[Video] Reward for Grinding is MORE GRINDING? (Enclave interstellar initiative)

I wouldn't call it a grind. More a fun little challenge with some added leg (or FSD) work.

Would gathering 1 item also be called a grind?

Also this unlock gives the bobble head a bit of extra "value". You can see it as a badge you got for being able to kill an Interceptor.

And there are plenty of other rewards for this II, namely the enclave itself with stations, surface ports, tech broker, mat trader, engineer.
 
I wouldn't call it a grind. More a fun little challenge with some added leg (or FSD) work.

Would gathering 1 item also be called a grind?

Also this unlock gives the bobble head a bit of extra "value". You can see it as a badge you got for being able to kill an Interceptor.

And there are plenty of other rewards for this II, namely the enclave itself with stations, surface ports, tech broker, mat trader, engineer.
"rewards" you mention are not really rewards and would have been placed anyhow. Even then they are just alteration of the game and not some sort of benefit to you as a player directly.

The direct reward is GRIND... in this case I use the word in the term of : "pointless gathering of idems from gameplay that does not add anything to your experience and on top wastes your time" . I would be less disappointed IF let's say you would get a "story mission" with unique new event as you unlock this item. The reward would at least then would be a cool story...but this ..it's just got to this boring place, drive SRV on a planet for way too long to be of any meaning and then go kill a thargoid. BOTH requested gameplays for that cosmetic HAVE ALREADY been done in the interstellar initiative phases.... so to ask you do more, just feels like a SPIT in your face!
 
Oh dear, Yamiks called this one wrong, guess he was in a rush to get it out:)

There's no 'grind' to get the cosmetic - if you can kill Interceptors it's .... one kill - and a handful of relogs to get the MA. If you can't kill Interceptors then you either learn that skill - or skip it. I kinda like having a skill-check on a reward (even though I fail it at the moment :)).

Plus - that's not even the reward for the Enclave - the reward is the new area of Colonisation in the Witch Head, new Barnacles, new Thargoid area, extra Engineer.

Sounds like Mr Y didn't get involved in the II at all, so missed out on the cameraderie, and dare I say it - the G word ... GAMEPLAY! And the C word ... CAMARADERIE!

Ah well, hopefully he'll be back on form next time, sounds a bit burnt poor thing ;)

o7
 
I would be less disappointed IF let's say you would get a "story mission" with unique new event as you unlock this item. The reward would at least then would be a cool story...but this ..

Wouldn't that be:

"rewards" you mention are not really rewards and would have been placed anyhow. Even then they are just alteration of the game and not some sort of benefit to you as a player directly.

?
 
.....
There's no 'grind' to get the cosmetic - if you can kill Interceptors it's .... one kill - and a handful of relogs to get the MA. If you can't kill Interceptors then you either learn that skill - or skip it. I kinda like having a skill-check on a reward (even though I fail it at the moment :)).

If that's not grind (repetative , sometimes very meaningles, time consuming,tasks), then IDK what is. + didn't you get to do this in Int-Init already?
Is it too much to ask that we get a differnt, and more importantly unique gameplay as a reward (say an interesting story mission which rewards you this bubble head), OR are we complaicant to say : yeah .. the same thing I did before.. now is OK too.


Plus - that's not even the reward for the Enclave - the reward is the new area of Colonisation in the Witch Head, new Barnacles, new Thargoid area, extra Engineer.
This is not a reward. not one for the players. Ask yourself IF this would have been placed in the game regardless of the result of each phase and then ask if this actually benefits you directly?!

I would call stations, engineers etc more of a result, but not the reward..
 
I said "less disappointed"...there is no doubt it would still be pretty bad, but in that case the outcome IS NOT the SAME OLD gameplay...gameplay that you were already asked to do during Int-Init....
Fair enough. I didn't expect any new gameplay before late 2020 though.
 
I was involved in the event, it was much better than the first one. I do have to agree with Yamiks that it was very grindy, but that all Elite Dangerous can offer at this stage. The reward I was hoping for never materialized, it was long range meta-alloy trading missions to bubble.
 
If that's not grind (repetative , sometimes very meaningles, time consuming,tasks), then IDK what is. + didn't you get to do this in Int-Init already?
Not sure where you get 1 (one) kill being a grind. It's learning a skill. Sure - if you've already done it then it's just doing it again, but .. not a grind. Now if they'd asked for 10 ....

