Apparently.. But I'm more loved
Apparently.. But I'm more loved
Yeah, this happens when you stay on the white knights side.Apparently.. But I'm more loved![]()
According to your logic above, where you brag about joining 4 months earlier than somebody else, you're still but a newbie compared to me.I know enought about this game to teach you and a dozen of extra people about alot of features, including market.
Yeah, but still i know more about the markets and how they dont work, abot material garthering and how it used to work and it not work anymore than you =DAccording to your logic above, where you brag about joining 4 months earlier than somebody else, you're still but a newbie compared to me.
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I'm no huge fan of Duck's by any stretch, but your response is utterly devoid of merit.
I'm the whitest knight there is, baby, riding on my war elephant!Yeah, this happens when you stay on the white knights side.
When everything is good, there is nothing to complain and everyone "loves" you.
Oh, and the english helps alot too.I'm the whitest knight there is, baby, riding on my war elephant!
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After all, there are no bugs in Elite Dangerous, only dirty routers!![]()
How is the view from that peak of Dunning-Kruger?Yeah, but still i know more about the markets and how they dont work, abot material garthering and how it used to work and it not work anymore than you =D
This is something that you can know better than me, so i leave to you answer your own question.How is the view from that peak of Dunning-Kruger?
I don't agree with reducing the amount of VOs you could obtain from a core. That wouldn't have really addressed other flooded markets, and really just cut down on the satisfaction of core mining, cracking open an asteroid to get just 2-3 opals.IMO the correct thing to do would have been to nerf the frequency of VO cores to about 5-10% of current levels and then see what happens to the market. I'm sure it would have been a simpler change than what was done. Cut supply and leave prices as they were and then monitor player behaviour. Adjust as necessary.
Ehh, I'm guessing that all those "Make credits fast and easy" videos are still out there and haven't all been amended in regards to the update.So 30K views on this weak video complaining about mining nerfs and how hard it is for a "new" player to know where to sell. A new player is not going to know that they should be exploiting a handful of particular in game commodities for maximum payouts.
-k
There are a few things that i found frustrating while reading through this thread (big surprise)
1) all of a sudden 3rd party tools are some plague on the game? get your head out of your Arx. 3rd party tools are the saving grace to this game. It is literally insane to me that there is a 1:1 scale replica of the galaxy, with tens of thousands of installations, and the only way to interact with it in game is through the system map. I would argue that the variety and popularity of 3rd party tools illustrates the vast gap in useful game UI.
2) Call the new mining update whatever you want; "price reduction", "market correction", etc. Regardless of the name, it is a de facto nerf to mining payout (whether you think that is good or not is irrelevant). As a general rule of games, nerfs are not fun
3) Realism/ the simulation is so selectively applied, it is meaningless. Some are saying that the demand mechanism makes the market volatility more realistic. Ok, sure. But the fact that there is a multi trillion dollar industry with NO structure whatsoever is about as unrealistic as it gets. if we wanted this to be remotely realistic, there would be 1000 companies bringing market analyzing software to mining CMDRs. There would also likely be large firms that would offer a flat price for the goods, and then sell to stations themselves. With this much money flying around, there would be endless possibilities. Currently we are in a state akin to an armored car driving bank to bank in an effort to find out who will give them the best price for gold.
4) Since I started playing the game, I never participated in the clear exploits that resulted in big payouts ( skimmer stacking, surface scanning +self destruct, etc). I was very excited when there was a legitimate option to make a good chunk of money
5) Stop with the "sidey to anaconda in an hour" arguments. It is irrelevant to any useful discussion. Ive never seen a rookie player go from legit noob to anaconda in a day. Sure you can mine enough for a conda in 1 or 2 runs depending on your cargo hold, but this is not possible for a new player. it will likely take them 30 hours just to sort out the flight mechanics and basics of the game.
6) it took me ~396 hours to earn a vette, since this is somehow part of the discussion.
I think this stands as the best point made in this thread.If Frontier thinks that I as a player needs to jump another hoop to get my money from mining... ok... make me work harder.
But don't make me work LONGER.
Ehh, I'm guessing that all those "Make credits fast and easy" videos are still out there and haven't all been amended in regards to the update.
No, I think what needs to happen here is that you need to apply a little bit more of your brain, and appreciate that the point is about how different people define their targets.Its a conclusion you can reach if you use less than 10% of your brain.
Where you can buy a corvette, by official ways, on elite dangerous to avoid the grind? (Just to try to get from where you get your briliant analogy from)
If you put some gray mass to work, you can imagine that a efficient and competitive athlete that wants a medal will work hard to earn his medal, (will train and spent time working on his performance) this guys (2years corvette ones) are the ones that dont even try do walk and criticize who can run 10km in 10 minutes while they are still in the 100meters mark.
"We are marathoninig in the right way"
This is a real analogy of this specific situation. Sure, if you want a real analogy.
Well, in my next game, if I ever do, I will try to do everything with one hand, and win only 100,000 per month, that will bring a new difficulty to the game that otherwise does not.The wrong part on this is your focus, your fixation on how you're used to do certain things. Things that are taking ages are there to give you a broad hint.
To people with such a mindset, who think it's all about gaining stuff and credits and then the next better, expensier stuff until they run into a wall where there isn't any more new stuff, I recommend watching some videos from Isinona. He's playing a self induced (semi-) ironman game (rebuy => ship loss) and therefore notoriously poor on credits and equipment.
One of the best examples of how a creative playstyle tops a modern mainstream approach at any time. At least when it comes to fun and entertainment, not competition. Too many people these days are spoiled by modern MMOs that are mostly designed around a progression style. The fact that you can mimic this playstyle in ED doesn't necessarily mean the game has to be played that way. If you want, you can of course - but then you also have to bear the consequences.
The wrong part on this is your focus, your fixation on things you are used to. Things that are taking ages are there to give you a broad hint.
To people with such a mindset, who think it's all about gaining stuff and credits and then the next better, expensier stuff until they run into a wall where there isn't any more new stuff, I recommend watching some videos from Isinona. He's playing a self induced (semi-) ironman game (rebuy => ship loss) and therefore notoriously poor on credits and equipment.