Visited Stars/Systems question:

Hi All
Just a quick query to those with more technical/in-depth knowledge than my good self....

In the Galaxy Map filters we have the 'Visited Stars' option... and I very frequently use it by way of reference.
Recently I'm back in the bubble with my Alt Commander following time out at Beagle Point environs... and now notice that a lot of my previously 'visited' Star Systems are no longer showing 'Visited' on the Galaxy Map.. as they should be in all the star systems around my 'home' Fleet Carrier's base star system.....

Now I could accept there might be a limit on the number of 'visited systems' held ?in memory ?on the servers ?locally on my client... but can anyone confirm that there IS a limit on just how many visited systems are 'remembered' ... and just what that limit is (if it exists)... and where the info is stored.

Thanks in advance for any insight provided. o7

TTFN
 
Doubt that you've hit a limit (?), would look elsewhere for the problem. Check that "Show by Size / Population" filtering isn't accidentally being applied.
 
I know mine is 'broken' Have revisited some starts I discovered and they are not show as visited.

I have not lost my saved game folder. Any idea where this listis hiding?
 
I know mine is 'broken' Have revisited some starts I discovered and they are not show as visited.

I have not lost my saved game folder. Any idea where this listis hiding?

The file is called VisitedStarsCache.dat and it's usually (?) found in a subfolder inside [SYSTEM DRIVE]:/users/[USER NAME]/AppData/Local/Frontier Developments/Elite Dangerous.

The subfolders have names that might (or might not) be the Commander's ID. Or a session ID. Or something.

EDIT - no, I think you want a file called VisitedStars.dat.
 
An alt account uses the same bindings... Thankfully!

Ok, never knew that, but discoveries and info related to the game CMDR I suppose we can say, although if the OP wanted his same visisted stars cache he could copy the one from the original CMDR and paste that into the ALT CMDR, however from then on they would become desynced so I wouldn't really see the point myself.
 
Ok, never knew that, but discoveries and info related to the game CMDR I suppose we can say, although if the OP wanted his same visisted stars cache he could copy the one from the original CMDR and paste that into the ALT CMDR, however from then on they would become desynced so I wouldn't really see the point myself.
You can of course have separate binding files and then load those separate bindings if you wish (from the same bindings folder)... But I just use the one and same bindings file for both accounts.
 
... although if the OP wanted his same visisted stars cache he could copy the one from the original CMDR and paste that into the ALT CMDR...

Except that there must have been a lot on Onionhead involved when I looked at that file, about a year and a half ago, because last night I left a Windows search running for VisitedStars.dat and it looks like it doesn't exist. I did think it was a weird thing to store locally... which is why my hallucination seemed so interesting.
 
If you look, there are a whole lot of those cache files and their timestamps are all quite recent. I don't think we can rely on their being complete.
Should be one per E: D account.
And yes, they may be incomplete for various reasons, of which I probably cannot even quess all.
 
The answer is EDSM, and EDD. :)
Thanks for replying commander, it's a real shame that when there IS an in-game facility, rather than a third party offering, it fails to be accurate or completely deliver what it promises. So AGAIN leading to our total reliance on 'outside' sources and tools..... really, really NOT good enough. :unsure: :cry: o7

Edit.. Surely all the creators/coders of our 'external' go-to Elite Dangerous 'apps'/services can't be 'better' at what they do, than the in-house FDev personnel? (Rhetorical question)
or.... is it a case of the third party creators/coders excelling because they do it all for the love of it, rather than for a monthly wage...? (i.e. 'it's just a job mate.. it'll do.. move on.. whatever attitude) (Further rhetorical question)
 
Thanks for replying commander, it's a real shame that when there IS an in-game facility, rather than a third party offering, it fails to be accurate or completely deliver what it promises. So AGAIN leading to our total reliance on 'outside' sources and tools..... really, really NOT good enough. :unsure: :cry: o7

Edit.. Surely all the creators/coders of our 'external' go-to Elite Dangerous 'apps'/services can't be 'better' at what they do, than the in-house FDev personnel? (Rhetorical question)
or.... is it a case of the third party creators/coders excelling because they do it all for the love of it, rather than for a monthly wage...? (i.e. 'it's just a job mate.. it'll do.. move on.. whatever attitude) (Further rhetorical question)

No, I think it's more of a, they gave us a galaxy, they gave us ships and basic tools to explore and analyse the galaxy, how we choose to do that is up to us. The codex is point in case, many people go around looking through the codex and ticking off each item in each region, so the system they provided now becomes the compulsory framework that many people feel they have to follow. If they provided more systems the systems themselves then become the end point of the game, the framework by which we must operate. By just providing ships and basic tools and leaving it up to the players to develop the systems we have a huge choice of possible paths to take, many of which would never exist if FDEV provided their own systems.

It's a matter of third party tool providers excelling because that was the plan from the very beginning, let the players guide their won way around the galaxy, let the players explore the galaxy, catalogue the galaxy, provide the tools. My opinion is the codex should be a personal log of our own pilots activity with just basic broad details of the rest of the galaxy and suggestions as to what may be found in each region. By providing exact locations some people enter a region, fly to these exact locations and tick off an achievement, it's a sterile process that adds nothing to enjoyment of the game.
 
No, I think it's more of a, they gave us a galaxy, they gave us ships and basic tools to explore and analyse the galaxy, how we choose to do that is up to us. The codex is point in case, many people go around looking through the codex and ticking off each item in each region, so the system they provided now becomes the compulsory framework that many people feel they have to follow. If they provided more systems the systems themselves then become the end point of the game, the framework by which we must operate. By just providing ships and basic tools and leaving it up to the players to develop the systems we have a huge choice of possible paths to take, many of which would never exist if FDEV provided their own systems.

It's a matter of third party tool providers excelling because that was the plan from the very beginning, let the players guide their won way around the galaxy, let the players explore the galaxy, catalogue the galaxy, provide the tools. My opinion is the codex should be a personal log of our own pilots activity with just basic broad details of the rest of the galaxy and suggestions as to what may be found in each region. By providing exact locations some people enter a region, fly to these exact locations and tick off an achievement, it's a sterile process that adds nothing to enjoyment of the game.
What an interesting angle...and I think I actually agree.... and wish to now distance myself from my previous comments to you. (y) ;)

Edit: P.S. I still do think it a pity the 'Visited Stars' filter in the galaxy map drops the ball, in being a bit 'transient' in keeping all the stars you HAVE visited.... as I always found that in-game feature very useful....when I thought it 'accurate'. o7
 
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