Viper vs Phyton later Anaconda reking :D PvP vid

Against a somewhat skilled Python/Conda pilot, what I would like to see is baiting out shield cells. Fire two missiles and watch them scramble in panic for that shield cell button. Especially after the cell nerf thats increasing the shield boost time from 1 second to 5 seconds. But since dumbfires are getting the hammer of doom too, we'll see how they behave then.

Dumbfires are getting a nerf vs Shields as well though.

Edit - ninjad.
 
again this vid is not about skill, i own a Python , anyone can have a bad day ect. ( but THIS Python Pilot is a good one )
i kill gimballed pythons in secounds, like that conda.
the point of the vid is just to show - a 2-3 mili ship can rek any ship in this game.
and i think tis aint right this vid i just ment to stop the python nerf so i can use mine again :)

thx for the reps.
<3
 
So because you dont spend the same time playing the game as others you should still be able to have the same advantage than a player grinding hours a day ? Be careful with that. Its debatable to a certain point but the game will be focused towards a MMO style and therefore a player spending more time on the game will be able to have advantages over the guy who spends 20 minutes per day playing the game. Its only logical.

If you spend 10 hours for buying something, would you like to get recked by a new player who spent 10 minutes playing ? That wouldnt make sense. In every game there is progression whether you like it or not. 1 Billion credit ship should be far superior to a 300k ship. The 300k ship should gather with other 300k ships to defeat the 1 billion credits ship. Of course, having superior ships because you played more doesnt mean your invincible. It just means that more players will have to gather and defeat you.

You play more you get more. You play less you get less.

Make my Ford Escort as powerful as the Ferrari because i dont work enough to buy one and therefore because it needs to be fair and equal my ford escort needs to reck the ferrari.

I dont know.... im sure you understand what im trying to say. I myself am biased as i trade a lot but its my opinion. Of course skill must matter but you cant expect an eagle to beat a conda.... Just doesnt make sense.

I like to compare it to traditional MMO's- considering time you invest into reaching ship tiers. Lets say the Python is a level 60 and the viper is level 20 - 25 ish.. then the viper would never be able to take out the Python. 10 vipers would be able to take out a "bad" level 60 python though and that is just fair. As it stands now there is no balance between time invested (i.e levels when compared to standard MMO's).
 
I like to compare it to traditional MMO's- considering time you invest into reaching ship tiers. Lets say the Python is a level 60 and the viper is level 20 - 25 ish.. then the viper would never be able to take out the Python. 10 vipers would be able to take out a "bad" level 60 python though and that is just fair. As it stands now there is no balance between time invested (i.e levels when compared to standard MMO's).
100% RIGHT
 
Excellent flying, really good use of lateral thrusters.

It was although the python pilot obviously couldn't fly or aim for toffee being unable to track you even when you when you had 0 pips in engine, and compounded his error by using all fixed beams.
 
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So considering your fighting experience. If you are in a trader Python, how would you set it up for defense against your fighting self :) and what would be your tactics if you were interdicted by your self :)
 
They don't die within 5 seconds , clearly Python & Anaconda is overpowered. This should be fixed, Viper should wipe the floor with everything!
 
I like to compare it to traditional MMO's- considering time you invest into reaching ship tiers. Lets say the Python is a level 60 and the viper is level 20 - 25 ish.. then the viper would never be able to take out the Python. 10 vipers would be able to take out a "bad" level 60 python though and that is just fair. As it stands now there is no balance between time invested (i.e levels when compared to standard MMO's).

If there was a viable non-space trucking way to get the necessary credits then maybe this could be considered, though at the same time a number of twitch based full PvP MMOs (Mortal online, Darkfall) allow for even a novice to successfully kill a skilled up player in better gear (time spent doesn't necessarily give you an overwhelming advantage) so I'd still disagree with your approach.

Second, if your approach was followed then the vast majority of players would simply grind up to Pythons/Condas and start PvPing then. This would be negative in that all real PvP would be focused and limited to higher tier ships and you would mainly see high end player ships (no diversity or use for smaller ships)

player skills should always be the final arbiter in a twitch based combat game.
splashing out for a bigger ship should give you an advantage (more shields, hardpoints and hull strength) however it should always be possible for 2 smaller ships to use their best points to take out a larger one.
every ship above a sidewinder type needs a role and should be useful.

personally I hate the WoW mentality that only top tier PvP is important and that everyone should race to get there, I much prefer a player skill focused approach that rewards time investment only to a limited point.
If you're a bad player you should die to a single viper/cobra, your time spent should at best but you a chance to escape but not give you an overwhelming advantage.
player skill should determine who wins, not who spent the most on their ship.
 
player skill should determine who wins, not who spent the most on their ship.

That's about same as saying a rusty Trabant should be as good in racing as McLaren's F1... provided same skill level.

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... but not give you an overwhelming advantage.

An overwhelmingly better ship oughta give one overwhelming advantage. Personally I hate all this **** about "there gotta be balance!" dance around the lowest denominator (PvP).
 
That's about same as saying a rusty Trabant should be as good in racing as McLaren's F1... provided same skill level.

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An overwhelmingly better ship oughta give one overwhelming advantage. Personally I hate all this **** about "there gotta be balance!" dance around the lowest denominator (PvP).

If the Mclaren was being driven by someone who wasn't familiar with driving an F1 car and had only driven an automatic road car before, then yes, I would most certainly expect the trabant (with an experienced race driver) to win. The inexperienced driver in the Mclaren probably stalling the car and skidding out often while the little trabant would lap him.

