Visual improvements I'd like to see

Hi

I've been playing Elite a lot more now thanks to Distant Worlds and I've got a better computer, plus the game has changed and I just want to make a list of the things I'd like to see improved. Some are small, some are probably things that haven't been sorted yet because it's too hard or impossible.

0. Really would like Tone Mapping to work again :(

1. I think the up-close textures on planet surfaces (gravel, sand, ice etc) need a big update. I feel they are very bland, they have very little depth, get too easily washed out by lighting.

2. In combination with that, it feels like the game has no anisotropic filtering which makes the problem worse.

3. The planet textures from a distance are way better than they used to be, but they don't transition fast enough so you are often looking at "pixels" of texture

4. The transition from planets being stars to coming into sight needs an overhaul, I think now everyone has 4K and better resolution HMD devices are coming out, they should switch from the sprite to planet model much sooner, especially in the new lighting

5. When planets are in the "star" sprite level of detail, they show no correlation with their brightness and how bright the sprite is, which is especially jarring in the new lighting where planets transition from a bright star to a dark grey circle. Worse is when they are far away around a star and the star is dimmer than them.

6. It would be very nice to get a good modern anti-aliasing setting, especially for VR. DLSS or even TAA would be very welcome. We can turn up the HMD Image Quality but to get rid of the jaggies completely, in stations or where bright planets pixelatedly meet the dark sky on the horizon, we need good, cheap and working post-processing antialiasing in combination for the final push to awesome clarity

7. Still sitting on my old pet peeve of the stars themselves being too physically big in the skybox - the really bright ones look like white peas on a plate in front of me almost, and out of the bubble in bright star fields, it really makes a difference to immersion.​

Can probably think of a few more, but these are definitely the main ones.
 
At least the skybox stars are not the huge smeary pincushion shapes they were for a while in beta. :p

Agree, though; At least upping skybox resolution to 12k has made them less cottonballs for me, and more ping pong balls -- too bad about the resulting increase in hyperspace travel time, but it sure makes the milky way look nice. :7

As for 3, I think I'd like more generous lod bias, if there is any terrain generation overhead room at all for it; Especially in VR, it becomes painfully apparent that whilst the texture detail may be decent enough, it is wallpapered onto some always very, very round and smooth large scale geometry.

Also think it is high time to at long last address particle sprite per-axis behaviour, for everything that uses them: It really breaks the magic when, e.g. you roll your ship, and each billboard comprising that majestic solar prominance rolls right along, around their respective centres, staying put to the camera orientation, rather than that of the star that ejected it. Doubly so in VR, where they mimick every turn of one's head, in their own places, instead of "just" tracking it.
 
Yes that, and the way it does it for the pulse that goes out on the night vision mode. What exact setting do you change to up the skybox? Doing so for me doesn't seem to affect the stars, just the brown-grey backdrop of the milky way, so wondering if you use a setting i don't?
 
I have 2000 hours in VR and before 3.3 I though that Elite Dangerous was amazing and beautiful in VR.
Now after 3.3 the VR performance has taken a huge dive and the visuals are just. Disappointing!

My list of improvements for VR users.

1) Work on VR performance (now getting distortion, ghosting and stuttering didn’t get before 3.3)
2) Tone down the Brightness outside and inside of station./
3) Tone down the vivid cockpit colors especially in the Clipper
4) Remove haze from inside of stations (they were so stunning before)

Sitting inside Omega Mining Operation station, it was so bright I had trouble reading the cockpit panels.
The worst part is I rarely get 90 fps, only in supercruise everywhere else it’s 45 with stuttering and ghosting.

My System

I7-8700k GTX1080 SSD Vive Pro

Last year I was so excited for the release of the new lighting system but now I would be happy as a clam at high tide to have the old lighting system back.
 
Yes that, and the way it does it for the pulse that goes out on the night vision mode. What exact setting do you change to up the skybox? Doing so for me doesn't seem to affect the stars, just the brown-grey backdrop of the milky way, so wondering if you use a setting i don't?

