[vive] - New GPU time

After snagging myself a Vive I am finding myself looking at ED in the HMD and the amount of Jaggies and FPS dips are unacceptable. Time for an upgrade from my 970ssc to something new.
Thinking about the new 2060 series card, can anyone speculate (since its not out yet) what sort of Settings, and FPS I will get. Hoping for a solid 90FPS in ultra (I can wish) but would accept high.

or should I save a little more and look for a better card, if so which, nothing silly mind you I am not dropping mega money on a 2080 or TI series card.
 
You may look at used 1080 gtx can be got for about 300.
But right now i would wait a bit Fdev needs to fix VR after December update then you can how much power is needed.
 
I've not seen any setting or amount of SS that is able to get rid of Elites "jaggies". Sure, you can reduce the effect a little by running crazy amounts of SS and a high res HMD helps but at the end of the day, until FDEV look at better antialiasing the jaggies are here to stay. They're quite bad on station exteriors imo.
 
Used is the way to go. I would go 1080 minimum. If i were to go back 6 months to when i bought the 1080, i would instead spend a few hundred extra and get the TI.
 
I've not seen any setting or amount of SS that is able to get rid of Elites "jaggies". Sure, you can reduce the effect a little by running crazy amounts of SS and a high res HMD helps but at the end of the day, until FDEV look at better antialiasing the jaggies are here to stay. They're quite bad on station exteriors imo.

I don't have any jaggies in CV1-VR, my settings are
Elite - SS at .5
Elite - HMD 2
Elite Bloom - Off
Elite Ambient Occlusion Low
Elite - Shadow Medium
Elite all else MAX/High.
Oculus Debug Tool - Pixel Density at 1.9

Great visuals and smooth.
7700k 1080Ti
 
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I don't have any jaggies in CV1-VR

LMAO - Right.... and I'm the Pope. I love subjective posts like yours based on what you are willing / want to see and not reality. They really help people.... they do.

This game has jaggies in VR, you can clearly see them all over the exteriors of the non Coriolis station types at almost any distance more than .5 KM, you can see them all over the interiors of any station type including the docking bay. There is no way to eliminate them on current hardware with FDEVs current antialiasing implementation. Increasing SS helps reduce them but is ulitimately futile and only serves to place you in reprojection.

You have the jaggies, I have them on a higher res HMD than you use, everyone has them.
 
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I don't have any jaggies in CV1-VR, my settings are
Elite - SS at .5
Elite - HMD 2
Elite Bloom - Off
Elite Ambient Occlusion Low
Elite - Shadow Medium
Elite all else MAX/High.
Oculus Debug Tool - Pixel Density at 1.9

Great visuals and smooth.
7700k 1080Ti

That's some serious super samplings how on earth is that smooth

Edit. You run ss@ 0.5 so you basically have half as many pixel to start with ... XD
 
LMAO - Right.... and I'm the Pope.
You really don't have to take my word on anything, however IF you bother setting Pixel density in Oculus debug to 1.9, not much effort required really, you'll see for yourself, remember to report your findings here, surest way to REALLY disprove me and call me a liar, with proof.
 
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You really don't have to take my word on anything, however IF you bother setting Pixel density in Oculus debug to 1.9, not much effort required really, you'll see for yourself, remember to report your findings here, surest way to REALLY disprove me and call me a liar, with proof.

LMAO - you are just too funny mate. How was FO4VR in the end?

I've used many settings in the Oculus debug tool, including the setting pixel density to crazy high settings while sat outside a station, so high in fact that the game became a slideshow. Guess what? The jaggies remained. I now use a HMD with a higher res display than the Rift (the HMD you use) and guess what? The jaggies remain, albeit they are slightly reduced. I won't call you an outright liar, that would be unfair of me but I know with 100% certainty that you are being very loose with your "I don't have jaggies claim" and if you honestly believe it - then well "power to you". lol.

