am happy they are taking it out. I did not find it fun entering and exiting the game just to fill up on missions. I believe after this is removed they will be able to make missions work the way they intended them to be.
Its not a "tool", it an unintended feature that they finally have gotten around to fixing. I have flipped in the past, but I am happy they are taking it out. I did not find it fun entering and exiting the game just to fill up on missions. I believe after this is removed they will be able to make missions work the way they intended them to be.
Robigo was actually fun! I only got away with half or so missions. Running and gunning at the police was some of the most blood pressure raising times in this game that is otherwise played while watching videos.