Ah, well, it doesn't much help with the actual size the stars are rendered at, alas - sorry - just their definition on screen, so their big discs look, to me at least, less like a bleary smudge on a wall in front of you, and a little bit more like something that could conceivably hang out there in space. So it is just the regular: GalaxyBackground/TextureSize=12288 -- which does consume a lot of VRAM and takes quite a while to render, for what is worth it to me, but likely isn't to anybody else. :7 (At least now we can do this, as well as use unpractical, fps-tanking amounts of supersampling -- Not long ago, such messing around would use up the entire texture pool, making the game kick a lot of textures down several mipmap levels. :7 (EDIT: Both HMD Quality and game internal Supersampling at 2.0 looks quite nice; Too bad about the game turning into a slideshow :9))

Yes, all those screen space effects that moves along with one's head, just like with the sprites, are disturbing, too. At least they fixed the FSS/DSS ones. Hope they'll find a solution for night vision too. I don't know but am pretty sure that e.g. the gravity lensing effect, when close to a black hole, shouldn't follow your gaze around, as if the black hole was attached to a selfie stick jutting out from the HMD in front of you, but that one I could imagine subject to a complete overhaul of how black holes work in game, sometime in the future. :7

Less trivially; Now that I am a Pimak5k+ wide FOV headset owner, my desire to see some performance optimisation that are possible with large FOVs, have redoubled: Just making the game respond to OpenVR's asking for the cameras to point out to the side a little, alone, would do wonders for the amount of unnecessary oversampling done for that particular HMD, and similar ones; And (EDIT2: ...progressively...) reducing how much detail is rendered in the periphery, would help any HMD, as well as triple screen setups. A good bit more complicated, though, for what is admittedly a niche fraction of the player base. :7
 
Last edited:
I subscribe absolutely everything that has been said in this thread.

Furthermore, about VR... I just don't want to sound like an smartass but... as of my own limited experience and the more I read about other's users reports the more I think that most of the stuff comes from a really poor graphics optimisation for VR and not from low-performing hardware. It just doesn't add up you get the last 2018's or even 2019's top-end +1k bucks graphics proccessor and isn't able to run a 2014's game at stable refresh rate with at least medium-high settings (not even yet asking for Ultra). Even taking into account that VR per-se is really performance taxing tech. I just bought a hand of VR games to see how hardware was doing and the results obtained in ED were the worst by far.

About the old lightning system... Couldn't be possible, at least just as a temporary quick fix, to offer a disabling option in launcher menu, start menu or wherever it will be, for getting rid of it and returning to the old one? I have to admit that in 2D looks fairly nice (at least in my opinion) but in VR it just doesn't do, and I'm beginning to suspect that at least part of the performance issues come from this new lightning?
 
Last edited:
I have 2000 hours in VR and before 3.3 I though that Elite Dangerous was amazing and beautiful in VR.
Now after 3.3 the VR performance has taken a huge dive and the visuals are just. Disappointing!

My list of improvements for VR users.

1) Work on VR performance (now getting distortion, ghosting and stuttering didn’t get before 3.3)
2) Tone down the Brightness outside and inside of station./
3) Tone down the vivid cockpit colors especially in the Clipper
4) Remove haze from inside of stations (they were so stunning before)

Sitting inside Omega Mining Operation station, it was so bright I had trouble reading the cockpit panels.
The worst part is I rarely get 90 fps, only in supercruise everywhere else it’s 45 with stuttering and ghosting.

My System

I7-8700k GTX1080 SSD Vive Pro

Last year I was so excited for the release of the new lighting system but now I would be happy as a clam at high tide to have the old lighting system back.

FYI There are no performance issues: It's to do with SteamVR and I am banging my head why Frontier haven't made a big PSA about it (I made my own thread ages ago, time for a bump maybe)

At the exact same time that 3.3 dropped, SteamVR updated and two things happened:

1. Motion smoothing was introduced, which means anytime you are in a situation where the frame rate falls below 90, SteamVR will lock it at 45, and start filling in the gaps with it's own "predictive" frames, to give a 90fps illusion - which introduces distortion
2. SteamVR now likes to look at your system and make a guess about how much resolution up-scaling it should do, and does it automatically without you asking. So you will find games like Elite which have their own in-built upscaling (HMD Image Quality), the performance suddenly and inexplicably dropped.