Is it too much to ask that we get a differnt, and more importantly unique gameplay as a reward (say an interesting story mission which rewards you this bubble head), OR are we complaicant to say : yeah .. the same thing I did before.. now is OK too.
We just had a month of an interesting, curated, story mission - the II. You may have chosen to boycott it, but it was there if you wanted it. Your choice 🤷‍♀️

This is not a reward. not one for the players. Ask yourself IF this would have been placed in the game regardless of the result of each phase and then ask if this actually benefits you directly?!
I guess we differ on this - which is fair enough :) I could point at your ideas about rebalancing and point out that (according to your rules) they just let you grind harder so are also not of 'use' to you - they wouldn't add any new gameplay. But then we would go in circles.

Anyway, like most of your stuff so I look forward to more (y)
 
We just had a month of an interesting, curated, story mission - the II. You may have chosen to boycott it, but it was there if you wanted it. Your choice 🤷‍♀️

Sorry but saying that a CG where you have to do the same thing you use to be asked to do in pretty much any other past CG with addition of a little GalNet article counts as unique...boy then everything must be unique in elite.

Now what I would call a unique mission would be ...let's say the RamTah decoding mission (yes it was about scanning 101 things... super repetitive, but no other mission had a story & such rewards - 201 million and later 111 mil as an outcome) OR say the Palin mini-missions (ones you got by landing in one station and being asked to say collect thargoid biocanister...aslo ended up being recycled, but this is best we got)

It's just that you can do soo much MORE.. if only someone would put in EFFORT in making it. THIS is what Yamiks wants: to see effort not just recycling of old stuff being altered by 10% and shoved in our faces. I want to see creativity not another factory!
 
I wouldn't call it a grind. More a fun little challenge with some added leg (or FSD) work.
Would gathering 1 item also be called a grind?
Also this unlock gives the bobble head a bit of extra "value". You can see it as a badge you got for being able to kill an Interceptor.
And there are plenty of other rewards for this II, namely the enclave itself with stations, surface ports, tech broker, mat trader, engineer.

I kind of agree with both here:
Yamiks got good points saying that Insterstellar Initiative is just repetitive gameplay. CG's always imply a single and repetitive gameloop (collect explo data, deliver cargo, kill some enemy). So after one month of this it would be nice to get something concrete.

On the other hand I agree that a Thargoid Interceptor bubblehead is a trophy so it can't just be given away. Killing one iterceptor can be difficult, but if it's only one then it's not grind (the definition of grind is not applicable here).
As I already suggested several times (not only me actually), there should be a Hutton Mug bubblehead for all players that have been to Hutton Orbital and bough the Mug from the Commodities Market (maybe for the next Interstellar Initiative? 😂).
 
Always the advocate of meaningful game-play than grind, although there will always be grind, it just how well you can hide it behind meaningful game-play & a stake in the outcome that it doesn't feel like a chore. You seem to advocate more story driven narrative, that seems at a more personal level. I'm more in favour of it being at the strategic level, but also more organic. For me i think this can be earlier achieved through enhancing the power play system. These Commanders that are transporting materials to build a station, fighting off swarms of thargoids & for their trouble get rewarded a bobblehead & an engineer. They should overthrow the rulers of the systems & strike out on their own. They'd at least have a stake in the system, a share in the system profits like a stakeholder while cooperatively run similar to powerplay voting system, a reason to defend it from counter attacks & boost its economy. Grind would still be there, but the rewards, stake & personal narrative even at a strategic level could mean something perhaps.

Edit: For clarification, when i mean "strike out on your own", i mean the players who initially contributed in the campaign take over administration of the system through force & instead run its migration affairs (to boost its GDP per capita), defence, security, economy cooperatively via voting, thus a share in the systems net profits as a result. Introuduce some direct RvR & increase the stakes the meaningfulness of the actions
 
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I was genuinely surprised to find that Guardian HRPs/MRPs aren't regenerative.
They should be.
That way, like all other Guardian modules, they'd be useful for all CMDRS and the MA stuff could be reserved for AX ships.
 
The Bobblehead is available to anyone. It's not like they had to participate in the Initiative first.
Yeah, not sure how I feel about this. I spent my share of time making several trips from the Bubble to WHN to deliver supplies, and made a bunch of trips from Jackrock as well. I don't mind (well, I mind a little) that you now have to kill an Interceptor to earn the Bobblehead, but it would have been nice that those of us that actually participated got something specifically for our troubles (if only another decal. Maybe a really cool decal...)
 
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