View not aligned vertically (Odyssey+)

Hi everyone,

I've used Elite Dangerous in VR a good bit in the past, both with my original headset (DK2) and my Odyssey+. It's been several months since I've played Elite in VR, but when I started it up today it was incredibly hard to focus on anything, and when I popped up the WMR in-game menu I realized why - the left and right view are not vertically aligned. There's a double image of everything a few millimeters off from each other compared to the WMR pop-up menu.

This doesn't happen in any other game I play (SUPERHOT, Project Cars 2, Assetto Corsa), nor does it happen in the WMR home area or the Steam VR home area. I made sure to test everything in the past few minutes to make sure this isn't a driver/Windows 10/Steam VR update bug. Also this is definitely different than the "distance" alignment thing you run into sometimes where a pop-up menu looks unnaturally close or far away compared to the surroundings...I'd describe that as a horizontal alignment issue. This one is literally like the left viewpoint has been moved a few millimeters higher than the right.

Any ideas on how this can be tweaked out to fix the issue? If I just kinda "deal with it" for 5-6 minutes my eyes seem to adjust to it, but when removing the headset everything is WAY off for a few minutes and that doesn't seem like a great option. Anyone else having a similar issue?
 
I played this in the O+ last time on September and that issue was reported in DCS and (some other games), but in Elite it was only on the 1st splash screen, not in-game, Elite was fine.
Finally i switched to HP Reverb.

Something is messed up on drivers level, i know in ED it was 'fixed' manually by devs (correct me if i am wrong), in DCS also after few months. I doubt anyone will fix it definately ever.

 
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Yeah I remember the initial splash screen always being a little weird, but the effect is very present at the main menu (in ship hangar outside the ship, menu selections on the left column) and sitting in the ship hangar before return to surface/launch.
 
Well after doing a good bit of research off of Kyokushin's link, it looks like this is something that affects multiple types of headsets (some users of the HP Reverb mentioned having the same issues in DCS), and not every sample of those headsets is affected - meaning I could very likely take another Odyssey+ and plug it in and not have the issue, even if they are on identical firmware.

The DCS devs were able to add a debug/adjustment tool that could do things like "copy left eye settings to right eye" and had some manual adjustment sliders, and I think they worked through a solution with the Windows Mixed Reality team (or are working through a solution still) to solve the issue.

I did try some of the solutions mentioned for DCS/iRacing, but changing the headset to 60Hz doesn't seem to make any difference, and Revive doesn't seem to be able to inject Elite Dangerous.
 
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