To fix the above:

1. First try just removing the automatic upscaling: Go to SteamVR > Settings > Video and tick the box for Manual Override and set the bar to 100%. You'll find the performance massively boost in Elite again.
2. If even with this you are getting more distortion than you like, disable Motion Smoothing in the same menu. This can be done while the game is running.


I had the same worry as you, until I figured this out, now I am getting butter smooth and gorgeous visuals again. Seriously, why SteamVR did that and left it in the on position without making a huge massive warning about it boggles the mind

I subscribe absolutely everything that has been said in this thread.

Furthermore, about VR... I just don't want to sound like an smartass but... as of my own limited experience and the more I read about other's users reports the more I think that most of the stuff comes from a really poor graphics optimisation for VR and not from low-performing hardware. It just doesn't add up you get the last 2018's or even 2019's top-end +1k bucks graphics proccessor and isn't able to run a 2014's game at stable refresh rate with at least medium-high settings (not even yet asking for Ultra). Even taking into account that VR per-se is really performance taxing tech. I just bought a hand of VR games to see how hardware was doing and the results obtained in ED were the worst by far.

About the old lightning system... Couldn't be possible, at least just as a temporary quick fix, to offer a disabling option in launcher menu, start menu or wherever it will be, for getting rid of it and returning to the old one? I have to admit that in 2D looks fairly nice (at least in my opinion) but in VR it just doesn't do, and I'm beginning to suspect that at least part of the performance issues come from this new lightning?

It is possible to turn off the new lighting improvements. There's a setting in GraphicsConfiguration.xml that controls it. I don't have time to look for it now but a quick google should sort you out :) FYI I love the changes in VR, they look amazing in the Vive Pro. Only thing I have to do is turn gamma down to a couple notches before the bottom
 
FYI There are no performance issues: It's to do with SteamVR and I am banging my head why Frontier haven't made a big PSA about it (I made my own thread ages ago, time for a bump maybe)

I don’t use Steam for ED and I experienced a significant drop in performance with 3.3.
 
5. When planets are in the "star" sprite level of detail, they show no correlation with their brightness and how bright the sprite is, which is especially jarring in the new lighting where planets transition from a bright star to a dark grey circle. Worse is when they are far away around a star and the star is dimmer than them.​


Agree with that. The planets are not bright enough when we are close. The transition is too abrupt.
 
It is possible to turn off the new lighting improvements. There's a setting in GraphicsConfiguration.xml that controls it. I don't have time to look for it now but a quick google should sort you out :) FYI I love the changes in VR, they look amazing in the Vive Pro. Only thing I have to do is turn gamma down to a couple notches before the bottom

Thank you! Found it quickly!

I was using (and still do) the same gamma setting as you for Lenovo Explorer, however I still got the sensation that there's too much light in the cockpit (specially in some ships), I was more comfortable with the older system and your Realistic Tone Map.
 
I don’t use Steam for ED and I experienced a significant drop in performance with 3.3.

Hmm ok well maybe then. I upgraded my computer the exact moment all this happened so hard for me to tell, but I was responding to a guy with a Vive Pro and thus SteamVR so I hope this will be useful for him
 

2. If even with this you are getting more distortion than you like, disable Motion Smoothing in the same menu. This can be done while the game is running.

By the way: If any Rift user reads that, and wants to try the equivalent, ctrl+numpad_1 should do it (ctrl+numpad_3 to reenable).
 
FYI There are no performance issues: It's to do with SteamVR and I am banging my head why Frontier haven't made a big PSA about it (I made my own thread ages ago, time for a bump maybe)

Dr Kaii thanks for your suggestions on VR performance improvements.

I have tried many SteamVR, SteamVR beta and ED configurations and changes and found nothing to improve performance as it was before December.

Dave’s Hope is very hard on VR performance, with a busy environment to render it’s easy to see ghosting and blurring when driving around, So I did a lot of testing of different settings driving around Dav’s Hope, It's great for instant feed back on setting changes.

I also use a program fpsVR that shows all important information in side of your HMD, like fps, vram, ram, cpu, gpu.
I am currently running SteamVR beta and ED set to VR-low.

