VirtualMinion, take a deep breath and remember that you're an early adopter of bleeding edge technology, of course there are going to be issues. It works well enough to be fully playable for many people (me included) despite the current issues.
This thread is specifically about the Vive's rendering for Elite Dangerous which caused shimmering and aliasing artifacts, and it looks like this is already improved in the beta and Frontier is continuing to work on it. See my reddit post for comparison screenshots and more details. Please don't derail the thread with generic support requests and complaints.
Very briefly, I think your core problem is SLI. Try disabling that and retrying, that improved things for others having this issue. You should have no trouble getting stable 90fps with a single 980Ti - start with the "VR low" preset to confirm this.
Yes, pixels are rather visible, you have 1080x1200 pixels per eye, but reduced by pentile and spread across a very large field of view. Future VR headsets will improve on this, but GPUs will also need to improve. There would be little point to release a 4k x 4k headset if it needs dual GTX 1080 cards to run simple graphics. The Rift CV1 has slightly better pixel density (same amount of pixels across a slightly smaller field of view), and it also doesn't seem to be affected by the Vive rendering bug, so it currently seems like a slightly better choice (Edit: see clarification below), though I wouldn't expect a dramatic difference. Personally, I love the roomscale experiences and wouldn't want to give them up.
Edit: The "slightly better choice" was specifically addressed to people such as VirtualMinion who appear primarily interested in seated sim experiences such as Elite Dangerous and don't care about roomscale.
This thread is specifically about the Vive's rendering for Elite Dangerous which caused shimmering and aliasing artifacts, and it looks like this is already improved in the beta and Frontier is continuing to work on it. See my reddit post for comparison screenshots and more details. Please don't derail the thread with generic support requests and complaints.
Very briefly, I think your core problem is SLI. Try disabling that and retrying, that improved things for others having this issue. You should have no trouble getting stable 90fps with a single 980Ti - start with the "VR low" preset to confirm this.
Yes, pixels are rather visible, you have 1080x1200 pixels per eye, but reduced by pentile and spread across a very large field of view. Future VR headsets will improve on this, but GPUs will also need to improve. There would be little point to release a 4k x 4k headset if it needs dual GTX 1080 cards to run simple graphics. The Rift CV1 has slightly better pixel density (same amount of pixels across a slightly smaller field of view), and it also doesn't seem to be affected by the Vive rendering bug, so it currently seems like a slightly better choice (Edit: see clarification below), though I wouldn't expect a dramatic difference. Personally, I love the roomscale experiences and wouldn't want to give them up.
Edit: The "slightly better choice" was specifically addressed to people such as VirtualMinion who appear primarily interested in seated sim experiences such as Elite Dangerous and don't care about roomscale.
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