I think you're viewing it from a single player game perspective, where progression should mean you can bug squash anything smaller because you've put in the time and have "won."

thankfully the Devs do not share your point of view evidenced by the fact that pythons and anacondas are already possible to kill with 1 or 2 smaller ships and pythons are getting a further nerf.

if they agreed with your point of view then it would take many many smaller ships to take out the high end pythons/condas.
it does not.

like it or not the game is and will continue to be "balanced" making open play a multiplayer competitive and cooperative experience where simply having the most expensive ship doesn't mean you win.
 
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I think you're viewing it from a single player game perspective, where progression should mean you can bug squash anything smaller because you've put in the time and have "won."

like it or not the game is and will continues to be "balanced" making open play a multiplayer competitive and cooperative experience where simply having the most expensive ship doesn't mean you win.

You're reading me all wrong. I don't play single-player games (at all), and E|D's no exception to that rule.

But soloing anything big in a whole lot smaller squirt should be made wholly *impossible* - so that people would be more or less forced to team up if they want to hunt down big prey.

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if they agreed with your point of view then it would take many many smaller ships to take out the high end pythons/condas.
it does not.
Which is how it should be, and not balanced around crybaby vipers.

The "balance" is approaching the point (if hasn't already reached) where there's no incentive to fly anything bigger than an Asp at all, except for looks.

Your idea of "balance" invalidates any reason for multiple ship types to even exist (sans trading ships) - might as well remove all but one.
 
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You're reading me all wrong. I don't play single-player games (at all), and E|D's no exception to that rule.

But soloing anything big in a whole lot smaller squirt should be made wholly *impossible* - so that people would be more or less forced to team up if they want to hunt down big prey.

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Which is how it should be, and not balanced around crybaby vipers.

luckily for the "crybaby" vipers that's not the case and seems to be going even more in the opposite direction to your wishes.

Personally I'd say that if you had two equally skilled pilots then the python "should" win most times however that being said I think FD are still planning to go with different roles for different ships (with a sort of rock scissors paper effect)
so while a conda or python would be great against other large ships it would be vulnerable to a small group of fighters.
that makes me happy as it means every player has a role to play and there isn't a rush for every single person who wants to be competitive to race to the "best" ship.
 
luckily for the "crybaby" vipers that's not the case and seems to be going even more in the opposite direction to your wishes.

Personally I'd say that if you had two equally skilled pilots then the python "should" win most times however that being said I think FD are still planning to go with different roles for different ships (with a sort of rock scissors paper effect)
so while a conda or python would be great against other large ships it would be vulnerable to a small group of fighters.
that makes me happy as it means every player has a role to play and there isn't a rush for every single person who wants to be competitive to race to the "best" ship.

So what are a "small group of fighters" vulnerable to? We currently have the rock, the paper, but no scissors...
 
So what are a "small group of fighters" vulnerable to? We currently have the rock, the paper, but no scissors...
They are vulvnerable to a big ship combined with a little ship, or another big ship. Big ships are not great on their own, but good in larger fights. The way to avoid the big ship's dangerous bits is to stay out of it's fire arc. This becomes extremely tricky if there are more than one enemy. It takes time for little ships to take out big ships, while the little ships can be splatted by one bad move.
 
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They are vulvnerable to a big ship combined with a little ship, or another big ship. Big ships are not great on their own, but good in larger fights. The way to avoid the big ship's dangerous bits is to stay out of it's fire arc. This becomes extremely tricky if there are more than one enemy. It takes time for little ships to take out big ships, while the little ships can be splatted by one bad move.

But the only way that "being outside the firing arc" becomes difficult is if both ships are turreted, with the current effectiveness of turrets (or lack thereof), turrets are completely impractical as a primary armament.

Right now there is absolutely zero point to large ships outside of trading, and people want to nerf them further? The mind boggles.
 
But the only way that "being outside the firing arc" becomes difficult is if both ships are turreted, with the current effectiveness of turrets (or lack thereof), turrets are completely impractical as a primary armament.

Right now there is absolutely zero point to large ships outside of trading, and people want to nerf them further? The mind boggles.
If I have two ships you cannot be outside the firing arc of both all of the time. I don't even need two big ships. A big ship and a little ship should do pretty well in a fight against 4 little ships.
 
So considering your fighting experience. If you are in a trader Python, how would you set it up for defense against your fighting self :) and what would be your tactics if you were interdicted by your self :)

Run a proper shield, especially post nerf - currently an A3 provides a huge amount anyway but post patch I'd change to an A5 which will cost you lets see 24t of cargo, put an A rated shield cell in a small slot and most importantly fly around normally with 4 pips system, 2 pips engines, after that nobody is going to alpha strike through your shields anyway.

I'm not the OP but if you have tactics vs yourself and one of you is in a fighting setup and the other a trading one the fighting ones gonna win ;) so i'd just charge jump straight away hit shield cells whenever I got to 2/3rds or 1/2 shields depending on expected incoming damage and leave. Currently the viper or the python can always just jump out, python doesn't get mass locked and the vipers much faster.

In little ship vs big ship the issue becomes the pressure on the big ship is to take the smaller targets out quickly, if he fumbles this or can't keep up on the same target theres going to be issues and I think many of the threads ignore the biggest weakness of the python - its got the widest hit area from top or bottom of anything not a T9 its immensely easy to hit at any range, this allows more varied weapon options and most of all sets it up to get railed, by railguns.

like honestly, 4 fighters with rails atm would take a current python out nearly instantly if they timed shots thats only going to get worse and its realistically not a skill issue anymore because the weapons do full damage at range and the pythons such a chunky target.
 
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