How about it's a game and it's within the rules of said game?
I'm the kind of person who would evade conscription for even the most 'just' of conflicts because I won't murder at the command of others, or materially support those who are.
While it is within the rules of the game... let's turn this around to the real world again - members of a certain radicalized cult feel they are at war with everyone who is not a member of their cult. That is all the justification they need to hijack aircraft and fly them into buildings, set off bombs in public places, murder women and children, drown people in cages, cut heads off of journalists, and commit any number of heinous acts of barbaric cowardice. It's within the rules of their said game.
So you refuse to pay taxes as well?
Again, volumes spoken here.
It's as macho a bear-baiting or a captive hunt. It's a 98-pound weakling having a body-builder hold someone so they can beat them down with a baseball bat.
And they could still be playing lovable, inoffensive, carebears in an Elite: Dangerous private group.
The real-world is one setting. The in-game setting of Elite is another.
I that a rhetorical question?
Unless you count sales tax, which is technically paid by the seller, I do not pay taxes. Taxation is blatant extortion, no different from any other protection racket, except in scope.
Volumes presumed.
You're falsely conflating the player with their character. You may as well not like Top Gun's Maverick because Tom Cruise is a Scientologist, or hate the GM of a tabletop RPG because the villain he or she plays does bad things. [/qoute]
I didn't care for Top Gun's Maverick because such behavior would not fly in the real world and would have resulted in a Courts Martial. Nor do I care for Tom "Crybaby" Cruise
in spite of association with the cult of Sciencefictionology. My tabletop GM's have played epic monsters of villains that would give Hannibal Lector nightmares, but I've never hated the person for the character. Likewise, sitting in that same position myself, I've also run my fair share of villains that would give Lector's nightmares nightmares of their own, and players have loved hating them, hated loving them, and always had the best of times - especially when a beloved character meets a fate far, far worse than death or corruption.
It's character vs. character.
It is, and I don't fault character vs. character, nor player vs. player conflict.
This was just a fine example of some of the worst this sort of conflict has to offer, veiled thinly behind claimed Role-Play - much in the same way one might justify Combat Logging as "I am role-playing having discovered a new, experimental technology that allows my ship to instantly shift dimensions."
Or, to take it back to the table-top - this is the equivalent of calling for an emergency bathroom break to buy extra time to solve a puzzle.
True, though a person's nature tends to show through the characters they play. QED.
combat videos of this game are super boring. Probably cause the combat in this game is super boring.
Well that was the only point that I had, It's just a game and supposed to be for fun. It has no real life consequences.While it is within the rules of the game... let's turn this around to the real world again
He's pledged Fed, and we're an Imperial combat wing. Nothing more pure than Imperials killing Feds. The fact that it's on a planet doesn't really mean anything.
So I just watched the video. Here's a couple of thoughts: CMDR Nelrox is a nasty little clogger who is welcome to the KOS. A Corvette clogging on a pair of Asp's...for shame.
With that said, Nightshady, if you'd like to be taken more seriously as a "skilled" PvPer in the future and perhaps actually stand a chance at NOT being slaughtered in the PvP League where skill actually counts, I'd recommend dropping the cheese and focusing on legit PvP.
Just my 2 cents.
To be fair to the man, he had to grind twice to get that cheese.Well said jason , i cringed when i saw the all cannon loadout. Cheesed to the max with heat mods i guess. There isnt really a skill requirement when the cannons fry the ships the same way packhounds did a few patches back.
How about some people stop finding crappy excuses and deliberatly admit that making others salty is their (despicable) way to have fun in Elite ?
The implication was that if someone does enjoy blowing up others, that's completely up to them.
You have no god-given right to tell others how they should have fun, or morally denounce them for their method of fun, within a game. Half the teenagers out there are spending their lives in mass virtual murder sprees within CoD or whatever's hot at the time, and that's far more realistic and disturbing than getting enjoyment out of firing fictional lasers at fictional ships.
Sure, we all know that combat is a possibility when we play ED but that doesn't absolve people of criticism over their methods or motivations when engaging in combat.
Sorry, doesn't change a thing. It's still a valid playstyle as confirmed by FD, so your criticism is still nothing more than a personal ethical judgement of another person.
There are two game modes and Mobius to populate if this doesn't please you. I would sooner say that calling people out on doing what they want, in the one game mode of three where it's allowed/justified, is actually on the selfish side. You said yourself you know the combat is a possibility - so why complain if it happens when your guard is down?
Learning to handle risk during a playstyle is part of the beauty of Open, and implications that random attacks shouldn't be allowed are demeaning to players like me that - for instance - stick HRPs onto traders, specifically so we're prepared for the random risks of Open. It's far more "immersive" than building a stripped down profit-o-matic and cycling between two stations for days unimpeded.
If you aren't prepared to do the same to survive, don't be in a game mode where - as you say - you might expect such an attack to happen.