That's some serious super samplings how on earth is that smooth

I dunno - "magic" I guess.
 
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I won't call you an outright liar, that would be unfair of me but I know with 100% certainty that you are being very loose with your "I don't have jaggies claim" .
I don't have jaggies, plain and simple., which word don.t you understand, from your posts I get ge the impression that that you're a "wunder kid" wth software why bother with any humility at all :-}

Enough with the bravado. apply my settings and come back to me.
 
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Why you would want to run ss at 0.5 is beyond me. you're effectively halving the amount of detail in elite dangerous. so when you increase the supersampling Text can look great but anything outside the cockpit is gonna look dull and flat
 
I won't call you an outright liar, that would be unfair of me but I know with 100% certainty that you are being very loose with your "I don't have jaggies claim" and if you honestly believe it - then well "power to you". lol.

It is simple: he has jaggies but has no claims about them.
Among with that playing the game with head tracking devices makes surviving jaggies easier because view always floats, jaggies blinks. Poor eyesight is a nice to have because adds hardware blur without any overhead...

And seems that the best way to remove jaggies is to use high density devices, like 4K resolution on 15" monitor, without those supersamplings and antialiasings.
 
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I don't have jaggies, plain and simple., which word don.t you understand, from your posts I get ge the impression that that you're a "wunder kid"qith software so why bother with any humility at all :-}

Enough with the bravado. apply my settings and come back to me "Foxtrot Oscar"


Sorry but I only understand english. Clearly you have issues doing the same as well as writting in it, judging from the above which is mostly incomprehensible.

As per my previous post; I have in the past applied the settings you speak of (and higher) and the results have been observed. Elite in VR on a CV1 shows jaggies no matter the amount of SS you apply, be it with the debug tool or via in game settings. The jaggies are partly a result of the resolution of the device and the screen door effect exagerating the games already poor antialiasing - there is no way around this. The Jaggies are also present on Elite on a higher res HMDs such as the Vive Pro or Samsung Odyssey, you even see people complaining about jaggies on high res monitors.

But yeah, of couse you have magic sauce and a HMD different to everyone elses which removes the jaggies completely.... It is more likely that you are willing to over look some things more than others or are simply not as observant.

Just like last time we spoke you have the same problems accepting the truth - Did you ever get around to playing FO4VR on your Rift or are you still convinced that it won't work....?
 
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Doesn't matter what supersampling or Antialiasing you use on vive, rift or even vive pro.
Some games, elite is not one of them simply hide them better.

The "jaggies" are a result physical display resolution and upping supersampling is a complete red herring and honestly only does a minor improvement since the downsampling has more pixels to work with.
Above 1.3x (rift method) is wasted rendering cycles. Nothing will actually give new information, at best SS tightens up colour bleed a little.

If you can't enjoy current generations of HMD's. nothing will.
And quite frankly the vive and vive pro gas bigger problems than the panel resolution.
Their lenses are just abysmally unsharp outside of a teeny tiny section and that's why you can't read displays.
 
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Doesn't matter what supersampling or Antialiasing you use on vive, rift or even vive pro.
Some games, elite is not one of them simply hide them better.

The "jaggies" are a result physical display resolution and upping supersampling is a complete red herring and honestly only does a minor improvement since the downsampling has more pixels to work with.
Above 1.3x (rift method) is wasted rendering cycles. Nothing will actually give new information, at best SS tightens up colour bleed a little.

If you can't enjoy current generations of HMD's. nothing will.

Exactly.

quite frankly the vive and vive pro gas bigger problems than the panel resolution.
Their lenses are just abysmally unsharp outside of a teeny tiny section and that's why you can't read displays.

I agree but with that said the GearVR lens mod really does work well on both devices. They go from absolute rubbish lenses: blurry, low sweet spot with ring artifacts to crystal clear with very minimal god rays (hardly, if at all noticable). It is quite an upgrade.
 
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