I don’t think it’s possible to run ED-VR on a Vive outside of SteamVR so its hard to tell if its Steam or 3.3 update killing the performance.
I have not seen any performance drop in FalloutVR, Skyrim or any other VR games I have.

If it’s not the ED update causing the drop off then it would be nice to hear form Frontier, or at least acknowledge the they are aware of the issue.

Dr Kaii what was your system upgrade to, I am thinking about upgrading my 1080 to 2080ti (ouch)
 
Dr Kaii thanks for your suggestions on VR performance improvements.

I have tried many SteamVR, SteamVR beta and ED configurations and changes and found nothing to improve performance as it was before December.

Dave’s Hope is very hard on VR performance, with a busy environment to render it’s easy to see ghosting and blurring when driving around, So I did a lot of testing of different settings driving around Dav’s Hope, It's great for instant feed back on setting changes.

I also use a program fpsVR that shows all important information in side of your HMD, like fps, vram, ram, cpu, gpu.
I am currently running SteamVR beta and ED set to VR-low.

I don’t think it’s possible to run ED-VR on a Vive outside of SteamVR so its hard to tell if its Steam or 3.3 update killing the performance.
I have not seen any performance drop in FalloutVR, Skyrim or any other VR games I have.

If it’s not the ED update causing the drop off then it would be nice to hear form Frontier, or at least acknowledge the they are aware of the issue.

Dr Kaii what was your system upgrade to, I am thinking about upgrading my 1080 to 2080ti (ouch)

I got a 2080ti and an i9 9900k, both heavily overclocked and I now run the game on max at 1.5x HMD Image Qual constantly. With motion smoothing, I almost never see any distortion artefacts and it feels like the game is locked at 90fps constantly. It's hugely expensive but makes a big difference. I was on a 1080 too.
 
I got a 2080ti and an i9 9900k, both heavily overclocked and I now run the game on max at 1.5x HMD Image Qual constantly. With motion smoothing, I almost never see any distortion artefacts and it feels like the game is locked at 90fps constantly. It's hugely expensive but makes a big difference. I was on a 1080 too.

5wboK1B.gif
 
I got a 2080ti and an i9 9900k, both heavily overclocked and I now run the game on max at 1.5x HMD Image Qual constantly. With motion smoothing, I almost never see any distortion artefacts and it feels like the game is locked at 90fps constantly. It's hugely expensive but makes a big difference. I was on a 1080 too.

What do think had the most impact on performance gain 2080ti or 9900k?
 
I got a 2080ti and an i9 9900k, both heavily overclocked and I now run the game on max at 1.5x HMD Image Qual constantly. With motion smoothing, I almost never see any distortion artefacts and it feels like the game is locked at 90fps constantly. It's hugely expensive but makes a big difference. I was on a 1080 too.

What motherboard are you using?
 
What do think had the most impact on performance gain 2080ti or 9900k?

Looking at the numbers a 2080ti is 60+% faster than gtx1080, 9900k 12% faster than i7-8700k
Although ED does put a higher load on the cpu than a lot of games the main boost would have to be the rtx2080ti with 11gb vram.

Best to go for the best video card within your budget than good enough cpu so as not bottleneck the video card.
 
I got a 2080ti and an i9 9900k, both heavily overclocked and I now run the game on max at 1.5x HMD Image Qual constantly. With motion smoothing, I almost never see any distortion artefacts and it feels like the game is locked at 90fps constantly. It's hugely expensive but makes a big difference. I was on a 1080 too.

drkai i too have a.

i9 9900k
evga ftw 3 2080ti
asus maximus 10 hero
3200 v ram
samsung ssd evo
vive pro

steam ss 130%
steam elite app 100%
elite ingame ss 1.0
hmd 1.0
motion smoothing is off . i fid it more stuttery when it kicks in then just leaving it off

i saw that you said you get 90 fps locked with max settings and hmd at 1.5. so my question to you is do you get any fps drop in rez/conflict zones? on my system i can get 90 fps most everywhere except in those areas . i will get constant fps drops which means stutter which sucks. since we have similar systems and you are running a much higher hmd ss with locked 90 fps .im just wondering what im doing wrong and if you have any tips so i can get rid of the emersion breaking intermitent stutter. thanks for reading.
 
Back
Top Bottom